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| <includeonly>{{Article_Reference|article= Equipment Rules}}</includeonly> | | <includeonly>{{Article_Reference|article= Equipment Rules}}</includeonly> |
| | {{TOC left}} |
| ===Melee Weapons=== | | ===Melee Weapons=== |
| {| border=0 cellspacing=0 cellpadding=0 width="100%" class="t_smalltext" | | {{:Melee Weapons}} |
| |- class="tableheader"
| |
| | valign=bottom width="10%"| Weapon
| |
| | valign=bottom width="5%" align="center"| TL
| |
| | valign=bottom width="10%" align="center"| Swing Damage
| |
| | valign=bottom width="10%" align="center"| Thrust Damage
| |
| | valign=bottom width="10%" align="center"| Reach
| |
| | valign=bottom width="5%" align="center"| Parry
| |
| | valign=bottom width="5%" align="center"| Cost
| |
| | valign=bottom width="5%" align="center"| Weight
| |
| | valign=bottom width="5%" align="center"| ST
| |
| | valign=bottom width="10%"| Skill
| |
| | valign=bottom width="5%" align="center"| Ref
| |
| | valign=bottom width="20%"| Notes
| |
| |-
| |
| | valign=top | Axe
| |
| | valign=top align="center"| 0
| |
| | valign=top align="center"| sw+2 cut
| |
| | valign=top align="center"| –
| |
| | valign=top align="center"| 1
| |
| | valign=top align="center"| 0U
| |
| | valign=top align="center"| 5 sp
| |
| | valign=top align="center"| 4
| |
| | valign=top align="center"| 11
| |
| | valign=top | Axe/Mace
| |
| | valign=top align="center"| B271
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Axe, Great
| |
| | valign=top align="center"| 1
| |
| | valign=top align="center"| sw+3 cut
| |
| | valign=top align="center"| –
| |
| | valign=top align="center"| 1, 2*
| |
| | valign=top align="center"| 0U
| |
| | valign=top align="center"| 10 sp
| |
| | valign=top align="center"| 8
| |
| | valign=top align="center"| 12‡
| |
| | valign=top | Two-Handed Axe/Mace
| |
| | valign=top align="center"| B274
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Axe, Long
| |
| | valign=top align="center"| 2
| |
| | valign=top align="center"| sw+3 cut
| |
| | valign=top align="center"| –
| |
| | valign=top align="center"| 1, 2*
| |
| | valign=top align="center"| 0U
| |
| | valign=top align="center"| 7.5 sp
| |
| | valign=top align="center"| 6
| |
| | valign=top align="center"| 11‡
| |
| | valign=top | Two-Handed Axe/Mace
| |
| | valign=top align="center"| LT58
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Axe, Small
| |
| | valign=top align="center"| 0
| |
| | valign=top align="center"| sw+1 cut
| |
| | valign=top align="center"| –
| |
| | valign=top align="center"| 1
| |
| | valign=top align="center"| 0U
| |
| | valign=top align="center"| 4.5 sp
| |
| | valign=top align="center"| 3
| |
| | valign=top align="center"| 10
| |
| | valign=top | Axe/Mace
| |
| | valign=top align="center"| LT54
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Axe, Throwing
| |
| | valign=top align="center"| 0
| |
| | valign=top align="center"| sw+2 cut
| |
| | valign=top align="center"| –
| |
| | valign=top align="center"| 1
| |
| | valign=top align="center"| 0U
| |
| | valign=top align="center"| 6 sp
| |
| | valign=top align="center"| 4
| |
| | valign=top align="center"| 11
| |
| | valign=top | Axe/Mace
| |
| | valign=top align="center"| B271
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |- class="greenrow"
| |
| | valign=top | Axe, Throwing, Small
| |
| | valign=top align="center"| 0
| |
| | valign=top align="center"| sw+1 cut
| |
| | valign=top align="center"| –
| |
| | valign=top align="center"| 1
| |
| | valign=top align="center"| 0U
| |
| | valign=top align="center"| 5 sp
| |
| | valign=top align="center"| 3
| |
| | valign=top align="center"| 10
| |
| | valign=top | Axe/Mace
| |
| | valign=top align="center"| LT64
| |
| | valign=top | Can be thrown, see Muscle-Powered Ranged Weapon Table (p. B275).
| |
| |-
| |
| | valign=top | Baton
| |
| | valign=top align="center"| 0
| |
| | valign=top align="center"| sw cr
| |
| | valign=top align="center"| thr cr
| |
| | valign=top align="center"| 1
| |
| | valign=top align="center"| 0
| |
| | valign=top align="center"| 2 sp
| |
| | valign=top align="center"| 1
| |
| | valign=top align="center"| 6
| |
| | valign=top | Shortsword
| |
| | valign=top align="center"| B273
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Baton, Short
| |
| | valign=top align="center"| 0
| |
| | valign=top align="center"| sw-1 cr
| |
| | valign=top align="center"| thr cr
| |
| | valign=top align="center"| C, 1 / C
| |
| | valign=top align="center"| -1
| |
| | valign=top align="center"| 3 sp
| |
| | valign=top align="center"| 0.5
| |
| | valign=top align="center"| 5
| |
| | valign=top | Knife
| |
| | valign=top align="center"| LT54
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Beak, Sharp
| |
| | valign=top align="center"| –
| |
| | valign=top align="center"| –
| |
| | valign=top align="center"| thr-1 pi+
| |
| | valign=top align="center"| C
| |
| | valign=top align="center"| No
| |
| | valign=top align="center"| –
| |
| | valign=top align="center"| –
| |
| | valign=top align="center"| –
| |
| | valign=top | Brawling or DX
| |
| | valign=top align="center"| B271
| |
| | valign=top | Brawling (p. 182) improves damage
| |
| |- class="greenrow"
| |
| | valign=top | Bill
| |
| | valign=top align="center"| 3
| |
| | valign=top align="center"| sw+3 cut
| |
| | valign=top align="center"| thr+3 imp / thr-1 cut
| |
| | valign=top align="center"| 2,3*/1-3*/1-3*
| |
| | valign=top align="center"| 0U
| |
| | valign=top align="center"| 12.5 sp
| |
| | valign=top align="center"| 8
| |
| | valign=top align="center"| 11‡ / 11† / 11†
| |
| | valign=top | Polearm
| |
| | valign=top align="center"| LT55
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Bill, Dueling
| |
| | valign=top align="center"| 3
| |
| | valign=top align="center"| sw+2 cut
| |
| | valign=top align="center"| thr+3 imp / thr-1 cut
| |
| | valign=top align="center"| 1,2*
| |
| | valign=top align="center"| 0U / 0 / 0U
| |
| | valign=top align="center"| 10 sp
| |
| | valign=top align="center"| 6
| |
| | valign=top align="center"| 9†
| |
| | valign=top | Polearm
| |
| | valign=top align="center"| LT55
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Blackjack or Sap
| |
| | valign=top align="center"| 1
| |
| | valign=top align="center"| –
| |
| | valign=top align="center"| thr cr
| |
| | valign=top align="center"| C
| |
| | valign=top align="center"| 0
| |
| | valign=top align="center"| 2 sp
| |
| | valign=top align="center"| 1
| |
| | valign=top align="center"| 7
| |
| | valign=top | Brawling or DX
| |
| | valign=top align="center"| B271
| |
| | valign=top | Brawling (p. 182) improves damage
| |
| |-
| |
| | valign=top | Bola Perdida
| |
| | valign=top align="center"| 0
| |
| | valign=top align="center"| sw cr
| |
| | valign=top align="center"| –
| |
| | valign=top align="center"| 1
| |
| | valign=top align="center"| -2U
| |
| | valign=top align="center"| 1 sp
| |
| | valign=top align="center"| 1
| |
| | valign=top align="center"| 6
| |
| | valign=top | Flail
| |
| | valign=top align="center"| LT55
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -1.
