Themis: Difference between revisions
No edit summary |
No edit summary |
||
Line 31: | Line 31: | ||
As Barappas the Cad, he is always depicted mid-laugh, even as he is hanged, burned, or beheaded in various tales. Among the [[Valtang Belief|Valtaani]], Lothae is a force of unraveling, born beneath a moonless sky when the stars turned backwards in their courses. He is "the one who smiled first and never cried", who bit the hand of the divine midwife and slipped from the world before being named. He is depicted as either a beautiful, genderless youth with fox eyes and braids of starlight and frost or as a ragged giant clothed in raven feathers and flame. | As Barappas the Cad, he is always depicted mid-laugh, even as he is hanged, burned, or beheaded in various tales. Among the [[Valtang Belief|Valtaani]], Lothae is a force of unraveling, born beneath a moonless sky when the stars turned backwards in their courses. He is "the one who smiled first and never cried", who bit the hand of the divine midwife and slipped from the world before being named. He is depicted as either a beautiful, genderless youth with fox eyes and braids of starlight and frost or as a ragged giant clothed in raven feathers and flame. | ||
|symbols = The primary holy symbol of Themis is the slingshot. | |symbols = The primary holy symbol of Themis is the slingshot strung with either fox or wolves hair. Some adherents also have a laughing mouth drawn or tattooed on the palm of their hand, kept hidden beneath a glove unless they seek to taunt the powerful. | ||
|relics = | |relics = | ||
|dwelling = | |dwelling = |
Revision as of 16:22, 11 April 2025
Themis is the patron of bandits and street urchins; he is generally reviled by most civilized nations as a pest. Though his priesthood is small, he encourages his vast following to enjoy the fruits of society, whether they be stolen on the road or in the streets. He is allied with Britomaris, god of thievery, who tends to focus more on organized crime and the individual burglar. Themis instead concentrates on corrupting the young in urban settings (who often later move on to the worship of Britomaris) and supporting bandits in more rural regions.
Themis’ most dire enemy is Alcyoneus, god of youth, who regularly entreats children to behave themselves and mind their parents. In the Danic Tradition, Themis is known as Lothae and is considered to be one of the central foils for the gods and the one whose deceptions will bring about the end of the world.
Themis |
God of Mischief |
Descriptive Info |
Gender: Male |
Avatar: Lothae; Barappas the Cad |
Consort(s): None |
Allies: Britomaris, Furinus, Luna and Pothos. |
Foes: Abaris, Adrasteia, Alcyoneus, Aridnus, Mormo, Orchus, Paelemona, Pavor, Sarpedon, Taygete, Thalia, Thryope and Zephyrus |
Spiritual Info |
Rank: Major |
Nature: Anarchistic |
Ethos: Malign |
Major Influence: Mischief |
Minor Influence(s): Banditry, Childhood, Criminals, Orphans, Street Urchins |
Depictions
Themis is depicted differently across cultures — never stable, never certain. His image shifts like his ethos: masked, mutable, and made to mock the divine order. In some places, he's only depicted in stick-figure graffiti, whereas in secret places actually holy to Themis there may be ramshackle art made of street trash or, rarely, even actual carvings out of wood or even stone, if he happens to have (or had) an adherent who was skilled in such things.
In the Imperial pantheon, he is Themis Cataminus , the Street Prince of Coin and Chaos. He is depicted as a slender man dressed in richly layered street garb — half-merchant, half-mountebank. His cloak is reversible: one side is dyed in Imperial purple, the other grime-streaked brown or gray. One hand holds a scale broken at the hinge, the other a slingshot made of gold and copper. His face is usually turned away, or shown only in reflection, as if mocking the viewer’s attempt to understand him. In art, he is often depicted almost hidden in the background, amidst crowded forums or shadowy marketplaces, whispering secrets to children or slipping a coin to a masked beggar.
In Durian folklore, Themis is the Ragged Fool and Lord of the Lost Boys. He is depicted as a wandering jester in patchwork clothes, with mismatched bells and a mask stitched from burlap and fox fur. He carries a bag of nonsense items — dice, teeth, ribbons, and a dead rat — and speaks in rhyme or riddle. His laughter is feared as much as his curses, for it can signal either a blessing or a village child vanishing to join a band of thieves. In puppet shows and wandering minstrel tales, he often tricks cruel knights, greedy abbots, or haughty nobles, only to vanish into smoke or ivy.
In Gallorean tradition, Themis is a flame-eyed youth wrapped in serpents of smoke, with a slingshot in one hand and a flaming scroll in the other. His tongue is said to split in speech — one side sweet, the other dripping with poison. His hair is often braided with silver wire and thorns, and he wears no sandals, marking him as one who does not walk the lawful roads. The tales paint him as a rival of scribes, stealing sacred scripts or replacing them with riddles that unravel dynasties. He is known as the “God who laughs when others cry,” and his voice is said to cause madness in kings and clarity in fools.
