Regions and Realms on Gallorea: Difference between revisions

From FeyworldWiki
Jump to navigationJump to search
No edit summary
No edit summary
 
Line 3: Line 3:
}}</includeonly>
}}</includeonly>
<noinclude>
<noinclude>
[[Image:The_Continent_of_Gallorea.JPG|center|1000px|Gallorea]]
[[Image:The_Continent_of_Gallorea.JPG|center|1200px|Gallorea]]
{{TOC left}}
{{TOC left}}
==Geographic Regions==
==Geographic Regions==

Latest revision as of 04:14, 20 August 2026


Gallorea
Gallorea

Geographic Regions

Original article: Geographic Regions on Gallorea

Deserts

Original article: Deserts on Gallorea

The Sands of Dawn

Original article: Sands of Dawn

No information.

The Sands of Night

Original article: Sands of Night

No information.

The Sethruan Wastes

Original article: Sethuran Wastes

The Sethuran Wastes are a vast and cursed desert in western Gallorea, walled by the Peaks of Dreg'nor to the west and the Peaks of the Sky to the southeast, and falling away toward the Black Gulf in the southwest. It is not a desert of the natural world but a blight upon it: a waste that was made, not born, and that has never stopped growing. Every year its edge stands a little wider than the last map set it, and every year a little more of the living country to its north and west is drunk down into sand. In the north, Kuroshka holds a scatter of contested oases along its margin. The interior and the south belong to the dead of Sethuran, and to worse things than the dead.

Forests

Original article: Forests on Gallorea

Alseon Forest

Original article: Alseon Forest

The Alseon Forest, whose name means "the grove of the gods" in the old Aebasan tongue, is a vast and sacred wood in western Gallorea, lying between ancient Aebasa, the cradle of human civilization, and the vibrant kingdom of Eeridia. It stands with its western eaves in the salt mist of the Aebasan Sea and its eastern marches climbing toward the Pælusian Mountains, and it is held, by every people that keeps the old faith, to be the holiest ground in all the world. For the Aebasans do not believe the gods once passed through the Alseon. They believe the gods are there still.

Forest of Dumvir

Forest of Dumvir

The Forgotten Forest

Original article: Forgotten Forest

The Forgotten Forest, called Faramush Forest in the old Rhazi tongue, is a vast and trackless woodland on the western frontier of Gallorea, lying south of the Tarescan Fields, east of the Greenmist Mountains and north of the Peaks of Dreg'nor. Once the well-roaded heart of the Empire of Bakal, it is now an overgrown hinterland, haunted more by centaurs and monsters than settled by men, where the ruins of a vanished civilization lie swallowed beneath root and canopy.

The Janoswald

Janoswald

Rhazgroth Forest

Rhazgroth Forest

Sapphire Wood

Sapphire Wood

Silverleaf Forest

Original article: Silverleaf Forest

The Silverleaf Forest, which the elves name Nimthalas, "the silver-leaf," is an ancient elven wood on the western shore of the Galek Sea, in the heart of Gallorea. It is one of the last woods on the continent where elves still keep their homes, and one of the loveliest: a place of pale leaves and silver light, ringed on every side by the lands of men, Euboros and the Hills of Mathon to the north, Balasa to the east, and Feldosha to the southwest. Those men know it mostly from a distance, and mostly by its shining. Few have ever gone in, and fewer still have been welcomed.

Thokrabesh Wood

Thokrabesh Wood

Verdemar Forest

Verdemar Forest

Grasslands

Original article: Grasslands on Gallorea

Tarescan Fields

Original article: Tarescan Fields

Wild, uncivilized lands peopled by vast herds of centaurs.

Highlands

Original article: Highlands on Gallorea

Black Mountains

Original article: Black Mountains

No information.

Greenmist Mountains

Original article: Greenmist Mountains

No information.

High Hills

High Hills

Hills of Mathon

Hills of Mathon

Hshron Mountains

Original article: Hshron Mountains

No information.

Mountains of the Guardian

Mountains of the Guardian

Mountains of Thirst

Mountains of Thirst

Janos Mountains

Original article: Janos Mountains

No information.

Pælusian Mountains

Original article: Paelusian Mountains

No information.

Peaks of Dreg'nor

Original article: Peaks of Dreg'nor

No information.

Peaks of the Wyrm

Original article: Peaks of the Wyrm

No information.