| |
| |-
| |
| | valign=top | Bolas
| |
| | valign=top align="center"| 0
| |
| | valign=top align="center"| sw+1 cr
| |
| | valign=top align="center"| –
| |
| | valign=top align="center"| 1
| |
| | valign=top align="center"| -2U
| |
| | valign=top align="center"| 2 sp
| |
| | valign=top align="center"| 2
| |
| | valign=top align="center"| 7
| |
| | valign=top | Flail
| |
| | valign=top align="center"| LT55
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -1.
| |
| |-
| |
| | valign=top | Cestus
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr cr
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 5 sp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | –
| |
| | valign=top | Boxing, Brawling, Karate, or DX
| |
| | valign=top align="center" | B271
| |
| | valign=top | Gives the hand (only) DR 4 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
| |
| |- class="greenrow"
| |
| | valign=top | Club, Light
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+1 cr
| |
| | valign=top align="center" | thr+1 cr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 0.5 sp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | 10
| |
| | valign=top | Broadsword
| |
| | valign=top align="center" | B271
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Cutlass
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | sw cut
| |
| | valign=top align="center" | thr+1 imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 50 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 8
| |
| | valign=top | Shortsword
| |
| | valign=top align="center" | LT56
| |
| | valign=top | Has a metal hilt that provides DR 4, cumulative with glove DR – although the hilt is too cramped to accommodate metal gauntlets.
| |
| |- class="greenrow"
| |
| | valign=top | Dagger
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr-1 imp
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | -1
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 0.25
| |
| | valign=top align="center" | 5
| |
| | valign=top | Knife
| |
| | valign=top align="center" | B272
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |-
| |
| | valign=top | Estoc
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | thr+2 imp
| |
| | valign=top align="center" | sw+1 cr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 50 sp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | 10
| |
| | valign=top | Broadsword
| |
| | valign=top align="center" | LT56
| |
| | valign=top | Reduce penalty for targeting chinks in armor (p. B400) by -2
| |
| |-
| |
| | valign=top | Flail
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | sw+4 cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1, 2*
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 10 sp
| |
| | valign=top align="center" | 8
| |
| | valign=top align="center" | 13†
| |
| | valign=top | Two-Handed Flail
| |
| | valign=top align="center" | B274
| |
| | valign=top | Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2.
| |
| |-
| |
| | valign=top | Garrote
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | spec.
| |
| | valign=top align="center" | spec.
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | No
| |
| | valign=top align="center" | 0.2 sp
| |
| | valign=top align="center" | neg.
| |
| | valign=top align="center" | –
| |
| | valign=top | Garrote
| |
| | valign=top align="center" | B272
| |
| | valign=top | A piece of rope used to strangle; see Garrotes (p. 405).
| |
| |- class="greenrow"
| |
| | valign=top | Glaive
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | sw+3 cut
| |
| | valign=top align="center" | thr+3 imp
| |
| | valign=top align="center" | 2, 3* / 1-3*
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 10 sp
| |
| | valign=top align="center" | 8
| |
| | valign=top align="center" | 11‡ / 11†
| |
| | valign=top | Polearm
| |
| | valign=top align="center" | B272
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Glaive, Dueling
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+2 cut
| |
| | valign=top align="center" | thr + 3 imp
| |
| | valign=top align="center" | 1,2*
| |
| | valign=top align="center" | 0U/ 0
| |
| | valign=top align="center" | 8 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | 9†
| |
| | valign=top | Polearm
| |
| | valign=top align="center" | LT56
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Halberd
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+5 cut / sw+4 imp
| |
| | valign=top align="center" | thr+3 imp
| |
| | valign=top align="center" | 2, 3* / 1-3*
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 15 sp
| |
| | valign=top align="center" | 12
| |
| | valign=top align="center" | 13‡ / 12†
| |
| | valign=top | Polearm
| |
| | valign=top align="center" | B272
| |
| | valign=top | When impaling May get stuck; see Picks (p. B405).
| |
| |-
| |
| | valign=top | Halberd, Dueling
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+4 cut / sw+3 imp
| |
| | valign=top align="center" | thr+3 imp
| |
| | valign=top align="center" | 1,2*
| |
| | valign=top align="center" | 0U / 0U / 0
| |
| | valign=top align="center" | 12 sp
| |
| | valign=top align="center" | 10
| |
| | valign=top align="center" | 12† / 12† / 11†
| |
| | valign=top | Polearm
| |
| | valign=top align="center" | LT56
| |
| | valign=top | When impaling May get stuck; see Picks (p. B405).
| |
| |-
| |
| | valign=top | Hatchet
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw cut
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 8
| |
| | valign=top | Axe/Mace
| |
| | valign=top align="center" | B271
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |-
| |
| | valign=top | Javelin
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+1 imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 3 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 6
| |
| | valign=top | Spear
| |
| | valign=top align="center" | B273
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |- class="greenrow"
| |
| | valign=top | Kick
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr cr
| |
| | valign=top align="center" | C, 1
| |
| | valign=top align="center" | No
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top | Brawling-2, Karate-2, or DX-2
| |
| | valign=top align="center" | B271
| |
| | valign=top | Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling.
| |
| |- class="greenrow"
| |
| | valign=top | Kick w. Boots
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+1 cr
| |
| | valign=top align="center" | C, 1
| |
| | valign=top align="center" | No
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top | Brawling-2, Karate-2, or DX-2
| |
| | valign=top align="center" | B271
| |
| | valign=top | Brawling (p. 182), and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling.
| |
| |- class="greenrow"
| |
| | valign=top | Knife, Large
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw-2 cut
| |
| | valign=top align="center" | thr imp
| |
| | valign=top align="center" | C, 1 / C
| |
| | valign=top align="center" | -1
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 6
| |
| | valign=top | Knife
| |
| | valign=top align="center" | B272
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |-
| |
| | valign=top | Knife, Long
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | sw-1 cut
| |
| | valign=top align="center" | thr imp
| |
| | valign=top align="center" | C, 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 12 sp
| |
| | valign=top align="center" | 1.5
| |
| | valign=top align="center" | 7
| |
| | valign=top | Knife
| |
| | valign=top align="center" | LT56
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Knife, Small
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw-3 cut
| |
| | valign=top align="center" | thr-1 imp
| |
| | valign=top align="center" | C, 1 / C
| |
| | valign=top align="center" | -1
| |
| | valign=top align="center" | 3 sp
| |
| | valign=top align="center" | 0.5
| |
| | valign=top align="center" | 5
| |
| | valign=top | Knife
| |
| | valign=top align="center" | B272
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |-
| |
| | valign=top | Knobbed Club
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+1 cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 8
| |
| | valign=top| Axe/Mace
| |
| | valign=top align="center" | LT58
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Knuckles, Bare
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr-1 cr
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top | Boxing, Brawling, Karate, or DX
| |
| | valign=top align="center" | B271
| |
| | valign=top | Boxing (p. 182), Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage
| |
| |- class="greenrow"
| |
| | valign=top | Knuckles, Brass
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr cr
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 1 sp
| |
| | valign=top align="center" | 0.25
| |
| | valign=top align="center" | –
| |
| | valign=top | Boxing, Brawling, Karate, or DX
| |
| | valign=top align="center" | B271
| |
| | valign=top | Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
| |
| |- class="greenrow"
| |
| | valign=top | Lance
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+3 imp
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | No
| |
| | valign=top align="center" | 6 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | 12
| |
| | valign=top | Lance
| |
| | valign=top align="center" | B272
| |
| | valign=top | Damage increases in a mounted charge; see Cavalry Weapons (p. 397).
