User contributions for Noctifer
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12 January 2026
- 02:5202:52, 12 January 2026 diff hist +5,313 N Veil Market Created page with "<includeonly>{{Article_Reference|article=Veil Market}}</includeonly> More a phenomenon than a physical district, the Veil Market appears where it wills and shifts locations throughout the city of Deepberth on some esoteric itinerary. Entrances are well-guarded and participants in the Market are expected to be masked. There is an absolute prohibition on violence here that the place itself seems to enforce on the rare occasion that someone seeks to violate that unspok..." current
- 02:5102:51, 12 January 2026 diff hist +4,720 N Tidegrave Created page with "<includeonly>{{Article_Reference|article=Tidegrave}}</includeonly> Located at the back of the ''Blacktooth Rise'' karst of Deepberth, beyond the Coil, the Tidegrave is a half-flooded district that serves as both a graveyard and dumping ground for the unnamed dead. The lowest streets are often flooded at high tide and graves are built above-ground to prevent the dead from floating back up. It is said that there are sunken shrines to forgotten sea gods and watery d..." current
- 02:4902:49, 12 January 2026 diff hist +5,170 N Saltspire Row Created page with "<includeonly>{{Article_Reference|article=Saltspire Row}}</includeonly> Saltspire Row is a vertical riot of taverns, brothels, gambling dens, and fighting pits stacked atop one another up the wall of the '''Blacktooth Rise''' karst in Deepberth. Saltspire Row is where crews spend their shares—and where future disasters are born over cheap rum. Rickety rope bridges and scaffolding span the distance between taverns and there are frequent brawls that spill out into the..."
- 02:4602:46, 12 January 2026 diff hist +4,924 N Old Quays Created page with "<includeonly>{{Article_Reference|article=Old Quays}}</includeonly> Once the main docks of the city, the Old Quays are now crumbling docks and warehouses used by only the most desperate. Cursed and broken ships are towed to the old drydocks here, stripped, burned or quietly hidden away. Situated at the rocky base of the '''Gallowskar''' karst, the district is characterized by rotting wood and leaning structures ready to fall into one another. Even when the weather is clea..." current
- 02:4402:44, 12 January 2026 diff hist 0 m Lower Docks No edit summary
- 02:4302:43, 12 January 2026 diff hist +70 m Lower Docks No edit summary
- 02:4202:42, 12 January 2026 diff hist +5,278 N Lower Docks Created page with "<includeonly>{{Article_Reference|article=Lower Docks}}</includeonly> The Lower Docks are the lungs of Deepberth, choked with ships, laborers, and the stink of salt, tar, and blood. Everything entering or leaving the city touches these piers at some point. Power here lies not with captains, but with those who decide what gets unloaded. Sprawling beneath the shadow of the karst known as '''Dagon's Horn''', the Lower Docks are constantly in motion, day and night, and th..."
- 02:3802:38, 12 January 2026 diff hist +5,306 N Knife Market Created page with "<includeonly>{{Article_Reference|article=Knife Market}}</includeonly> A sprawling black-market bazaar in Deepberth on the karst known as '''Gallowskar''' where legality is irrelevant and morality is optional, the Knife Market is primarily composed of narrow alleyways packed with stalls and hidden rooms. Prices fluctuate wildly with rumor, bloodshed and the tides. if something exists (or shouldn't), it has been bought here at some point. Pickpocketing is a constant, a..."
- 02:3602:36, 12 January 2026 diff hist +4,926 N Gallowsreach Created page with "<includeonly>{{Article_Reference|article=Gallowsreach}}</includeonly> Once an execution ground, Gallowsreach is now home to killers who prefer privacy. Stretched across the blunted height of the karst known as '''Gallowskar''', Gallowsreach is what passes for a residential area of Deepberth. Its inhabitants are former pirate captains, killers and assassins of various sorts, some of which have long since 'retired' from their business and others who have come to learn..."
