Nagos: Difference between revisions
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|name = Nagos | |name = Nagos | ||
|fullname = The Principality of Nagos | |fullname = The Principality of Nagos | ||
|emblem = | |emblem = <!-- Sidebar - top - the image file of the emblem of the nation --> | ||
|geography = <!-- Geography - Main Body - Prose paragraph(s) summarizing the overall physical geography of the nation --> | |||
|continent = Duria | |continent = Duria | ||
|location = | |location = The eastern shore of the [[Sea of Blades]], along the [[Lower Blade]], in the foothills south of the eastern [[Dividan Mountains]] | ||
|land_area = 24506 | |||
| | |coastline = 350 | ||
| | |terrain = <!-- Geography - Main Body - Prose paragraph(s) about the terrain of the nation --> | ||
| | |waterways = <!-- Geography - Main Body - Prose paragraph(s) about major waterways and their significance to the nation --> | ||
|society= <!-- Society & Culture - Main Body - Prose paragraph(s) about the people: demographics, language, character, daily life, ethnic/social groups --> | |||
|population = 456,000 (95% human, 3% dwarves, 2% other) | |population = 456,000 (95% human, 3% dwarves, 2% other) | ||
|language = [[Nagosi Language|Nagosi]] | |language = [[Nagosi Language|Nagosi]] | ||
|locations= <!-- Society & Culture - Main Body - A brief paragraph describing significant cities, regions or wonders, with links to each --> | |||
|persons = Various Princes of the Merchant Fleets, the Master of Britomaris, the Guildmaster of Minos, the Warcaptain of the Waves of Taltos. | |persons = Various Princes of the Merchant Fleets, the Master of Britomaris, the Guildmaster of Minos, the Warcaptain of the Waves of Taltos. | ||
|pantheon = | |government= <!-- Government - Main Body - Prose paragraph summarizing how the Nation is ruled and judged --> | ||
|government_type = Syndicracy (Prince, Burgomaster, Burgher, Mayor) | |||
|ruler = Prince Darn Zaratos | |||
|arms = Gyronny azure and argent, a lymphad propure | |||
|capital = [[Terregos]] (pop 23,450) | |||
|alliances = Non-aggression Treaty with [[Enesia]] | |||
|hostilities = None | |||
|law = <!-- Government - Main Body - Prose paragraph summarizing the important points of law and how it is enforced, including notes on stability [stable, fragile, collapsing, contested], justice style [codified law, arbitrary rule, trial by combat, mob rule, etc.] --> | |||
|military= <!-- Government - Main Body - Prose paragraph summarizing how the military is organized, martial traditions and who controls the military forces of a Nation --> | |||
|religion = The church of [[Taltos]], the Deepdweller, is one of the strongest religious influences on Nagos (particularly amongst the Merchant Fleets), though religious freedom is surprisingly strong in Nagos. The worship of [[Minos]] has always been strong among the Merchant Princes, and [[Britomaris]] has gained no small amount of followers since some of the Merchant Princes began to turn to less moral economic practices. The Prince himself, however, is a worshiper of [[Betshaba]], and has begun a quiet campaign to remove the church of Taltos from the nation altogether, without causing a religious war in the process. Few truly believe, however, that Betshaba will gain any serious hold on the community unless some serious social changes occur. Since the discovery of gold in the Hills of Ulath, the worship of [[Baelthor]] and [[Enosigaois]] has been on the uprise, though such divided worship has kept the Mining Houses from making any serious concerted effort to overthrow the power of the Merchant Fleets. | |||
|pantheon = [[Koramian Heresy]] | |||
|patron = None | |patron = None | ||
| | |dominant_faiths = <!-- Religion & Belief - Main Body - Prose paragraph(s) of the significant gods/faiths in the Nation and how they interact with the people, government and/or economy --> | ||
|secondary_faiths = <!-- Religion & Belief - Main Body - Prose paragraph(s) of the secondary gods/faiths in the Nation and how they interact with the people, government and/or economy --> | |||
|persecuted_faiths = <!-- Religion & Belief - Main Body - Prose paragraph(s) about which gods/faiths are actively prohibited or persecuted in the Nation --> | |||
|major_temples = <!-- Religion & Belief - Main Body - Prose paragraph(s) about significant temples, monasteries or religious locations --> | |||
|economy = Nagos is primarily a trading nation, though it has recently begun the rather self-destructive tactic of trading mostly within its own borders. Agricultural capacity is high, both in the fertile Hills of Ulath and along the plains between those hills and the Dunshield River. Regardless of these verdant lands, agricultural business interests are viewed as lower- classed, dirty work, not suited for a powerful Merchant Prince, and, thus, have little sway in the government. Mining interests are becoming more and more increasingly powerful in the Hills of Ulath, particularly since the discovery of gold near the headwaters of the Ulath river, which has sent the economy of the Hills into turmoil, and brought a great many Merchant Houses whose primary interest is mining into power in the government. The Merchant Fleets, however, still retain control, for now, though Prince Zaratos, their current head, is having great difficulty in maintaining that control. There are rumors that the Mining Houses have begun preparing for all out war, but no evidence has yet arose to prove this. | |||
|exports = <!-- Economy - Sidebar - A sentence or two on major exports for the Nation --> | |||
|imports = <!-- Economy - Sidebar - A sentence or two on major imports for the Nation --> | |||