| |
| |-
| |
| | valign=top | Mace
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | sw+3 cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 5 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 12
| |
| | valign=top | Axe/Mace
| |
| | valign=top align="center" | B271
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |-
| |
| | valign=top | Mace, Small
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | sw+2 cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 3.5 sp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | 10
| |
| | valign=top | Axe/Mace
| |
| | valign=top align="center" | B271
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |-
| |
| | valign=top | Maul
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+4 cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1, 2*
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 8 sp
| |
| | valign=top align="center" | 12
| |
| | valign=top align="center" | 13‡
| |
| | valign=top | Two-Handed Axe/Mace
| |
| | valign=top align="center" | B274
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Morningstar
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+3 cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 8 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | 12
| |
| | valign=top | Flail
| |
| | valign=top align="center" | B272
| |
| | valign=top | Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2.
| |
| |- class="greenrow"
| |
| | valign=top | Myrmex
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr cr
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 0.25
| |
| | valign=top align="center" | –
| |
| | valign=top | Boxing, Brawling, Karate, or DX
| |
| | valign=top align="center" | B271
| |
| | valign=top | Gives the hand (only) DR 1 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
| |
| |- class="greenrow"
| |
| | valign=top | Oar
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+3 cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1,2*
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 8
| |
| | valign=top align="center" | 12‡
| |
| | valign=top | Polearm
| |
| | valign=top align="center" | LT60
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Pick
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+1 imp
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 7 sp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | 10
| |
| | valign=top | Axe/Mace
| |
| | valign=top align="center" | B271
| |
| | valign=top | May get stuck; see Picks (p. B405).
| |
| |-
| |
| | valign=top | Pike
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+3 imp
| |
| | valign=top align="center" | 4, 5*
| |
| | valign=top align="center" | 0U / 0
| |
| | valign=top align="center" | 8 sp
| |
| | valign=top align="center" | 13
| |
| | valign=top align="center" | 12†
| |
| | valign=top | Spear
| |
| | valign=top align="center" | LT60
| |
| | valign=top |
| |
| |-
| |
| | valign=top| Poleaxe
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+4 cut / sw+4 cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 2, 3*
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 12 sp
| |
| | valign=top align="center" | 10
| |
| | valign=top align="center" | 12‡
| |
| | valign=top | Polearm
| |
| | valign=top align="center" | B272
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Rondel Dagger
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr imp
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | -1
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 6
| |
| | valign=top | Knife/Main-Gauche
| |
| | valign=top align="center" | LT56
| |
| | valign=top | Reduce penalty for targeting chinks in armor (p. B400) by -2.
| |
| |- class="greenrow"
| |
| | valign=top | Round Mace
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+2 cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 3.5 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 12
| |
| | valign=top | Axe/Mace
| |
| | valign=top align="center" | LT58
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |- class="greenrow"
| |
| | valign=top | Round Mace, Small
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+1 cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 2.5 sp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | 10
| |
| | valign=top | Axe/Mace
| |
| | valign=top align="center" | LT58
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |-
| |
| | valign=top | Scythe
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | sw+2 cut / sw imp
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 1.5 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 11‡
| |
| | valign=top | Two-Handed Axe/Mace
| |
| | valign=top align="center" | B274
| |
| | valign=top | If using tip (impaling damage), May get stuck; see Picks (p. B405).
| |
| |-
| |
| | valign=top | Shield Bash
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr cr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | No
| |
| | valign=top align="center" | var
| |
| | valign=top align="center" | var.
| |
| | valign=top align="center" | –
| |
| | valign=top | Shield
| |
| | valign=top align="center" | B273
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Shield Bash w. Spike
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+1 cr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | No
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | –
| |
| | valign=top | Shield
| |
| | valign=top align="center" | B273
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Sickle
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | sw cut/sw imp
| |
| | valign=top align="center" | thr-2 cut
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0 / 0U / 0U
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 8
| |
| | valign=top | Axe/Mace
| |
| | valign=top align="center" | LT62
| |
| | valign=top | When used to impale, may get stuck; see Picks (p. B405); When used to thrust, hook enables the rules under Hook (p. LT54), and may also damage the victim.
| |
| |- class="greenrow"
| |
| | valign=top | Spear
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+2 imp / thr+3 imp
| |
| | valign=top align="center" | 1* / 1, 2*
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | 9 / 9†
| |
| | valign=top | Spear
| |
| | valign=top align="center" | B273
| |
| | valign=top | Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275)
| |
| |- class="greenrow"
| |
| | valign=top | Spear, Heavy
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+4 imp / thr+3 cut
| |
| | valign=top align="center" | 2,3* / 3
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 9 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | 11†
| |
| | valign=top | Spear
| |
| | valign=top align="center" | LT62
| |
| | valign=top | Cutting damage is tip slash
| |
| |-
| |
| | valign=top | Spear, Long
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+2 imp / thr+3 imp
| |
| | valign=top align="center" | 2, 3*
| |
| | valign=top align="center" | 0U / 0
| |
| | valign=top align="center" | 6 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 10 / 10†
| |
| | valign=top | Spear
| |
| | valign=top align="center" | LT62
| |
| | valign=top | Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275)
| |
| |-
| |
| | valign=top | Spear, Short
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+1 imp/thr cut
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 3 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 6
| |
| | valign=top | Spear
| |
| | valign=top align="center" | LT62
| |
| | valign=top | Cutting damage is tip slash
| |
| |-
| |
| | valign=top | Staff, Long
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+2 cr
| |
| | valign=top align="center" | thr+2 cr
| |
| | valign=top align="center" | 2,3
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1.5 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 10†
| |
| | valign=top | Spear
| |
| | valign=top align="center" | LT61
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top| Staff, Quarterstaff
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+2 cr
| |
| | valign=top align="center" | 1, 2
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1 sp
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | 7†
| |
| | valign=top | Staff
| |
| | valign=top align="center" | B273
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Staff, Quarterstaff
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+2 cr
| |
| | valign=top align="center" | thr+1 cr
| |
| | valign=top align="center" | 1, 2 / 2
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 1 sp
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | 9†
| |
| | valign=top | Two-Handed Sword
| |
| | valign=top align="center" | B274
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Staff, Short
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw cr
| |
| | valign=top align="center" | thr cr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0F
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 6
| |
| | valign=top | Smallsword
| |
| | valign=top align="center" | B273
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Stake, Wooden
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr(0.5) imp
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | -1
| |
| | valign=top align="center" | 0.4 sp
| |
| | valign=top align="center" | 0.5
| |
| | valign=top align="center" | 5
| |
| | valign=top | Knife
| |
| | valign=top align="center" | B272
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |-
| |
| | valign=top | Stiletto
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr-1 imp
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 0.25
| |
| | valign=top align="center" | 5
| |
| | valign=top | Knife/Main-Gauche
| |
| | valign=top align="center" | LT56
| |
| | valign=top | Reduce penalty for targeting chinks in armor (p. B400) by -2.
| |
| |-
| |
| | valign=top | Striker
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | var.
| |
| | valign=top align="center" | var.
| |
| | valign=top align="center" | var.
| |
| | valign=top align="center" | var.