- 02:3302:33, 12 January 2026 diff hist −2 m Blackwake Ward No edit summary
- 02:3302:33, 12 January 2026 diff hist +5,316 N The Coil Created page with "<includeonly>{{Article_Reference|article=The Coil}}</includeonly> The Coil is a spiraling slum of stacked housing and rope bridges strung between the three karsts of Deepberth. Gang territories here stretch both vertically and horizontally and any stairwell might well lead into a different territory with different rules. There are frequent fires and collapses here, though residents rebuild over the ashes within days of the fires going out. Street urchins are everywhe..."
- 02:3102:31, 12 January 2026 diff hist +5 m Blackwake Ward No edit summary
- 02:3002:30, 12 January 2026 diff hist +4,766 N Blackwake Ward Created page with "<includeonly>{{Article_Reference|article=Blackwake Ward}}</includeonly> The storm-facing edge of Deepberth, Blackwake Ward clings to the walls of the karst known as '''Dagon's Horn''', just the other side of the Lower Docks. Ships moored here are generally unfamiliar to Deepberth, either because they are relatively new ventures who have yet to gain a reputation in the city or because they have fallen out of favor with the Warcaptains and are seen as a profitless..."
- 02:2702:27, 12 January 2026 diff hist +23 m Anchorfall No edit summary current
- 02:2702:27, 12 January 2026 diff hist −1,588 m Deepberth No edit summary
- 02:2602:26, 12 January 2026 diff hist +54 m Anchorfall No edit summary
- 02:2502:25, 12 January 2026 diff hist +5 m Template:Settlement No edit summary
- 02:2502:25, 12 January 2026 diff hist +5 m Anchorfall No edit summary
- 02:2402:24, 12 January 2026 diff hist +5,005 N Anchorfall Created page with "<includeonly>{{Article_Reference|article=Anchorfall}}</includeonly> These are the central docks of Deepberth, where the Warcaptains (and their guests) put in to port. Nestled against the foot of '''Blacktooth Rise''', Anchorfall is almost respectable compared to the other districts. The city's counting houses are here, storing ill-gotten treasure and semi-legitimate profits. The warehouses are well fortified and the neutrality of the area is strictly enforced by traditio..."
- 02:2202:22, 12 January 2026 diff hist +230 m Template:Settlement No edit summary
- 02:1802:18, 12 January 2026 diff hist +8 m Template:Settlement No edit summary
- 02:1702:17, 12 January 2026 diff hist −2 m Template:Settlement No edit summary
- 01:5701:57, 12 January 2026 diff hist +61 m Deepberth No edit summary
- 01:5601:56, 12 January 2026 diff hist −60 m Deepberth No edit summary
- 01:5401:54, 12 January 2026 diff hist −1,921 m Deepberth No edit summary
- 01:5301:53, 12 January 2026 diff hist +440 m Warcaptains of the Pirate Isles No edit summary
- 01:5201:52, 12 January 2026 diff hist +917 N Veilkeepers Created page with "<includeonly>{{Article_Reference|article=Veilkeepers}}</includeonly> The Veilkeepers are the masked custodians of the Veil Market. Their true numbers, identities, and allegiances are unknown. What is known is that they are closely allied with the Warcaptain of the Moonless Wake Fleet, Maelen Draethe, who rose to power as a merchant in their Veil Market and still maintains a shop there that she tends to when in port. Some claim the Veilkeepers are not all mortal... <n..." current
- 01:5001:50, 12 January 2026 diff hist +809 N Red Wake Created page with "<includeonly>{{Article_Reference|article=Red Wake}}</includeonly> The Red Wake are a mysterious group of agitators that reject profit in favor of terror. Their attacks are theatrical, brutal, and designed to destabilize rivals rather than enrich themselves. They are a recent, but growing faction within the city, most prominent in the Coil and Saltspire Row. <noinclude> {{TOC left}} {{Organization |name = Red Wake |formal_name = |epithets = |type = Militant Grou..."