As Barappas the Cad, he is always depicted mid-laugh, even as he is hanged, burned, or beheaded in various tales. Among the Valtaani, Lothae is a force of unraveling, born beneath a moonless sky when the stars turned backwards in their courses. He is "the one who smiled first and never cried", who bit the hand of the divine midwife and slipped from the world before being named. He is depicted as either a beautiful, genderless youth with fox eyes and braids of starlight and frost or as a ragged giant clothed in raven feathers and flame.
Symbols
The primary holy symbol of Themis is the slingshot strung with either fox or wolves hair. Some adherents also have a laughing mouth drawn or tattooed on the palm of their hand, kept hidden beneath a glove unless they seek to taunt the powerful.
Servants
The Child's diving exemplars are called the Ragged Saints. They are not canonized in the traditional sense, they are more stories and memories of tales... the holy of Themis are remembered in whispers. The Ragged Saints are often criminals, mischief-makers, or tricksters who left behind legacies of disruption. Some of the more popular include:
Jink the Stirrer
The Pickpocket Prince
A boy thief who stole a scepter from a tyrant king and gave it to a dog, he is said to haunt market squares in disguise, teaching children the “second heartbeat” (the rhythm of slipping a hand into a purse). His symbol is a bent spoon tied with a red string. Jink encourages followers to share stolen goods rather than hoarding them.
The Velvet Jape
The Laughing Veil
A genderless, masked trickster who infiltrated temples of law and gave false prophecies to high priests. They burned no churches but made the dogmatic priests' words a joke. The Velvet Jape is said to sometimes appear in dreams wearing multiple masks all at once. Their symbol is a patchwork mask with no eye holes and a wide, laughing smile.
Ashlaugh
The Smiler at the Gallows
Ashlaugh is a name that's part curse, part legend. He evokes fire and destruction, with the ever-laughing spirit of rebellion echoing in the ruin. Ashlaugh is always laughing — even as the rope tightens. Bandits call to him before raids. When things burn or break, he strides through the ashes, his grin wide. His symbol is a hangman's noose burnt black.
Threadbare Nell
Stitcher of Secrets
The story is that Nell was an orphan girl who stitched secret messages into noble garments. When she was found out, she was murdered and buried in an unmarked grave. Her name is still whispered in thieves' cant before a heist and some claim she guides the hands of child-thieves, whispering from the shadows. She is nurturing to those street children who steal and rebel, but her terrible fury is awoken by those who would betray a fellow street urchin. Her symbol is a threaded needle tied to a rat skull.
“Threadbare Nell in the wall,
Needle dancing, messages crawl.
Tell her lies — she sews your fall.”
Doctrine
The “Church” of Themis is more a loose, secretive network than a formal institution — but it does have doctrines, informally called "the Whispers of ," passed by whisper, graffiti, and code. These principles are taught in alleyways, scrawled on cellar walls, murmured to street urchins by masked figures, and carried from camp to camp by bandits under starlight.
The Whispers of the Child
"What you take is yours by wit or will." Possession is not nine-tenths of the law—it is the law. If you can steal it, keep it, or trick it away from someone, then you earned it. Themis teaches that cleverness is justice.
"The world lies. So should you." Authority lies about what’s fair. Nobles lie about what’s earned. Priests lie about what’s holy. Themis says: lie better. Lie sharper. A good lie is a blow against tyranny.
"Let the children run wild." Youth must be unchained. Street children, orphans, and runaways are sacred to Themis. Adults who try to crush their spirit or bind them to rules are enemies of the god. He emboldens children to keep them free.
"Gold makes law, and shadows make gold." Laws are tools of the wealthy. So bandits and thieves are tools of the true gods. Crime isn’t sin; it’s sacred counterweight. The underworld is Themis’s temple.
"Trust only the joke that no one else gets." Truth hides in jest. Mockery is revelation. Tricksters are prophets. Those who laugh alone understand most.
"Disrupt the order. Every day." Chaos is a kind of prayer. Break things. Confuse the powerful. Ruin their plans. If a day passes without disruption, Themis is discontent.
"Never stay still. Never stay known." Identity is a chain. Masks are sacred. Names are lies. True followers change personas like others change clothes. To be known is to be defenseless.
Virtues
Cleverness, Rebellion and Survival
Vices
Obedience, Naivety, Complacency
Mission
No information available on the mission of Themis
Geography
No geographic information available on Themis
History of the Church
No historic information available on Themis
Organization
No information available on the Organization of the Church of Themis
Religious Practices
On the continent of Aurea, in places where the Imperial pantheon still holds sway, the extremely rare (and usually disguised) temples feature mosaics with misaligned tiles, subtly rearranged by adherents between visits (and, in some places, it is claimed the tiles rearrange themselves). On Duria, there may be some forest shrines hidden near crossroads to honor him with gifts of dolls made of buttons, thorns, and string or else some signature item stolen from the wealthy left exposed to the elements.