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top | Brawling or DX
| |
| | valign=top align="center" | B271
| |
| | valign=top | See p. 88.
| |
| |- class="greenrow"
| |
| | valign=top | Sword, Bastard
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+1 cut / sw+2 cut
| |
| | valign=top align="center" | thr+1 cr / thr+2 cr
| |
| | valign=top align="center" | 1, 2 / 2
| |
| | valign=top align="center" | 0U/ 0
| |
| | valign=top align="center" | 65 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 11 / 10†
| |
| | valign=top | Broadsword / Two-Handed Sword
| |
| | valign=top align="center" | B271
| |
| | valign=top | Can be used one handed or two handed.
| |
| |- class="greenrow"
| |
| | valign=top | Sword, Broad
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | sw+1 cut
| |
| | valign=top align="center" | thr+1 cr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 50 sp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | 10
| |
| | valign=top | Broadsword
| |
| | valign=top align="center" | B271
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Sword, Cutlass
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | sw cut
| |
| | valign=top align="center" | thr imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 30 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 8
| |
| | valign=top | Shortsword
| |
| | valign=top align="center" | B273
| |
| | valign=top | Hilt counts as brass knuckles in close combat.
| |
| |-
| |
| | valign=top | Sword, Great
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+3 cut
| |
| | valign=top align="center" | thr+2 cr
| |
| | valign=top align="center" | 1, 2 / 2
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 80 sp
| |
| | valign=top align="center" | 7
| |
| | valign=top align="center" | 12†
| |
| | valign=top | Two-Handed Sword
| |
| | valign=top align="center" | B274
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Sword, Rapier
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+1 imp
| |
| | valign=top align="center" | 1, 2
| |
| | valign=top align="center" | 0F
| |
| | valign=top align="center" | 50 sp
| |
| | valign=top align="center" | 2.75
| |
| | valign=top align="center" | 9
| |
| | valign=top | Rapier
| |
| | valign=top align="center" | B273
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Sword, Rapier, Edged
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | sw cut
| |
| | valign=top align="center" | thr+1 imp
| |
| | valign=top align="center" | 1,2
| |
| | valign=top align="center" | 0F
| |
| | valign=top align="center" | 100 sp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | 10
| |
| | valign=top | Rapier
| |
| | valign=top align="center" | LT61
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Sword, Rapier, Edged, Light
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | sw-1 cut
| |
| | valign=top align="center" | thr+1 imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0F
| |
| | valign=top align="center" | 70 sp
| |
| | valign=top align="center" | 2.25
| |
| | valign=top align="center" | 8
| |
| | valign=top | Rapier
| |
| | valign=top align="center" | LT61
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Sword, Rapier, Light
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+1 imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0F
| |
| | valign=top align="center" | 40 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 8
| |
| | valign=top | Rapier
| |
| | valign=top align="center" | LT61
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Sword, Saber
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | sw-1 cut
| |
| | valign=top align="center" | thr+1 imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0F
| |
| | valign=top align="center" | 70 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 8
| |
| | valign=top | Saber
| |
| | valign=top align="center" | LT61
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Sword, Short
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | sw cut
| |
| | valign=top align="center" | thr imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 40 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 8
| |
| | valign=top | Shortsword
| |
| | valign=top align="center" | B273
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Sword, Small
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+1 imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0F
| |
| | valign=top align="center" | 40 sp
| |
| | valign=top align="center" | 1.5
| |
| | valign=top align="center" | 5
| |
| | valign=top | Smallsword
| |
| | valign=top align="center" | B273
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Sword, Thrusting Bastard
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+1 cut / sw+2 cut
| |
| | valign=top align="center" | thr+2 imp / thr+3 imp
| |
| | valign=top align="center" | 1, 2 / 2
| |
| | valign=top align="center" | 0U / 0
| |
| | valign=top align="center" | 75 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 11 / 10†
| |
| | valign=top | Broadsword / Two-Handed Sword
| |
| | valign=top align="center" | B271
| |
| | valign=top | Can be used one handed or two handed.
| |
| |- class="greenrow"
| |
| | valign=top | Sword, Thrusting Broadsword
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | sw+1 cut
| |
| | valign=top align="center" | thr+2 imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 60 sp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | 10
| |
| | valign=top | Broadsword
| |
| | valign=top align="center" | B271
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Sword, Thrusting Greatsword
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+3 cut
| |
| | valign=top align="center" | thr+3 imp
| |
| | valign=top align="center" | 1, 2 / 2
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 90 sp
| |
| | valign=top align="center" | 7
| |
| | valign=top align="center" | 12†
| |
| | valign=top | Two-Handed Sword
| |
| | valign=top align="center" | B274
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Teeth, Blunt
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr-1 cr
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | No
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top | Brawling or DX
| |
| | valign=top align="center" | B271
| |
| | valign=top | Brawling (p. 182) improves damage
| |
| |-
| |
| | valign=top | Teeth, Fangs
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr-1 imp
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | No
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top | Brawling or DX
| |
| | valign=top align="center" | B271
| |
| | valign=top | Brawling (p. 182) improves damage
| |
| |-
| |
| | valign=top | Teeth, Sharp
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr-1 cut
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | No
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top | Brawling or DX
| |
| | valign=top align="center" | B271
| |
| | valign=top | Brawling (p. 182) improves damage
| |
| |-
| |
| | valign=top | Trident
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr + 3(0.5) imp / thr + 4 (0.5) imp
| |
| | valign=top align="center" | 1* / 1, 2*
| |
| | valign=top align="center" | 0U / 0
| |
| | valign=top align="center" | 8 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 11 / 10†
| |
| | valign=top | Spear
| |
| | valign=top align="center" | LT64
| |
| | valign=top | -2 to hit; Can be used one or two handed; can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon; Target at -1 to Dodge, +1 to Block or Parry.
| |
| |- class="greenrow"
| |
| | valign=top | Warhammer
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+3 imp
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1, 2*
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 10 sp
| |
| | valign=top align="center" | 7
| |
| | valign=top align="center" | 12‡
| |
| | valign=top | Two-Handed Axe/Mace
| |
| | valign=top align="center" | B274
| |
| | valign=top | May get stuck; see Picks (p. B405).
| |
| |- class="greenrow"
| |
| | valign=top | Whip
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | sw-2(0.5) cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1-7*
| |
| | valign=top align="center" | -2U
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | var.
| |
| | valign=top | Whip
| |
| | valign=top align="center" | B274
| |
| | valign=top | Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406).
| |
| |- class="greenrow"
| |
| | valign=top | Whip, Light
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | sw-5(0.5) cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1-7*
| |
| | valign=top align="center" | -2U
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 0.5
| |
| | valign=top align="center" | var.
| |
| | valign=top | Whip
| |
| | valign=top align="center" | LT64
| |
| | valign=top | Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406).