Serpent Hills

Serpent Hills

Spires of Neharût

Original article: Spires of Neharût

The Spires of Neharût, a name that means "the drowning night" in the tongue of Deshret, are a range of black and forbidding mountains in the deep southeast of Gallorea, rising beyond the monster-haunted Sands of Night. Together with the Hshron Mountains they wall off the hidden elven homeland of Elarean, though the desert folk who named them have no knowledge of the elves at all, and hold instead that the Spires mark the wall of the world and the threshold of the land of the dead.

Trishalon Hills

Trishalon Hills

Rivers

Original article: Rivers on Gallorea

Aksaray River

Aksaray River

Aksuçuk River

Aksuçuk River

al-Baraka River

Al-Baraka River

Alaris River

Alaris River

Aldanos River

Aldanos River

Argyros River

Argyros River

ath-Thu'bân River

Ath-Thu'bân River

Aveleen River

Aveleen River

Balgar River

Balgar River

Balgun River

Balgun River

Bandrash River

Bandrash River

Black River

Original article: Black River

The Black River, known to the Zengarans as the Khalgann, "the black water," is the great river of Zengara in eastern Gallorea. It rises among the Black Mountains far to the south, runs north past Velanos and down the length of Zengara, passes the capital of Baal-Istra, and empties at last through the reed-fens of Ugbarra Marsh into the Ygarlsed Sea. It takes its name from its water, which runs dark with the silt it drags down out of the mountains and stains the coastal shallows brown for leagues beyond its mouth.

Breninafon River

Breninafon River

Chryseios River

Chryseios River

Cimbra River

Cimbra River

Culebra River

Culebra River

Dolgath River

Dolgath River

Doltiz River

Doltiz River

Dolvash River

Dolvash River

Douvera River

Douvera River

Dregsu River

Dregsu

Druimdŵr River

Druimdŵr River

Dulinn River

Template:Dulinn River

Dunkhal River

Dunkhal River

Enmarrat River

Enmarrat River

Enkhaz River

Enkhaz River

Fianneth River

Fianneth River

Ferrenza River

Ferrenza River

Gannaros River

Gannaros River

Gethanos River

Gethanos River

Grekh'tal River

Grekh'tal River

Hshronwen River

Hshronwen River

Ilassen River

Ilassen River

Ilmareth River

Ilmareth River

Iteru/Grosh'ka River

Iteru River

Iterukh River

Iterukh River

Ilthoresh River

Ilthoresh River

Kalydios River

Kalydios River

Kelzur River

Kelzur River

Kerathrax River

Kerathrax River

Kerathvor River

Kerathvor

Khaldu River

Khaldu River

Koranos River

Koranos River

Lentava River

Lentava River

Mirkanth River

Mirkanth River

Mordu River

Mordu River

Morgath\Sonnevera River

Morgath

Morzuhn River

Morzuhn River

Nahar-Ketzil/Grukh'nal River

Nahar-Ketzil River

Nahar-Qeret/Mor'kesh/Vyy'Ugbarra River

Nahar-Qeret River

Narzun River

Narzun River

Neranos River

Neranos River

Ossrach River

Ossrach River

Ozhamir River

Ozhamir River

Vozharün River

Vozharün River

Pælios River

Pælios River

Qadnahar River

Qadnahar River

Ranafon River

Ranafon River

Rialva River

Rialva River

Robleda River

Robleda River

Sartav River

Sartav River

Sartuva/Skai'ral River

Sartuva River

Silaneth River

Silaneth River

Skyrnfell River

Skyrnfell River

Teshud River

Teshud River

Tesrukh River

Tesrukh River

Thelorien River

Thelorien River

Tulgann/Silberau River

Tulgann River

Ulan River

Ulan River

Ux'thanaa River

Ux'thanaa River

Uzhad River

Uzhad River

Vagalta/Grenzbach River

Vagalta River

Vardios River

Vardios River

Væthanos River

Væthanos River

Velmareth River

Velmareth River

Verdena River

Verdena River

Verdesa River

Verdesa River

Voranos River

Voranos River

Vorassos\Ug'Vorash\Kra'ghol\Nahar-Baalesh River

Vorassos River

Vulgrath River

Vulgrath River

Zarethis River

Zarethis River

Zarhad River

Zarhad River

Swamps

Original article: Swamps on Gallorea

Morzuhn Fen

Morzuhn Fen

Sazbazhi Marsh

Sazbazhi Marsh

Ugbarra Marsh

Original article: Ugbarra Marsh

Ugbarra Marsh, which means "the giant-marsh" in the Zengaran tongue, is a vast tract of reed-fen and black silt on the northern coast of Gallorea, where the Black River unravels into a thousand channels and drowns at last in the Ygarlsed Sea. It spreads across the low country just north of Baal-Istra, the Zengaran capital, and by the reckoning of that city it is older than the river, older than the throne, and older than men. For the Zengarans hold that the giants named it, in the age when they still waded it dry-shod.

