Themis: Difference between revisions

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|ethos = Malign
|ethos = Malign
|major_influence = Mischief
|major_influence = Mischief
|minor_influence = Banditry, Childhood, Criminals
|minor_influence = Banditry, Childhood, Criminals, Orphans, Street Urchins
|spheres =  
|spheres =  
|depictions =  
|depictions =  

Revision as of 17:22, 10 April 2025

Themis is the patron of bandits and street urchins; he is generally reviled by most civilized nations as a pest. Though his priesthood is small, he encourages his vast following to enjoy the fruits of society, whether they be stolen on the road or in the streets. He is allied with Britomaris, god of thievery, who tends to focus more on organized crime and the individual burglar. Themis instead concentrates on corrupting the young in urban settings (who often later move on to the worship of Britomaris) and supporting bandits in more rural regions.

Themis’ most dire enemy is Alcyoneus, god of youth, who regularly entreats children to behave themselves and mind their parents. In the Danic Tradition, Themis is known as Lothae and is considered to be one of the central foils for the gods and the one whose deceptions will bring about the end of the world.

Themis
God of Mischief
Descriptive Info
Gender: Male
Avatar: Lothae; Barappas the Cad
Consort(s): None
Allies: Britomaris, Furinus, Luna and Pothos.
Foes: Abaris, Adrasteia, Alcyoneus, Aridnus, Mormo, Orchus, Paelemona, Pavor, Sarpedon, Taygete, Thalia, Thryope and Zephyrus
Spiritual Info
Rank: Major
Nature: Anarchistic
Ethos: Malign
Major Influence: Mischief
Minor Influence(s): Banditry, Childhood, Criminals, Orphans, Street Urchins


Symbols

The primary holy symbol of Themis is the slingshot.


Servants

The Child's diving exemplars are called the Ragged Saints. They are not canonized in the traditional sense, they are more stories and memories of tales... the holy of Themis are remembered in whispers. The Ragged Saints are often criminals, mischief-makers, or tricksters who left behind legacies of disruption. Some of the more popular include:

Doctrine

The “Church” of Themis is more a loose, secretive network than a formal institution — but it does have doctrines, informally called "the Whispers of ," passed by whisper, graffiti, and code. These principles are taught in alleyways, scrawled on cellar walls, murmured to street urchins by masked figures, and carried from camp to camp by bandits under starlight.

The Whispers of the Child

"What you take is yours by wit or will." Possession is not nine-tenths of the law—it is the law. If you can steal it, keep it, or trick it away from someone, then you earned it. Themis teaches that cleverness is justice.

"The world lies. So should you." Authority lies about what’s fair. Nobles lie about what’s earned. Priests lie about what’s holy. Themis says: lie better. Lie sharper. A good lie is a blow against tyranny.

"Let the children run wild." Youth must be unchained. Street children, orphans, and runaways are sacred to Themis. Adults who try to crush their spirit or bind them to rules are enemies of the god. He emboldens children to keep them free.

"Gold makes law, and shadows make gold." Laws are tools of the wealthy. So bandits and thieves are tools of the true gods. Crime isn’t sin; it’s sacred counterweight. The underworld is Themis’s temple.

"Trust only the joke that no one else gets." Truth hides in jest. Mockery is revelation. Tricksters are prophets. Those who laugh alone understand most.

"Disrupt the order. Every day." Chaos is a kind of prayer. Break things. Confuse the powerful. Ruin their plans. If a day passes without disruption, Themis is discontent.

"Never stay still. Never stay known." Identity is a chain. Masks are sacred. Names are lies. True followers change personas like others change clothes. To be known is to be defenseless.

Virtues

Cleverness, Rebellion and Survival

Vices

Obedience, Naivety, Complacency

Mission

No information available on the mission of Themis


Geography

No geographic information available on Themis

History of the Church

No historic information available on Themis

Organization

No information available on the Organization of the Church of Themis



Religious Practices

No information available on the religous practices of the Church of Themis

 
This article is part of the Feyworld Sourcebook

Introduction ·  Geography ·  History ·  Culture ·  Races ·  Magic ·  Religion ·  Rules

Religion in Feyworld
Articles on Religion

Faiths of Feyworld · Cosmology · Religion in Daily Life · Deities

Deities

Abaris · Adrasteia · Alcina · Alcyoneus · Alecto · Amphitritus · Aridnus · Baelthor · Bellona · Betshaba · Britomaris · Cardena · Cebren · Clementia · Cottus · Cthos · Dagon · Drames · Empusa · Enosigaois · Epimetheus · Erato · Evander · Faunaros · Fides · Fraus · Furinus · Galea · Gyges · Himere · Hypnos · Innus · Kratos · Ladon · Laestrygones · Luna · Maelphegor · Majestas · Mania · Megarea · Meliboea · Melpomene · Minos · Mormo · Mulciber · Nelestrix · Ophion · Orchus · Orestea · Orthus · Paelemona · Pavor · Pelactere · Phemos · Phlegethon · Picus · Podalirius · Podarge · Polydorus · Pothos · Ptharos · Ruminus · Sarpedon · Selene · Stheno · Taltos · Taygete · Tempus · Terpsichore · Tethys · Thalia · Thallos · Thanatos · Thea · Themis · Thryope · Tisiphone · Veritas · Virtus · Vitulus · Vortumnus · Zelos · Zephyrus