| |
| |}
| |
| ===Missile Weapons=== | | ===Missile Weapons=== |
| {| border=0 cellspacing=0 cellpadding=0 width="100%" class="t_smalltext" | | {{:Missile Weapons}} |
| |- class="tableheader"
| |
| | valign=bottom width="10%" | Weapon
| |
| | valign=bottom align="center" width="3%" | TL
| |
| | valign=bottom align="center" width="10%" | Damage
| |
| | valign=bottom align="center" width="3%" | Acc
| |
| | valign=bottom align="center" width="5%" | Range
| |
| | valign=bottom align="center" width="5%" | Weight
| |
| | valign=bottom align="center" width="3%" | RoF
| |
| | valign=bottom align="center" width="5%" | Shots
| |
| | valign=bottom align="center" width="5%" | Ready
| |
| | valign=bottom align="center" width="5%" | Ammo
| |
| | valign=bottom align="center" width="5%" | Cost
| |
| | valign=bottom align="center" width="5%" | ST
| |
| | valign=bottom align="center" width="5%" | Bulk
| |
| | valign=bottom width="10%" | Skill
| |
| | valign=bottom align="center" width="5%" | Ref
| |
| | valign=bottom width="16%" | Notes
| |
| |-
| |
| | valign=top | “Goat’s Foot”
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | -20
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 5 sp
| |
| | valign=top align="center" | 7†
| |
| | valign=top align="center" | –
| |
| | valign=top | Crossbow
| |
| | valign=top align="center" | B276
| |
| | valign=top | Cocking lever to reload a high-ST crossbow or prodd. You can reload a weapon up to 4 ST over your own with 20 one-second Ready maneuvers.
| |
| |-
| |
| | valign=top | Atlatl with Dart
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw-1 imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x3/x4
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Dart
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | -3
| |
| | valign=top | Spear Thrower
| |
| | valign=top align="center" | B276
| |
| | valign=top | Requires two hands to ready, but only one hand to attack.
| |
| |-
| |
| | valign=top | Atlatl with Javelin
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+1 imp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | x2/x3
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Bullet
| |
| | valign=top align="center" | 3 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | -4
| |
| | valign=top | Spear Thrower
| |
| | valign=top align="center" | B276
| |
| | valign=top | Requires two hands to ready, but only one hand to attack.
| |
| |- class="greenrow"
| |
| | valign=top | Axe, Throwing
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+2 cut
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | x1/x1.5
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 6 sp
| |
| | valign=top align="center" | 11
| |
| | valign=top align="center" | -3
| |
| | valign=top | Thrown Weapon (Axe/Mace)
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Blowpipe
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 1d-3 pi-
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x4
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | Dart
| |
| | valign=top align="center" | 3 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | -6
| |
| | valign=top | Blowpipe
| |
| | valign=top align="center" | B275
| |
| | valign=top | Requires two hands to ready, but only one hand to attack
| |
| |- class="greenrow"
| |
| | valign=top | Bola Perdida
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw cr
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | x6/x10
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 1 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | -2
| |
| | valign=top | Bolas
| |
| | valign=top align="center" | LT72
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Bola Perdida
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw cr
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | x6/x10
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 1 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | -2
| |
| | valign=top | Sling
| |
| | valign=top align="center" | LT72
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Bolas
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | thr-1 cr
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | x3
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 7
| |
| | valign=top align="center" | -2
| |
| | valign=top | Bolas
| |
| | valign=top align="center" | B275
| |
| | valign=top | May entangle or ensnare the target; see Special Ranged Weapons (p. B411).
| |
| |-
| |
| | valign=top | Bow, Composite
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | thr+3 imp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | x20/x25
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | Arrow
| |
| | valign=top align="center" | 90 sp
| |
| | valign=top align="center" | 10†
| |
| | valign=top align="center" | -7
| |
| | valign=top | Bow
| |
| | valign=top align="center" | B275
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Bow, Long
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | thr+2 imp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | x15/x20
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | Arrow
| |
| | valign=top align="center" | 20 sp
| |
| | valign=top align="center" | 11†
| |
| | valign=top align="center" | -8
| |
| | valign=top | Bow
| |
| | valign=top align="center" | B275
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Bow, Regular
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | thr+1 imp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | x15/x20
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | Arrow
| |
| | valign=top align="center" | 10 sp
| |
| | valign=top align="center" | 10†
| |
| | valign=top align="center" | -7
| |
| | valign=top | Bow
| |
| | valign=top align="center" | B275
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Bow, Short
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | thr imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x10/x15
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | Arrow
| |
| | valign=top align="center" | 5 sp
| |
| | valign=top align="center" | 7†
| |
| | valign=top align="center" | -6
| |
| | valign=top | Bow
| |
| | valign=top align="center" | B275
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Cloak, Heavy
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | spec.
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 5 sp
| |
| | valign=top align="center" | 8
| |
| | valign=top align="center" | -6
| |
| | valign=top | Cloak
| |
| | valign=top align="center" | B275
| |
| | valign=top | May entangle or ensnare the target; see Special Ranged Weapons (p. B411).
| |
| |-
| |
| | valign=top | Cloak, Light
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | spec.
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | -4
| |
| | valign=top | Cloak
| |
| | valign=top align="center" | B275
| |
| | valign=top | May entangle or ensnare the target; see Special Ranged Weapons (p. B411).
| |
| |-
| |
| | valign=top | Crossbow
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | thr+4 imp
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | x20x25
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | Bolt
| |
| | valign=top align="center" | 15 sp
| |
| | valign=top align="center" | 7†
| |
| | valign=top align="center" | -6
| |
| | valign=top | Crossbow
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Crossbow, Fowling
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | thr+5 imp
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | x25/x30
| |
| | valign=top align="center" | 9
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 8
| |
| | valign=top align="center" | Bolt
| |
| | valign=top align="center" | 45 sp
| |
| | valign=top align="center" | 8†
| |
| | valign=top align="center" | -6
| |
| | valign=top | Crossbow
| |
| | valign=top align="center" | LT74
| |
| | valign=top | When cocked with a cranequin (p. LT79), user's ST x 1.5; fowling crossbow is usually ST 15; use half rated ST to determine range and damage.
| |
| |- class="greenrow"
| |
| | valign=top | Crossbow, Hunting
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | thr+5 imp
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | x25/x30
| |
| | valign=top align="center" | 12
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 13
| |
| | valign=top align="center" | Bolt
| |
| | valign=top align="center" | 60 sp
| |
| | valign=top align="center" | 10†
| |
| | valign=top align="center" | -7
| |
| | valign=top | Crossbow
| |
| | valign=top align="center" | LT74
| |
| | valign=top | When cocked with a cranequin (p. LT79), user's ST x 2; hunting crossbow is usually ST 20; use half rated ST to determine range and damage.
| |
| |- class="greenrow"
| |
| | valign=top | Crossbow, Military
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | thr+5 imp
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | x25/x30
| |
| | valign=top align="center" | 15
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 50
| |
| | valign=top align="center" | Bolt
| |
| | valign=top align="center" | 75 sp
| |
| | valign=top align="center" | 12†
| |
| | valign=top align="center" | -8
| |
| | valign=top | Crossbow
| |
| | valign=top align="center" | LT74
| |
| | valign=top | When cocked with a cranequin (p. LT79), user's ST x 3; military crossbow is usually ST 30; use half rated ST to determine range and damage.