Vagorosh Swamp

Original article: Vagorosh Swamp

No information.

Veloktoi Swamp

Original article: Veloktoi Swamp

No information.

Waterways

Original article: Waterways on Gallorea

The Aebasan Sea

Original article: Aebasan Sea

The Aebasan Sea lies between Aurea, western Gallorea and the island of Dresta, including the Tangar Sea. The primary current is a strong warm current that flows from the Eternal Ocean in the southwest that meets a weaker, colder current flowing from the northwest, before merging with the Great Gyre in the Betshaban Ocean south of Ganesia. Winds in the southern region tend to blow in an easterly direct, winds in the north westerly. Therefore, oceanic travel northward typically takes a westerly route near Dresta or following the northerly currents in calm winds. Travel south is substantially more difficult without a strong wind to fight the northeasterly currents. There are some heavy storms and the rare hurricane that hits Medalia and Camaria in early autumn.

The warm waters in the southern reaches of the sea are known to be populated by Tritons and a variety of sea giants, making travel in the deep dangerous, though most of the threats are at least semi-intelligent, if territorial, and can generally be negotiated with when conditions are favorable.

Ayen al-Tinnin

Original article: Ayen al-Tinnin

Ayen al-Tinnin, the Dragon's Eye, is a great pristine lake set high among the Peaks of the Wyrm in the extreme southeast of Gallorea, in one of the last places on Baltheron where dragons still rule the open sky. It is among the largest bodies of fresh water in the world, yet so remote and so deadly is the country that holds it that few mortals have ever laid eyes upon it, and fewer still are believed. To the dragons who wheel above its shores it has another and older name: Vaeloth Zar, "the high water."

Bakali Gulf

Bakali Gulf

Bardugann Bay

Bardugann Bay

Bay of Alazon

Bay of Alazon

Bay of the al'Khatar

Bay of the al'Khatar

Bay of Theqrai

Bay of Theqrai

Black Gulf

Black Gulf

The Betshaban Ocean

Original article: Betshaban Ocean

The Betshaban Ocean lies between the continents of Aurea, Duria and Gallorea and includes the Pirates' Sea and the Maroshan Sea near Duria and the Yglarsed Sea on the Gallorean coast. The ocean is dominated by the clockwise Great Gyre, leading to navigational difficulties when attempting to sail against the Gyre. The northern reaches of the Betshaban Ocean are known for its legendary storms, particularly in autumn and winter. Hurricanes are a constant threat during the storm season, particularly along the Aurean coast and the northern Pirate Isles.

Though all oceans are claimed by Betshaba, the Betshaban Ocean is, obviously, considered particularly blessed (and cursed) by the Wave Queen. Though the Pirate Sea is considered by many to be appropriated by her greatest enemy, Taltos, the Deep Dweller. Most aquatic creatures, monstrous and sentinent, can be found in the Betshaban, though the most legendary creature known to travel Betshaba's ocean is the Leviathan, an impossibly huge whale said to be her personal eyes and ears in the mortal realm.

The Endless Ocean

Original article: Endless Ocean

The Endless Ocean lies to the east of the known world and is considered the eastern edge of the world by most. Known currents move predominantly northward, with a major warm current entering the Betshaban Ocean north of Haleli on the northeastern shores of Gallorea, forming the Betshaban Stream. The Betshaban stream cools substantially before re-entering the Endless Ocean just south of Danas, on the southern shore of Duria. The main current turns eastward once it reaches the easterly currents of the White Ocean.

The Endless Ocean is a place of legend and a source of fear for sailors who ply her waters, almost always hugging close to the shores. Fantastic creatures, all of which seeming to consider air-breathers a delicacy, ply her deep waters. The island of Kesh hangs off the eastern shores of Gallorea, the only known island in the Endless Ocean. Rumors are heard from Kesh traders of another continent to the east across the trackless waves, but most scholars consider these rumors little more than foundless myths.

