Black Isle: Difference between revisions
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Now called the Black Isle, those few who dare to sail within sight of the island report strange mists on the oceans, eerie lights along shore and great tattered warships still patrolling her waters helmed by unseen crew. | Now called the Black Isle, those few who dare to sail within sight of the island report strange mists on the oceans, eerie lights along shore and great tattered warships still patrolling her waters helmed by unseen crew. | ||
<noinclude>{{Nation | <noinclude> | ||
{{TOC left}} | |||
{{Nation | |||
|name = The Black Isle | |name = The Black Isle | ||
|fullname = | |fullname = <!-- Sidebar - top, in italics - Proper name of the Nation, usually including the government type --> | ||
|emblem = | |emblem = <!-- Sidebar - top - the image file of the emblem of the nation --> | ||
|geography = <!-- Geography - Main Body - Prose paragraph(s) summarizing the overall physical geography of the nation --> | |||
|continent = Duria | |continent = Duria | ||
|location = | |location = The northeastern [[Betshaban Ocean]], a little over 100 miles from the [[Koramia|Koramian]] coast. | ||
|government = | |land_area = 8798 | ||
| | |coastline = 652 | ||
| | |terrain = <!-- Geography - Main Body - Prose paragraph(s) about the terrain of the nation --> | ||
| | |waterways = <!-- Geography - Main Body - Prose paragraph(s) about major waterways and their significance to the nation --> | ||
|capital = | |society= <!-- Society & Culture - Main Body - Prose paragraph(s) about the people: demographics, language, character, daily life, ethnic/social groups --> | ||
|alliances = | |population = <!-- Society & Culture - Sidebar - Total population, with a basic breakdown of heritage by percentage following --> | ||
|hostilities = | |language = <!-- Society & Culture - Sidebar - Predominant Languages, with links to their language pages --> | ||
| | |locations= <!-- Society & Culture - Main Body - A brief paragraph describing significant cities, regions or wonders, with links to each --> | ||
| | |persons = <!-- Society & Culture - Main Body - A list of important persons in the Nation, each with their own one-sentence summary and link to full entry --> | ||
| | |government= <!-- Government - Main Body - Prose paragraph summarizing how the Nation is ruled and judged --> | ||
|pantheon = | |government_type = <!-- Government - Sidebar - Government - The government type, perhaps with a parenthetical list of common ruling titles, from highest to lowest --> | ||
|patron = | |ruler = <!-- Government - Sidebar - The name of the ruler of the Nation or the body that governs it, if any --> | ||
| | |arms = <!-- Government - Sidebar - The blazon of the arms of the Nation or the ruler of the Nation --> | ||
| | |capital = <!-- Government - Sidebar - The city or town (or towns) where the central government operates, with links --> | ||
|economy = | |alliances = <!-- Government - Sidebar - A list of linked Nations that the Nation has military, social or economic ties to --> | ||
| | |hostilities = <!-- Government - Sidebar - A list of linked Nations that the Nation is hostile towards --> | ||
| | |law = <!-- Government - Main Body - Prose paragraph summarizing the important points of law and how it is enforced, including notes on stability [stable, fragile, collapsing, contested], justice style [codified law, arbitrary rule, trial by combat, mob rule, etc.] --> | ||
|map= | |military= <!-- Government - Main Body - Prose paragraph summarizing how the military is organized, martial traditions and who controls the military forces of a Nation --> | ||
|religion = <!-- Religion & Belief - Main Body - A single prose paragraph summarizing religion in the Nation, including which are dominant, which are oppressed/vilified and how they interact with the Nation --> | |||
|pantheon = <!-- Religion & Belief - Sidebar - The predominant pantheon or pantheons observed, with links for each --> | |||
|patron = <!-- Religion & Belief - Sidebar - The patron deity (or dominant deities) of the Nation, if any, with links --> | |||
|dominant_faiths = <!-- Religion & Belief - Main Body - Prose paragraph(s) of the significant gods/faiths in the Nation and how they interact with the people, government and/or economy --> | |||
|secondary_faiths = <!-- Religion & Belief - Main Body - Prose paragraph(s) of the secondary gods/faiths in the Nation and how they interact with the people, government and/or economy --> | |||
|persecuted_faiths = <!-- Religion & Belief - Main Body - Prose paragraph(s) about which gods/faiths are actively prohibited or persecuted in the Nation --> | |||
|major_temples = <!-- Religion & Belief - Main Body - Prose paragraph(s) about significant temples, monasteries or religious locations --> | |||
|economy = <!-- Economy - Main Body - Prose paragraph summarizing the economy of the nation, including resources, agriculture and commerce --> | |||
|exports = <!-- Economy - Sidebar - A sentence or two on major exports for the Nation --> | |||
|imports = <!-- Economy - Sidebar - A sentence or two on major imports for the Nation --> | |||
|coinage = <!-- Economy - Sidebar - Coins minted by the country, from lowest to highest, showing conversion between them and at least one showing a BUC value in parenthesis --> | |||
|guilds = <!-- Economy - Main Body - Guilds, companies and other economic or religious organizations significant to the economy of the country --> | |||
|black_market = <!-- Economy - Main Body - Prose paragraph summarizing the black market, if any, in the nation --> | |||
|history = <!-- History - Main Body - Prose paragraph(s) about the known history of the Nation, with links to years as appropriate; years should be in the format used by the culture, where possible; for longer histories, break down into Third Age, Dark Times, Fourth Age, etc. --> | |||
|current_events= <!-- Current Events - Main Body - Prose paragraph(s) about the present-year situation and adventure seeds, which suits a living campaign. --> | |||
|templates = <!-- Main section - This is left over from the GURPS rules and generally isn't used, but I'm keeping it here in case I decide to create some rules for cultural templates for Mythus Revised --> | |||
|map= <!-- name of the image file containing a map of the Nation; if this isn't included, this page will be associated with the "Needs Map" Category --> | |||
|update_year= <!-- the year (by the Neptaran Calendar) that the Nation has been updated for; this doesn't display on the screen, but if the year is less than 2109, the page will be placed in the "Needs Update to Current Campaign" Category--> | |||
}} | }} | ||
{{Thumb}} | {{Thumb}} | ||
Latest revision as of 03:13, 22 August 2026
The Black Isle, formerly Steelgate Isle, was the headquarters for the Koramian navy in the closing centuries of the Third Age of Man and represented Koramia's indomitable power in the Pirate Sea and the Maroshan Sea. During the Mage War, the island's forces were constantly a thorn in the side of Imperial naval supply lines, becoming privateers when the island's fortifications at Leeward were taken by Imperial forces. At the conclusion of the war and victory over the Mage-King, Admiral Theodore Coldberg returned in victory to Leeward, only to see the entire island fall to the Crimson Plague.
Now called the Black Isle, those few who dare to sail within sight of the island report strange mists on the oceans, eerie lights along shore and great tattered warships still patrolling her waters helmed by unseen crew.
| This page has been identified as needing a map for clarity. |
| This is a thumbnail description and is scheduled for expansion at a later date. |
| This article is part of the Player's Guide to Duria | |
|
Introduction · Economics and Trade · Legends and History · Religion · Regions and Realms | |
| Regions and Realms on Duria | |