| |
| |-
| |
| | valign=top | Crossbow, Pistol
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | thr+2 imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x15/x20
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | Dart
| |
| | valign=top align="center" | 15 sp
| |
| | valign=top align="center" | 7
| |
| | valign=top align="center" | -4
| |
| | valign=top | Crossbow
| |
| | valign=top align="center" | B276
| |
| | valign=top | Requires two hands to ready, but only one hand to attack
| |
| |-
| |
| | valign=top | Crossbow, Prodd
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | thr+4 pi
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | x20/x25
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | Pellet
| |
| | valign=top align="center" | 15 sp
| |
| | valign=top align="center" | 7†
| |
| | valign=top align="center" | -6
| |
| | valign=top | Crossbow
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Dagger
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | thr-1 imp
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | x0.5/x1
| |
| | valign=top align="center" | 0.25
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | -1
| |
| | valign=top | Thrown Weapon (Knife)
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Dart, Throwing
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | thr imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x1/x1.5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | -2
| |
| | valign=top | Thrown Weapon (Dart)
| |
| | valign=top align="center" | LT74
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Discus
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | thr+2 cr
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | x4/x6
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | -3
| |
| | valign=top | Thrown Weapon (Disc)
| |
| | valign=top align="center" | LT72
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Harpoon
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | thr+5 imp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | x1/x1.5
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 6 sp
| |
| | valign=top align="center" | 11
| |
| | valign=top align="center" | -6
| |
| | valign=top | Thrown Weapon (Harpoon)
| |
| | valign=top align="center" | B276
| |
| | valign=top | Tethered. Requires a Ready maneuver and a successful ST roll to pull out (if you fail, you may try again next turn). Does half the damage coming out that it did going in.
| |
| |-
| |
| | valign=top | Hatchet
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw cut
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x1.5/x2.5
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 8
| |
| | valign=top align="center" | -2
| |
| | valign=top | Thrown Weapon (Axe/Mace)
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Javelin
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | thr+1 imp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | x1.5/x2.5
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 3 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | -4
| |
| | valign=top | Thrown Weapon (Spear)
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Knife, Large
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | thr imp
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | x0.8/x1.5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | -2
| |
| | valign=top | Thrown Weapon (Knife)
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Knife, Small
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | thr-1 imp
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | x0.5/x1
| |
| | valign=top align="center" | 0.5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 3 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | -1
| |
| | valign=top | Thrown Weapon (Knife)
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Knife, Throwing, Large
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | thr imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x1/x2
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | -1
| |
| | valign=top | Thrown Weapon (Knife)
| |
| | valign=top align="center" | LT75
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Knife, Throwing, Small
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | thr-1 imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x0.8/x1.5
| |
| | valign=top align="center" | 0.5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 3 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 0
| |
| | valign=top | Thrown Weapon (Knife)
| |
| | valign=top align="center" | LT75
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Lariat
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | spec.
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | spec.
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | spec.
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 7†
| |
| | valign=top align="center" | -2
| |
| | valign=top | Lasso
| |
| | valign=top align="center" | B276
| |
| | valign=top | May entangle or ensnare the target; see Special Ranged Weapons (p. B411).
| |
| |-
| |
| | valign=top | Mace
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | sw+3 cr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x0.5/x1
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 5 sp
| |
| | valign=top align="center" | 12
| |
| | valign=top align="center" | -4
| |
| | valign=top | Thrown Weapon (Axe/Mace)
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Mace, Round
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+2 cr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x0.5/x1
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 3.5 sp
| |
| | valign=top align="center" | 12
| |
| | valign=top align="center" | -4
| |
| | valign=top | Thrown Weapon (Axe/Mace)
| |
| | valign=top align="center" | LT58
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Mace, Small
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | sw+2 cr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x1/x1.5
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 3.5 sp
| |
| | valign=top align="center" | 10
| |
| | valign=top align="center" | -3
| |
| | valign=top | Thrown Weapon (Axe/Mace)
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Net, Large
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | spec.
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | spec.
| |
| | valign=top align="center" | 20
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 11
| |
| | valign=top align="center" | -6
| |
| | valign=top | Net
| |
| | valign=top align="center" | B276
| |
| | valign=top | May entangle or ensnare the target; see Special Ranged Weapons (p. B411); a net has no 1/2D range, max range is (ST/2 + Skill/5) for a large net
| |
| |- class="greenrow"
| |
| | valign=top | Net, Melee
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | spec.
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | spec.
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 8
| |
| | valign=top align="center" | -4
| |
| | valign=top | Net
| |
| | valign=top align="center" | B276
| |
| | valign=top | May entangle or ensnare the target; see Special Ranged Weapons (p. B411); a net has no 1/2D range, max range is (ST + Skill/5) for a melee net.
| |
| |-
| |
| | valign=top | Sling
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw pi
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | x6/x10
| |
| | valign=top align="center" | 0.5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | Bullet
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | -4
| |
| | valign=top | Sling
| |
| | valign=top align="center" | B276
| |
| | valign=top | Requires two hands to ready, but only one hand to attack; can fire stones (TL0) or lead bullets (TL2). Lead bullets give +1 damage and double range
| |
| |-
| |
| | valign=top | Sling, Dart
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | sw imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x6/x10
| |
| | valign=top align="center" | 0.5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | Dart
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | -4
| |
| | valign=top | Sling
| |
| | valign=top align="center" | LT74
| |
| | valign=top | Requires two hands to ready, but only one hand to attack
| |
| |-
| |
| | valign=top | Sling, Heavy
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+2 cr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x3/x6
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | Bullet
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 8†
| |
| | valign=top align="center" | -5
| |
| | valign=top | Sling
| |
| | valign=top align="center" | LT74
| |
| | valign=top | Can fire stones (TL0) or lead bullets (TL2). Lead bullets give +1 damage and double range
| |
| |- class="greenrow"
| |
| | valign=top | Spear
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | thr+3 imp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | x1/x1.5
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 9
| |
| | valign=top align="center" | -6
| |
| | valign=top | Thrown Weapon (Spear)
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Staff Sling
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | sw+1 pi
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x10/x15
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | Bullet
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 7†
| |
| | valign=top align="center" | -6
| |
| | valign=top | Sling
| |
| | valign=top align="center" | B276
| |
| | valign=top | Can fire stones (TL0) or lead bullets (TL2).
| |
| |- class="greenrow"
| |
| | valign=top | Stake, Wooden
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | thr(0.5) imp
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | x0.5/x1
| |
| | valign=top align="center" | 0.5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 0.4 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | -2
| |
| | valign=top | Thrown Weapon (Knife)
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |}
| |
| ===Armor=== | | ===Armor=== |
| {| border=0 cellspacing=0 cellpadding=0 width="100%" class="t_smalltext" | | {{:Armor Table}} |
| |- class="tableheader"
| | ===Shields=== |
| | valign="bottom" width="15%" | Armor
| | {{:Shields Table}} |
| | valign="bottom" align="center" width="7%" | TL
| |
| | valign="bottom" align="center" width="10%" | Type
| |
| | valign="bottom" align="center" width="8%" | Location
| |
| | valign="bottom" align="center" width="8%" | DR
| |
| | valign="bottom" align="center" width="8%" | Cost
| |
| | valign="bottom" align="center" width="8%" | Weight
| |
| | valign="bottom" align="center" width="8%" | LC
| |
| | valign="bottom" align="center" width="8%" | Rea Pen
| |
| | valign="bottom" width="20%" | Notes
| |
| |-
| |
| | valign="top" | Bronze Armbands
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Arm
| |
| | valign="top" align="center" | arms
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 18 sp
| |
| | valign="top" align="center" | 9
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Cloth Sleeves
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Arm
| |
| | valign="top" align="center" | arms
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 2 sp
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; concealable as or under clothing.