- 01:4501:45, 12 January 2026 diff hist +909 N Silent Ledger Created page with "<includeonly>{{Article_Reference|article=Silent Ledger}}</includeonly> The Silent Ledger are neutral spies and rumor-mongers who sell information but never act on it themselves. Everyone hates them... and everyone pays them. They operate throughout the city, but maintain a quiet front in Gallowreach for those who seek to purchase some knowledge they have obtained. More often than not, the Silent Ledger finds their customers rather than the other way around. <noinclud..."
- 01:1401:14, 12 January 2026 diff hist +1,226 N Salt Widow Cartel Created page with "<includeonly>{{Article_Reference|article=Salt Widow Cartel}}</includeonly> The Salt Widow cartel is a matriarchal syndicate in the pirate city of Deepberth specializing in drugs, poisons, and addictive sea-distillates. Their loyalty to one another is fierce and their vengeance against their enemies is surgical. They are the most powerful faction in the Knife Market and operate the dreaded ''Red Canopy'' at the heart of the district. Madame Saltren is..." current
11 January 2026
- 20:4320:43, 11 January 2026 diff hist −2,714 m Deepberth No edit summary
- 20:3820:38, 11 January 2026 diff hist +3 m Regas Dall's Ledger No edit summary
- 20:3820:38, 11 January 2026 diff hist +918 N Regas Dall's Ledger Created page with "<includeonly>{{Article_Reference|article=Regas Dall's Ledger}}</includeonly> This is the common name for the personal commercial empire of Regas Dall, the aging half-elven retired Warcaptain that stands as the longest-living survivor of the city of Deepberth. Ostensibly a fencing operation, in truth a web of debts, favors, and blackmail touching nearly every faction in the city. Deepberth has no king... and Regas Dall ensures it, because he hates competition. <no..."
- 20:3620:36, 11 January 2026 diff hist +1,115 N Mayor's Circle Created page with "<includeonly>{{Article_Reference|article=Mayor's Circle}}</includeonly> In a city of criminals and rebels, the rebellious seek authority. The Mayor's Circle are a secret cabal of opportunists attempting to bring law and order to Deepberth... under their apt control, of course. They believe the "pirate city" should be ruled... by them or a proxy of their choosing. They are constantly agitating against the other factions, quietly causing disruptions in whichever factio..." current
- 20:3520:35, 11 January 2026 diff hist +1,096 N Knife Saints Created page with "<includeonly>{{Article_Reference|article=Knife Saints}}</includeonly> Ritualistic killers operating out of the Gallowsreach neighborhood of Deepberth, they believe murder is sacred when performed “cleanly.” Their contracts are expensive... and irrevocable. Most assume they are adherents of Cthos the Doomsayer, god of death, Tisiphone the Despoiled, goddess of vengeance, or else Empusa, Lady Death, goddess of poi..."
- 19:2019:20, 11 January 2026 diff hist +72 N Category:Professional Syndicate Created page with "A list of professional syndicates in Feyworld Category:Organizations" current
- 19:1919:19, 11 January 2026 diff hist +13 m Gutter Admirality No edit summary
- 19:1919:19, 11 January 2026 diff hist +918 N Gutter Admirality Created page with "<includeonly>{{Article_Reference|article=Gutter Admirality}}</includeonly> The Gutter Admirality are a loose association of failed or deposed captains who still command crews too dangerous to ignore. They dream of reclaiming status... and blame everyone else for their fall. The group has some influence in both the Lower Docks and Blackwake Ward of Deepberth, but aren't organized well enough to pose a serious threat to the factions that run those districts. <n..."