|coinage = 1 Lymphad = 6 Shells (1 cp); 1 Cutter (1 sp) = 6 Lymphads; 1 Trireme= 6 Cutters; 1 Galley (1 gp) = 6 Triremes; 1 Marlin = 1 Galley, 3 Triremes, 1 Cutter, 3 Lymphads, & 2 Shells; 1 Leviathan (1 pp) = 12 Marlins. | |||
|guilds = <!-- Economy - Main Body - Guilds, companies and other economic or religious organizations significant to the economy of the country --> | |||
|black_market = <!-- Economy - Main Body - Prose paragraph summarizing the black market, if any, in the nation --> | |||
|history = The history of modern Nagos began a mere three centuries ago, when it separated from the [[Kingdom of Dunkirk]] during a brief but violent civil war. The Merchant Princes, tired of the economic ineptitude of the Kingdom, vied for control of the [[Ulath River|Ulath]] and [[Dunshield River|Dunshield Rivers]], as well as the riches that were found in the northeastern region of the [[Hills of Ulath]]. Their independence was finally secured at the [[Treaty of Gunn]] in 931 I.C., wherein Dunkirk ceded the land between the [[Sea of Blades]] and the Ulath and Dunshield Rivers to a conglomerate of Merchant Princes. Under the leadership of [[Davor Parn]], they successfully created a government wherein each powerful merchant house was permitted one representative to a council which would decide a loose set of laws and determine doctrine for the nation. It was one of the closest efforts any of the former territories of the Empire to approaching the democracy enjoyed during the days of the Republic. | |history = The history of modern Nagos began a mere three centuries ago, when it separated from the [[Kingdom of Dunkirk]] during a brief but violent civil war. The Merchant Princes, tired of the economic ineptitude of the Kingdom, vied for control of the [[Ulath River|Ulath]] and [[Dunshield River|Dunshield Rivers]], as well as the riches that were found in the northeastern region of the [[Hills of Ulath]]. Their independence was finally secured at the [[Treaty of Gunn]] in 931 I.C., wherein Dunkirk ceded the land between the [[Sea of Blades]] and the Ulath and Dunshield Rivers to a conglomerate of Merchant Princes. Under the leadership of [[Davor Parn]], they successfully created a government wherein each powerful merchant house was permitted one representative to a council which would decide a loose set of laws and determine doctrine for the nation. It was one of the closest efforts any of the former territories of the Empire to approaching the democracy enjoyed during the days of the Republic. | ||
Nagos today, however, has begun to fall under its own weight. Whereas the council was originally composed of the representatives of a mere twenty-four Merchant Houses, it has grown to three hundred and sixteen today, making any decision making an arduous and time-consuming task. Furthermore, many of the Merchant Fleets have turned to piracy in the last fifty years, straining relations with those nations bordering the Sea of Swords. Fortunately, the government doesn't seem too concerned over this weakening of relations, as a recent movement amongst the upper echelons of the government is stressing the complete social and economic independence of Nagos, particularly since the Wars of Conquest in [[Koramia]] came so close by forty years ago. | Nagos today, however, has begun to fall under its own weight. Whereas the council was originally composed of the representatives of a mere twenty-four Merchant Houses, it has grown to three hundred and sixteen today, making any decision making an arduous and time-consuming task. Furthermore, many of the Merchant Fleets have turned to piracy in the last fifty years, straining relations with those nations bordering the Sea of Swords. Fortunately, the government doesn't seem too concerned over this weakening of relations, as a recent movement amongst the upper echelons of the government is stressing the complete social and economic independence of Nagos, particularly since the Wars of Conquest in [[Koramia]] came so close by forty years ago. | ||
| | |current_events= <!-- Current Events - Main Body - Prose paragraph(s) about the present-year situation and adventure seeds, which suits a living campaign. --> | ||
| | |templates = <!-- Main section - This is left over from the GURPS rules and generally isn't used, but I'm keeping it here in case I decide to create some rules for cultural templates for Mythus Revised --> | ||
|map= <!-- name of the image file containing a map of the Nation; if this isn't included, this page will be associated with the "Needs Map" Category --> | |||
|update_year= <!-- the year (by the Neptaran Calendar) that the Nation has been updated for; this doesn't display on the screen, but if the year is less than 2109, the page will be placed in the "Needs Update to Current Campaign" Category--> | |||
}} | }} | ||
{{Thumb}} | {{Thumb}} | ||
{{Duria_Guide | {{Duria_Guide | ||
|chapter= Regions | |chapter= Regions | ||
}}</noinclude> | }}</noinclude> | ||
Latest revision as of 17:03, 22 August 2026
Once a syndicracy controlled by its powerful Merchant Fleets and Guilds, Nagos was unprepared for the slave armies of Lun Dorak and fell under the might of the Mage-King in the Mage War in the closing decades of the Third Age of Man. After the defeat of the Mage-King, the people of Nagos rose up against not only their wizardly masters, but all who displayed a talent for Hermetic Magic. Though some of the Hermetic Guilds have since made some inroads in appeasing the newly-established monarch of Nagos and trade has recently opened up with the dwarves of the Divian Mountains, Nagos remains fearful of outsiders and Hermetic casters in particular. In some regions, practicing Hermetic Magic is still considered a capital offense, with any practitioners caught in the act summarily burned at the stake by angry mobs.