| |
| |-
| |
| | valign="top" | Leather Sleeves, Heavy
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Arm
| |
| | valign="top" align="center" | arms
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 5 sp
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Mail Sleeves
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Arm
| |
| | valign="top" align="center" | arms
| |
| | valign="top" align="center" | 4/2
| |
| | valign="top" align="center" | 7 sp
| |
| | valign="top" align="center" | 9
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Flexible; Split DR: use the lower DR against crushing attacks.
| |
| |- class="greenrow"
| |
| | valign="top" | Plate Arms
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Arm
| |
| | valign="top" align="center" | arms
| |
| | valign="top" align="center" | 6
| |
| | valign="top" align="center" | 100 sp
| |
| | valign="top" align="center" | 15
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Plate Arms, Heavy
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Arm
| |
| | valign="top" align="center" | arms
| |
| | valign="top" align="center" | 7
| |
| | valign="top" align="center" | 150 sp
| |
| | valign="top" align="center" | 20
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Scale Sleeves
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Arm
| |
| | valign="top" align="center" | arms
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 21 sp
| |
| | valign="top" align="center" | 14
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Breastplate, Bronze
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 40 sp
| |
| | valign="top" align="center" | 20
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Breastplates protect only from the front.
| |
| |-
| |
| | valign="top" | Bronze Corselet
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso, groin
| |
| | valign="top" align="center" | 5
| |
| | valign="top" align="center" | 130 sp
| |
| | valign="top" align="center" | 40
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Buff Coat (Leather)
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | body, limbs
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 21 sp
| |
| | valign="top" align="center" | 16
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible
| |
| |- class="greenrow"
| |
| | valign="top" | Cloth Armor
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso, groin
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 3 sp
| |
| | valign="top" align="center" | 6
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; concealable as or under clothing.
| |
| |- class="greenrow"
| |
| | valign="top" | Double Mail Hauberk
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso, groin
| |
| | valign="top" align="center" | 5/3
| |
| | valign="top" align="center" | 52 sp
| |
| | valign="top" align="center" | 44
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Flexible; Split DR: use the lower DR against crushing attacks.
| |
| |-
| |
| | valign="top" | Fur Loincloth
| |
| | valign="top" align="center" | 0
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | groin
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 1 sp
| |
| | valign="top" align="center" | neg.
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; concealable as or under clothing.
| |
| |-
| |
| | valign="top" | Fur Tunic
| |
| | valign="top" align="center" | 0
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 2.5 sp
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; concealable as or under clothing.
| |
| |-
| |
| | valign="top" | Leather Armor
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso, groin
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 10 sp
| |
| | valign="top" align="center" | 10
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Leather Jacket
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | arms, torso
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 5 sp
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; concealable as or under clothing.
| |
| |- class="greenrow"
| |
| | valign="top" | Light Scale Armor
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 15 sp
| |
| | valign="top" align="center" | 15
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Lorica Segmentata
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso
| |
| | valign="top" align="center" | 5
| |
| | valign="top" align="center" | 68 sp
| |
| | valign="top" align="center" | 26
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Mail Hauberk
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso, groin
| |
| | valign="top" align="center" | 4/2
| |
| | valign="top" align="center" | 23 sp
| |
| | valign="top" align="center" | 25
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Flexible; Split DR: use the lower DR against crushing attacks.
| |
| |-
| |
| | valign="top" | Mail Shirt
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso
| |
| | valign="top" align="center" | 4/2
| |
| | valign="top" align="center" | 15 sp
| |
| | valign="top" align="center" | 16
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Flexible; concealable as or under clothing; Split DR: use the lower DR against crushing attacks.
| |
| |-
| |
| | valign="top" | Scale Armor
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso, groin
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 42 sp
| |
| | valign="top" align="center" | 35
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Steel Breastplate
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso
| |
| | valign="top" align="center" | 5
| |
| | valign="top" align="center" | 50 sp
| |
| | valign="top" align="center" | 18
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Breastplates protect only from the front.
| |
| |- class="greenrow"
| |
| | valign="top" | Steel Corselet
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso, groin
| |
| | valign="top" align="center" | 6
| |
| | valign="top" align="center" | 130 sp
| |
| | valign="top" align="center" | 35
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Steel Corselet, Heavy
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso, groin
| |
| | valign="top" align="center" | 7
| |
| | valign="top" align="center" | 230 sp
| |
| | valign="top" align="center" | 45
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Steel Laminate Plate
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso, groin
| |
| | valign="top" align="center" | 5
| |
| | valign="top" align="center" | 90 sp
| |
| | valign="top" align="center" | 30
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Boots
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Footwear
| |
| | valign="top" align="center" | feet
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 8 sp
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; concealable as or under clothing.
| |
| |-
| |
| | valign="top" | Sandals
| |
| | valign="top" align="center" | 0
| |
| | valign="top" align="center" | Footwear
| |
| | valign="top" align="center" | feet
| |
| | valign="top" align="center" | 0
| |
| | valign="top" align="center" | 2.5 sp
| |
| | valign="top" align="center" | 0.5
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Concealable as or under clothing; sandals only give DR 1 to the underside of the foot
| |
| |- class="greenrow"
| |
| | valign="top" | Shoes
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Footwear
| |
| | valign="top" align="center" | feet
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 4 sp
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; concealable as or under clothing.
| |
| |- class="greenrow"
| |
| | valign="top" | Sollerets
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Footwear
| |
| | valign="top" align="center" | feet
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 15 sp
| |
| | valign="top" align="center" | 7
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Gauntlets
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Gloves
| |
| | valign="top" align="center" | hands
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 10 sp
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Gauntlets, Heavy
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Gloves
| |
| | valign="top" align="center" | hands
| |
| | valign="top" align="center" | 5
| |
| | valign="top" align="center" | 25 sp
| |
| | valign="top" align="center" | 2.5
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Gloves, Cloth
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Gloves
| |
| | valign="top" align="center" | hands
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 1.5 sp
| |
| | valign="top" align="center" | neg.
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; concealable as or under clothing.
| |
| |-
| |
| | valign="top" | Gloves, Leather
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Gloves
| |
| | valign="top" align="center" | hands
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 3 sp
| |
| | valign="top" align="center" | neg.
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible
| |
| |- class="greenrow"
| |
| | valign="top" | Barrel Helm
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | skull, face
| |
| | valign="top" align="center" | 6
| |
| | valign="top" align="center" | 24 sp
| |
| | valign="top" align="center" | 10
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Helmet gives wearer the No Peripheral Vision disadvantage (p. B151) while worn.
| |
| |- class="greenrow"
| |
| | valign="top" | Bronze Helmet
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | skull, face
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 16 sp
| |
| | valign="top" align="center" | 7.5
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Bronze Pot-Helm
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | skull
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 6 sp
| |
| | valign="top" align="center" | 5
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Cloth Cap
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | skull
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 0.5 sp
| |
| | valign="top" align="center" | neg.
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; concealable as or under clothing.
| |
| |-
| |
| | valign="top" | Face Mask
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | face
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 10 sp
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Greathelm
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | skull, face, neck
| |
| | valign="top" align="center" | 7
| |
| | valign="top" align="center" | 34 sp
| |
| | valign="top" align="center" | 10
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Helmet gives wearer the No Peripheral Vision disadvantage (p. B151) while worn.
| |
| |- class="greenrow"
| |
| | valign="top" | Leather Cap
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | skull
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 3.2 sp
| |
| | valign="top" align="center" | neg.