- 19:1519:15, 11 January 2026 diff hist +54 N Category:Cult Created page with "A list of cults in Feyworld Category:Organizations" current
- 19:1419:14, 11 January 2026 diff hist +761 N Drowned Choir Created page with "<includeonly>{{Article_Reference|article=Drowned Choir}}</includeonly> The Drowned Choir is a mysterious Tidegrave cult in Deepberth said to be devoted to forgotten sea-spirits or oceanic demons. Members sing their droning songs during high tide rituals as the water overtakes them... some never resurface afterward. <noinclude> {{TOC left}} {{Organization |name = Drowned Choir |formal_name = |epithets = |type = Cult |headquarters = |secondary_holdings = |histo..." current
- 19:1319:13, 11 January 2026 diff hist +965 N Dockhands' Brotherhood Created page with "<includeonly>{{Article_Reference|article=Dockhands' Brotherhood}}</includeonly> Ostensibly a mutual-aid society, the Dockhands' Brotherhood is one of the most powerful factions in the Lower Docks, the Old Quays and Anchorfall neighborhoods of Deepberth. They can shut down entire districts by refusing to move goods from the docks to their destination... or by working selectively to support those they favor and harm those that have offended them. Few are po..."
- 19:0819:08, 11 January 2026 diff hist +49 m Crownless Envoys No edit summary current
- 19:0819:08, 11 January 2026 diff hist +884 N Crownless Envoys Created page with "<includeonly>{{Article_Reference|article=Crownless Envoys}}</includeonly> More of a profession in the city than an actual organization, the Crownless Envoys are agents of distant, more respectable, powers operating unofficially in the city, gathering intelligence on pirate activity and backing proxy captains against their state enemies. Having a reputation as a Crownless Envoy is seen as more of a deficiency in character than a boon. <noinclude> {{TOC left}} {{Organizati..."
- 19:0619:06, 11 January 2026 diff hist +63 N Category:Service Guild Created page with "A list of service guilds in Feyworld Category:Organizations" current
- 19:0519:05, 11 January 2026 diff hist −1,726 m Deepberth No edit summary
- 19:0519:05, 11 January 2026 diff hist +1,031 N Compact Keepers Created page with "<includeonly>{{Article_Reference|article=Compact Keepers}}</includeonly> A neutral (and feared) cadre of arbiters, scribes, and enforcers tasked with interpreting and enforcing the Compact. They carry no banners and answer to no single captain. Based out of '''Goldwake Hall''' in Anchorfall neighborhood of Deepberth, they are ostensibly funded by the Warcaptains, but even the Warcaptains are subject to their edicts... when the Keepers' enforcers can ca..." current
- 19:0219:02, 11 January 2026 diff hist +68 N Category:Criminal Syndicate Created page with "A list of criminal syndicates in Feyworld Category:Organizations" current
- 19:0119:01, 11 January 2026 diff hist +993 N Coil Crowns Created page with "<includeonly>{{Article_Reference|article=Coil Crowns}}</includeonly> The Coil Crowns are a loose coalition of stairwell lords and gang bosses ruling the Coil. Their leaders wear improvised crowns as symbols of conquered territory and change frequently, as one gang boss or another is assassinated and replaced, often by one of his own lieutenants. More often than not, the organization is just an excuse to gather the powerful of the district for drink and debauchery... rare..." current
- 19:0019:00, 11 January 2026 diff hist +727 N Chandler's Ring Created page with "<includeonly>{{Article_Reference|article=Chandler's Ring}}</includeonly> One of the oldest craft guilds in Deepberth, the Chandler's Ring controls the production of tar, rope, sailcloth and oil in the city. Gang wars and street fights have started over their pricing decisions. <noinclude> {{TOC left}} {{Organization |name = Chandler's Ring |formal_name = |epithets = |type = Craft Guild |headquarters = |secondary_holdings = |history = |doctrine = |culture = |pr..." current
- 18:5418:54, 11 January 2026 diff hist +68 N Category:Mercenary Company Created page with "A list of mercenary companies in Feyworld Category:Organizations" current