The Eternal Ocean

Original article: Eternal Ocean

The Eternal Ocean lies to the west of the known world. It has two known currents. The colder, northern current flows south, bringing cold waters from the White Ocean south along the western Auric coastline, feeding cold water into the Aebasan Sea through the Tangar Sea. The warmer, southern current moves warm water north along the western shore of Gallorea, an stream feeding warm water into the Aebasan Sea before the main current cuts west into the trackless sea.

There are no known land masses in the Eternal Ocean, nor even rumors of such. It is rumored that the Eternal Ocean literally goes on forever, though scholars knowledgeable about geography point out the world being round makes that theory little more than ignorant myth. Like the Endless Ocean in the east, the Eternal Ocean is home to numerous monstrous creatures of legendary size, some of which wander close enough to the continents to terrorize shipping.

Galek Sea

Galek Sea

Gray Sea

Gray Sea

The Great Southern Ocean

Original article: Great Southern Ocean

The Great Southern Ocean lies south of the continent of Gallorea and is dominated by a strong western current. This current whips into the Gray Sea, though it bypasses the Galek Sea. Winds tend to be extremely calm in the Great Southern Ocean, making travel by sail extremely difficult. Despite the lack of travel, there are rumors of a vast continent to the south covered in intractable forests and peopled by black-skinned humans who worship a ferocious serpent-god.

Gulf of Naram

Gulf of Naram

Iluntsu Bay

Iluntsu Bay

Itxaropeneko Bay

Itxaropaneko Bay

Karshet Bay

Karshet Bay

Lake of Nilvar

Lake of Nilvar

Laag Sìtheil

Laag Sìtheil

Lake of Zahrûn

Lake of Zahrûn

Lagorkan Gulf

Lagorkan Gulf

Mazavene Bay

Mazavene Bay

Siluz Bay

Siluz Bay

Teurisc Bay

Teurisc Bay

Yamhivaer Gulf

Yamhivaer Gulf

Ygarlsed Sea

Ygarlsed Sea

Nations and Realms

Original article: Nations and Realms on Gallorea

Adanar

Original article: Adanar

No summary

Aebasa

Original article: Aebasa

The supposed birthplace of human civilization, Aebasa is an ancient collection of city-states mostly waning in their significance. Still, many philosophers, priests and great generals call Aebasa home. They are the ancestral enemies of Bakal and have alternatively been dominated by and dominated that nation.

Bakal

Original article: Bakal

The ancient enemy of Aebasa, the Bakali worship Phlegethon, god of tyranny and believe it their destiny to rule the world. Over 3,000 years ago, they held an empire that spanned from the Eternal Ocean in the west to Lagorkan Gulf in the east. Their power waned at the end of the Second Age of Man and their borders eventually reduced to their modern limits. Decadent, cruel society more interested in its deadly sport and finding new ways to pushing traitors than do any actual conquering.

Balasa

Original article: Balasa

No Summary

Bandarland

Original article: Bandarland

Remote, isolated nation of barbaric savages.

Barakesh

Original article: Barakesh

No Summary

Bythnadocia

Original article: Bythnadocia

No Summary

Daciara

Original article: Daciara

No summary

Deshret

Original article: Deshret

A remote, alien desert nation, Deshret is inhabited by reddish-skinned humans who worship strange, animal-headed gods in triangular temples. Little is known about this nation, even by its neighbors.

Dieros

Original article: Dieros

An ancient above-ground dwarven nation that has only recently revoked its isolationist policies.

Eeridia

Original article: Eeridia

A vibrant kingdom built on the traditions of old Aebasa, they are one of the major shipping powers of the Betshaban Ocean.

Eisenhallen

Original article: Eisenhallen

Eisenhallen is one of the six Dwarven Kingdoms. It lies beneath the Pælusian Mountains in western Gallorea.

Elarean

Original article: Elarean

The isolated elven homeland, Elarean is well defended against outsiders and few even known it exists.

Euboros

Original article: Euboros

No summary

Feldosha

Original article: Feldosha

Feldosha is the surviving heartland of ancient Ulanthar, thought by some to be the first human empire, older even than Aebasa. According to legend, when the sacred river Ulan rose and reclaimed the land, the empire's cities sank into flood and silt, and its people were left as diminished heirs. Today's Feldoshans farm the same floodplain in the literal shadow of half-sunken dead cities and grass-grown tells, a proud, insular folk who tend those ruins as holy ground and hold their sacred sites inviolate even where the old meaning is long lost.

Gengel

Original article: Gengel

A nation populated primarily by savage minotaurs, the nation formalized around a minotaur king during the the Dark Times and the formerly nomadic and solitary minotaur have begun settling in towns.