Society & Culture
Important Persons
Various Princes of the Merchant Fleets, the Master of Britomaris, the Guildmaster of Minos, the Warcaptain of the Waves of Taltos.
Religion & Belief
The church of Taltos, the Deepdweller, is one of the strongest religious influences on Nagos (particularly amongst the Merchant Fleets), though religious freedom is surprisingly strong in Nagos. The worship of Minos has always been strong among the Merchant Princes, and Britomaris has gained no small amount of followers since some of the Merchant Princes began to turn to less moral economic practices. The Prince himself, however, is a worshiper of Betshaba, and has begun a quiet campaign to remove the church of Taltos from the nation altogether, without causing a religious war in the process. Few truly believe, however, that Betshaba will gain any serious hold on the community unless some serious social changes occur. Since the discovery of gold in the Hills of Ulath, the worship of Baelthor and Enosigaois has been on the uprise, though such divided worship has kept the Mining Houses from making any serious concerted effort to overthrow the power of the Merchant Fleets.
Economy
Nagos is primarily a trading nation, though it has recently begun the rather self-destructive tactic of trading mostly within its own borders. Agricultural capacity is high, both in the fertile Hills of Ulath and along the plains between those hills and the Dunshield River. Regardless of these verdant lands, agricultural business interests are viewed as lower- classed, dirty work, not suited for a powerful Merchant Prince, and, thus, have little sway in the government. Mining interests are becoming more and more increasingly powerful in the Hills of Ulath, particularly since the discovery of gold near the headwaters of the Ulath river, which has sent the economy of the Hills into turmoil, and brought a great many Merchant Houses whose primary interest is mining into power in the government. The Merchant Fleets, however, still retain control, for now, though Prince Zaratos, their current head, is having great difficulty in maintaining that control. There are rumors that the Mining Houses have begun preparing for all out war, but no evidence has yet arose to prove this.
History
The history of modern Nagos began a mere three centuries ago, when it separated from the Kingdom of Dunkirk during a brief but violent civil war. The Merchant Princes, tired of the economic ineptitude of the Kingdom, vied for control of the Ulath and Dunshield Rivers, as well as the riches that were found in the northeastern region of the Hills of Ulath. Their independence was finally secured at the Treaty of Gunn in 931 I.C., wherein Dunkirk ceded the land between the Sea of Blades and the Ulath and Dunshield Rivers to a conglomerate of Merchant Princes. Under the leadership of Davor Parn, they successfully created a government wherein each powerful merchant house was permitted one representative to a council which would decide a loose set of laws and determine doctrine for the nation. It was one of the closest efforts any of the former territories of the Empire to approaching the democracy enjoyed during the days of the Republic.
Nagos today, however, has begun to fall under its own weight. Whereas the council was originally composed of the representatives of a mere twenty-four Merchant Houses, it has grown to three hundred and sixteen today, making any decision making an arduous and time-consuming task. Furthermore, many of the Merchant Fleets have turned to piracy in the last fifty years, straining relations with those nations bordering the Sea of Swords. Fortunately, the government doesn't seem too concerned over this weakening of relations, as a recent movement amongst the upper echelons of the government is stressing the complete social and economic independence of Nagos, particularly since the Wars of Conquest in Koramia came so close by forty years ago.
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| This article is part of the Player's Guide to Duria | |
|
Introduction · Economics and Trade · Legends and History · Religion · Regions and Realms | |
| Regions and Realms on Duria | |