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible
| |
| |- class="greenrow"
| |
| | valign="top" | Leather Helm
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | skull, face
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 2 sp
| |
| | valign="top" align="center" | 0.5
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Legionary Helmet
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | skull, face
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 15 sp
| |
| | valign="top" align="center" | 6
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Mail Coif
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | skull, neck
| |
| | valign="top" align="center" | 4/2
| |
| | valign="top" align="center" | 5.5 sp
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Flexible; Split DR: use the lower DR against crushing attacks.
| |
| |-
| |
| | valign="top" | Pot-Helm
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | skull
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 10 sp
| |
| | valign="top" align="center" | 5
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Bronze Greaves
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Leg
| |
| | valign="top" align="center" | legs
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 27 sp
| |
| | valign="top" align="center" | 17
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Leather Leggings
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Leg
| |
| | valign="top" align="center" | legs
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 4 sp
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; Concealable as or under clothing.
| |
| |- class="greenrow"
| |
| | valign="top" | Leather Leggings, Heavy
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Leg
| |
| | valign="top" align="center" | legs
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 6 sp
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Leather Pants
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Leg
| |
| | valign="top" align="center" | legs, groin
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 4 sp
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; Concealable as or under clothing.
| |
| |-
| |
| | valign="top" | Mail Leggings
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Leg
| |
| | valign="top" align="center" | legs
| |
| | valign="top" align="center" | 4/2
| |
| | valign="top" align="center" | 11 sp
| |
| | valign="top" align="center" | 15
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Flexible; Split DR: use the lower DR against crushing attacks.
| |
| |-
| |
| | valign="top" | Plate Legs
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Leg
| |
| | valign="top" align="center" | legs
| |
| | valign="top" align="center" | 6
| |
| | valign="top" align="center" | 110 sp
| |
| | valign="top" align="center" | 20
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-class="greenrow"
| |
| | valign="top" | Plate Legs, Heavy
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Leg
| |
| | valign="top" align="center" | legs
| |
| | valign="top" align="center" | 7
| |
| | valign="top" align="center" | 160 sp
| |
| | valign="top" align="center" | 25
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Scale Leggings
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Leg
| |
| | valign="top" align="center" | legs
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 25 sp
| |
| | valign="top" align="center" | 21
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Studded Leather Skirt
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Leg
| |
| | valign="top" align="center" | groin, legs
| |
| | valign="top" align="center" | 3/2
| |
| | valign="top" align="center" | 6 sp
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Flexible; Split DR: use the lower DR against crushing attacks.
| |
| |}
| |
| {| border=0 cellspacing=0 cellpadding=0 width="100%" | | {| border=0 cellspacing=0 cellpadding=0 width="100%" |
| |- valign="top" | | |- valign="top" |
| Line 2,573: |
Line 143: |
| | valign=top | -1 to hit | | | valign=top | -1 to hit |
| |} | | |} |
| | |width="50%"| |
| ===Barding=== | | ===Barding=== |
| {| border=0 cellspacing=0 cellpadding=0 width="100%" class="t_smalltext" | | {| border=0 cellspacing=0 cellpadding=0 width="100%" class="t_smalltext" |
| Line 2,719: |
Line 290: |
| | valign="top" align="center" | 3 | | | valign="top" align="center" | 3 |
| | valign="top" | Only protects from the front; | | | valign="top" | Only protects from the front; |
| |}
| |
| |width="50%"|
| |
| ===Shields===
| |
| {| border=0 cellspacing=0 cellpadding=0 width="100%" class="t_smalltext"
| |
| |- class="tableheader"
| |
| | valign="bottom" width="15%" | Shield
| |
| | valign="bottom" align="center" width="5%" | TL
| |
| | valign="bottom" align="center" width="5%" | DB
| |
| | valign="bottom" align="center" width="10%" | Cost
| |
| | valign="bottom" align="center" width="10%" | Weight
| |
| | valign="bottom" align="center" width="10%" | DR/HP
| |
| | valign="bottom" align="center" width="5%" | LC
| |
| | valign="bottom" width="15%" | Skill
| |
| | valign="bottom" width="25%" | Notes
| |
| |-
| |
| | valign="top" | Cloak, Heavy
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 5 sp
| |
| | valign="top" align="center" | 5
| |
| | valign="top" align="center" | 1/5
| |
| | valign="top" align="center" | –
| |
| | valign="top" | Cloak
| |
| | valign="top" | Can be used offensively to entangle; see Cloaks (p. B404).
| |
| |-
| |
| | valign="top" | Cloak, Light
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 2 sp
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 1/3
| |
| | valign="top" align="center" | –
| |
| | valign="top" | Cloak
| |
| | valign="top" | Can be used offensively to entangle; see Cloaks (p. B404).
| |
| |-
| |
| | valign="top" | Shield, Buckler
| |
| | valign="top" align="center" | 0
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 2.5 sp
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 5/20
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield (Buckler)
| |
| | valign="top" | Can be readied in 1 turn and dropped as a free action
| |
| |- class="greenrow"
| |
| | valign="top" | Shield, Large Iron
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 45 sp
| |
| | valign="top" align="center" | 50
| |
| | valign="top" align="center" | 12/120
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |- class="greenrow"
| |
| | valign="top" | Shield, Large Iron, Spiked
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 47 sp
| |
| | valign="top" align="center" | 55
| |
| | valign="top" align="center" | 12/120
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |- class="greenrow"
| |
| | valign="top" | Shield, Large Wooden
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 9 sp
| |
| | valign="top" align="center" | 25
| |
| | valign="top" align="center" | 9/60
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |-
| |
| | valign="top" | Shield, Large Wooden, Spiked
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 11 sp
| |
| | valign="top" align="center" | 30
| |
| | valign="top" align="center" | 9/60
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |-
| |
| | valign="top" | Shield, Light Iron
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 12.5 sp
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 8/40
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |- class="greenrow"
| |
| | valign="top" | Shield, Light Wooden
| |
| | valign="top" align="center" | 0
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 2.5 sp
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 5/20
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |- class="greenrow"
| |
| | valign="top" | Shield, Medium Iron
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 30 sp
| |
| | valign="top" align="center" | 30
| |
| | valign="top" align="center" | 10/80
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |- class="greenrow"
| |
| | valign="top" | Shield, Medium Iron, Spiked
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 32 sp
| |
| | valign="top" align="center" | 35
| |
| | valign="top" align="center" | 10/80
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |-
| |
| | valign="top" | Shield, Medium Wooden
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 6 sp
| |
| | valign="top" align="center" | 15
| |
| | valign="top" align="center" | 7/40
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |-
| |
| | valign="top" | Shield, Medium Wooden, Spiked
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 8 sp
| |
| | valign="top" align="center" | 20
| |
| | valign="top" align="center" | 7/40
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |-
| |
| | valign="top" | Shield, Small Iron
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 20 sp
| |
| | valign="top" align="center" | 16
| |
| | valign="top" align="center" | 9/60
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |- class="greenrow"
| |
| | valign="top" | Shield, Small Iron Spiked
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 22 sp
| |
| | valign="top" align="center" | 21
| |
| | valign="top" align="center" | 9/60
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |- class="greenrow"
| |
| | valign="top" | Shield, Small Wooden
| |
| | valign="top" align="center" | 0
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 4 sp
| |
| | valign="top" align="center" | 8
| |
| | valign="top" align="center" | 6/30
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |- class="greenrow"
| |
| | valign="top" | Shield, Small Wooden, Spiked
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 6 sp
| |
| | valign="top" align="center" | 13
| |
| | valign="top" align="center" | 6/30
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |} | | |} |
| |} | | |} |