Anchorfall
From FeyworldWiki
These are the central docks of Deepberth, where the Warcaptains (and their guests) put in to port. Nestled against the foot of Blacktooth Rise, Anchorfall is almost respectable compared to the other districts. The city's counting houses are here, storing ill-gotten treasure and semi-legitimate profits. The warehouses are well fortified and the neutrality of the area is strictly enforced by tradition, the will of the Warcaptains and the Anchorfall Combine. Anchorfall features the city's best taverns, cleanest whorehouses and most of its wealthiest (and well protected) denizens.
Geography
There is no geographic information for Anchorfall
Notable Locations
- Goldwake Hall: The city's central arbitration chamber, Goldwake Hall is peopled by what pass for judges and barristers in the city. Though they carry no real authority, most who come here for arbitration respect the decisions made because the only real alternative is to resort to violence to resolve disputes. Goldwake is often used for impromptu meetings of the Warcaptains and on the rare occasion that a Warcaptain sits as arbiter, court becomes a spectator sport.
- Ledger Row: The warehouse neighborhood of the district, it is characterized by the numerous tangle of cranes used to move goods up and down the vertical causeways and scaffolding. Rarely a day goes by that one of the cranes doesn't break or someone ends up taking a step too far and tumbling to their death.
- The Twelve Vaults: The city's main auction houses, most moveable goods brought to the city come through these halls to be bid upon by disreputable merchants who then ship these goods to legitimate ports for sale.
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