Hageria

Original article: Hageria

A remote Gael nation, Hageria is fractuous, despite having a High King (rare in Gael lands) and organized leadership structure. Rumor suggests that mysterious priests calling themselves druids advise the leaders and communities of this nation.

Haleli

Original article: Haleli

A nation dedicated to the worship of Vortumnus, it is a strong and vibrant country populated by a highly honorable people.

Halorda

Original article: Halorda

Formerly part of Haleli, Halorda is populated by much the same stock, though they tend to worship Virtus, god of Courage, and are known to be a bull-headed, if fun-loving lot.

Hyddtir

Original article: Hyddtir

No summary

Kardesca

Original article: Kardesca

No summary.

Kesh

Original article: Kesh

An island nation, Kesh is the only source for eastern silks and spices coming across the Endless Ocean.

Kur'Beshal

Original article: Kur'Beshal

The last remaining realm of the giants.

Kuroshka

Original article: Kuroshka

A former part of the Bakali Empire, Kuroshka has long been an isolated land of semi-nomadic humans whose ancestral lands are slowly being devoured by the Sethuran Wastes.

Kuut

Original article: Kuut

No summary.

Lagorka

Original article: Lagorka

A nation ruled by several powerful and wealthy families. Though they sometimes war upon each other, they generally work together for the common good of the nation (or at least the wealth of its elite).

Lenthos

Original article: Lenthos

No summary.

Luderea

Original article: Luderea

No summary.

Mürskarn

Original article: Mürskarn

A rumored, remote land infested by hobgoblins. Stories claim they keep the bitter courtesies of some strange court. Sailors claim the hobgoblins have built a narrow spike of a tower from which some unknown ruler reigns over the chaos.

Nadera

Original article: Nadera
Emblem of Nadera
Emblem of Nadera

The Kingdom of Nadera is a sleek, shadow-cloaked maritime power whose influence far exceeds its size or resources. Governed by a constitutional monarchy under Rainha Velisara Izuel and the Chamber of Princes, Nadera thrives on information, espionage, and mercantile cunning, with its infamous spy network, the Saphracine Watch, deeply embedded in both foreign courts and the tradelanes of the Betshaban Ocean. Though its agrarian base remains weak, Nadera’s expertly crafted ships and neutral trade codes have made it a trusted courier and broker across the Betshaban Ocean. Quietly enriched by secrets sold and alliances balanced, Nadera walks a razor’s edge between indispensability and distrust, shaping the Fourth Age not with armies, but with whispers, ledgers, and sails.

Narisia

Original article: Narisia

A friendly competitor in shipping with Eeridia, Narisia is a fairly peaceful, quiet nation.

Oridal

Original article: Oridal

No summary.

Pale Marches

Original article: Pale Marches

A lawless land that never recovered from the fall of the Empire of Balguran

Palerean

Original article: Palerean

A nation peopled almost entirely by half-elves who live in harmony with nature. Self-determined defenders of Elarean.

Perivael

Original article: Perivael

No summary.

Pthokos

Original article: Pthokos

No summary.

Rengarra

Original article: Rengarra

No summary.

Tarescan Fields

Original article: Tarescan Fields

Wild, uncivilized lands peopled by vast herds of centaurs.

The Dragonlands

Original article: The Dragonlands

Rumored to be the base of operations of the Dragon Knights, the Dragonlands are jointly run by native humans and a council of dragons. A completely self-sufficient nation, few others even know it exists.

Thet

Original article: Thet

No summary.

Tümegar

Original article: Tümegar

No summary.

Vagorosh

Original article: Vagorosh

Orcish territory almost constantly at war with anyone who can lift a sword, including themselves.

Valdal

Original article: Valdal

One of the six Dwarven Kingdoms, Valdal lies beneath the Janos Mountains in eastern Gallorea.

Valduran

Original article: Valduran

No summary.

Velanos

Original article: Velanos

No summary.

Vyr Kagran

Original article: Vyr Kagran

No summary.

Zamarda

Original article: Zamarda

A nation ruled by witches and sorcerors.

Zean

Original article: Zean

No summary.

Zengara

Original article: Zengara

No summary.  

This article is part of the Player's Guide to Gallorea

Introduction ·  Economics and Trade ·  Legends and History ·  Religion ·  Regions and Realms

Regions and Realms on Gallorea

Geographic Regions · Nations and Realms