Deepberth: Difference between revisions

From FeyworldWiki
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 38: Line 38:
|pantheon = Any
|pantheon = Any
|dominant_faith = [[Taltos|Taltos the Deepdweller]], Dagonian god of water, [[Pothos|Pothos the Glutton]], god of vice, and [[Orchus|Orchus the Bluefeather]], god of luck, tend to remain the most consistent dominant faiths
|dominant_faith = [[Taltos|Taltos the Deepdweller]], Dagonian god of water, [[Pothos|Pothos the Glutton]], god of vice, and [[Orchus|Orchus the Bluefeather]], god of luck, tend to remain the most consistent dominant faiths
|secondary_faiths = Various other faiths can be found in Deepberth, though typically worshipers keep their faith quiet or secret. Worshipers of [[Cebren|Cebren the Piper]], god of music; [[Orestea|Orestea the Chalice]], goddess of rain; and [[Thea|Thea the Muse]], goddess of art, are not uncommon. Unfortunately, open worship of [[Empusa|Empusa "Lady Death"]], goddess of poison; [[Epimetheus|Epimetheus the Drowned Wyrm]], god of floods; [[Tisiphone|Tisiphone the Despoiled, goddess of vengeance; [[Orthus|Orthus the Stormrider]], god of storms; and [[Stheno|Stheno the Stillborn]], god of decay, is not uncommon.  
|secondary_faiths = Various other faiths can be found in Deepberth, though typically worshipers keep their faith quiet or secret. Worshipers of [[Cebren|Cebren the Piper]], god of music; [[Orestea|Orestea the Chalice]], goddess of rain; and [[Thea|Thea the Muse]], goddess of art, are not uncommon. Unfortunately, open worship of [[Empusa|Empusa "Lady Death"]], goddess of poison; [[Epimetheus|Epimetheus the Drowned Wyrm]], god of floods; [[Tisiphone|Tisiphone the Despoiled]], goddess of vengeance; [[Orthus|Orthus the Stormrider]], god of storms; and [[Stheno|Stheno the Stillborn]], god of decay, is not uncommon. Strangely, worship of [[Podarge|Podarge the Destroyer]], god of destruction and drowning and patron of pirates is not dominant in the city, though his cult certainly has a presence. The pirates of Deepberth tend to be too focused on profit and coin to truly embrace the destruction and fear demanded by the Destroyer. Worship of [[Gyges|Gyges the Herald]], god of thunder, is not unknown
|persecuted_faiths = [[Betshaba|Betshaban cults]] are often whispered about and cursed in the same breath. Though most of the city's pirates at least pay some lip service to Betshaba and Taltos alike, whenever Betshabans are uncovered in Deepberth, they are generally considered enemies by most, if for no other reason than they tend to disapprove of the main means of income for most in the city.
|persecuted_faiths = [[Betshaba|Betshaban cults]] are often whispered about and cursed in the same breath. Though most of the city's pirates at least pay some lip service to Betshaba and Taltos alike, whenever Betshabans are uncovered in Deepberth, they are generally considered enemies by most, if for no other reason than they tend to disapprove of the main means of income for most in the city.
|major_temples = There are no known formal temples in Deepberth, though there are various shrines, often temporary, tucked into its nooks and corners for those who know where to look. There are, of course, constant rumors of a vast temple of Taltos under one of the city's karst columns or at the floor of its harbor.
|major_temples = There are no known formal temples in Deepberth, though there are various shrines, often temporary, tucked into its nooks and corners for those who know where to look. There are, of course, constant rumors of a vast temple of Taltos under one of the city's karst columns or at the floor of its harbor.

Revision as of 01:59, 10 January 2026

Deepberth is the beating, blood-soaked heart of piracy in the Pirate Isles: a sprawling harbor-town built vertically up three stony karst towers on the shores of southeastern Island of Tamerynd. This narrow, ramshackle town is are where fortunes change hands faster than blades are drawn. Murder, deceit, betrayal, and sudden wealth are not aberrations here but the city’s natural weather. A sailor can arrive penniless at dusk, command a crew by midnight, and be floating face-down in the harbor by dawn.

Every six years, Deepberth becomes the political center of the pirate world when the Warcaptains gather to debate, amend, and rewrite the Compact... the only law that pirates broadly acknowledge. During these periods, the city becomes even more volatile, as old grudges resurface and new ambitions are forged in blood and rum.

Geography

There is no geographic information for Deepberth

People

The people of Deepberth are composed of the flotsam and jetsam of societies and peoples from around the Betshaban Ocean, washed up by the Great Gyre into one of the most violent, opportunistic and, conversely, one of the most free communities in the world. Though the population waxes and wanes with the arrival or departure of various pirate ships, there is a sedentary core of people who have come to live permanent in the ramshackle buildings stacked atop one another up and down the three karst towers that the town is built upon. The permanent residents all seek to profit one way or another off the pirates who seek haven in the city, either through prostitution, working he docks, fencing and shipping stolen goods or various other nefarious and even semi-legitimate enterprises.

Government & Politics

There is no formal ruler in Deepberth. At times in its history, a mayor has emerged, but he is always self-appointed, always temporary and always deposed once their strength has faltered. Authority in Deepberth flows from fear, wealth, reputation and the number of thugs you can muster at any one time rather than titles.

Law

There is no real law in Deepberth, other than the Compact that pirates are sworn to uphold (and sometimes do!). Each faction in the city has its own rules and regulations that it enforces as it is able, either in its business dealings or, sometimes, even over a whole neighborhood. Public killings are common, but inefficient or rampant violence is frowned upon... anyone who disrupts business too often tends to vanish quietly into the depths of the harbor.

Law Enforcement

"Justice" is more a cycle of revenge and retaliation than anything organized, characterized by crew retaliation, personal vendettas, syndicate reprisals, gang warfare and, rarely, arbitration by the Warcaptains.

Religion & Belief

Superstition dominates in Deepberth and, generally, the overtly religious are unwelcome unless they are aligned with a god of the sea (the Compact begins with the declaration "Let it be known that no king rules the sea, nor any god save those who dwell beneath the waves." Deepberth is one of the few places in the world that Taltos the Deepdweller is worshipped openly. Once every few years, worshipers or converts to Betshaba the Wavequeen amass in secret to large enough numbers to challenge the worshipers of Taltos, which inevitably leads to blood-soaked docks and nights of terror until one faction or the other (usually the Betshabans) retreats into the shadows.

Major Temples

There are no known formal temples in Deepberth, though there are various shrines, often temporary, tucked into its nooks and corners for those who know where to look. There are, of course, constant rumors of a vast temple of Taltos under one of the city's karst columns or at the floor of its harbor.

Culture & Daily Life

Deepberth’s people are hard, pragmatic, and often deeply superstitious. Sea-charms hang beside stolen relics. Names are treasured as one of the few possessions that cannot be stolen, but when sullied may be discarded as easily as knives. Loyalty is respected, but only as long as it is accompanied by profit.

Despite its brutality, Deepberth possesses a strange stability. Everyone understands the rules, even if none are written, and those who survive long enough often come to see the city as the only place in the world where freedom is absolute... right up until the moment it isn’t.



This page has been identified as needing a map for clarity.