Deepberth: Difference between revisions
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|pantheon = Any | |pantheon = Any | ||
|dominant_faith = [[Taltos|Taltos the Deepdweller]], Dagonian god of water, [[Pothos|Pothos the Glutton]], god of vice, and [[Orchus|Orchus the Bluefeather]], god of luck, tend to remain the most consistent dominant faiths | |dominant_faith = [[Taltos|Taltos the Deepdweller]], Dagonian god of water, [[Pothos|Pothos the Glutton]], god of vice, and [[Orchus|Orchus the Bluefeather]], god of luck, tend to remain the most consistent dominant faiths | ||
|secondary_faiths = | |secondary_faiths = | ||
|persecuted_faiths = [[Betshaba|Betshaban cults]] are often whispered about and cursed in the same breath. Though most of the city's pirates at least pay some lip service to Betshaba and Taltos alike, whenever Betshabans are uncovered in Deepberth, they are generally considered enemies by most, if for no other reason than they tend to disapprove of the main means of income for most in the city. | |persecuted_faiths = [[Betshaba|Betshaban cults]] are often whispered about and cursed in the same breath. Though most of the city's pirates at least pay some lip service to Betshaba and Taltos alike, whenever Betshabans are uncovered in Deepberth, they are generally considered enemies by most, if for no other reason than they tend to disapprove of the main means of income for most in the city. | ||
|major_temples = There are no known formal temples in Deepberth, though there are various shrines, often temporary, tucked into its nooks and corners for those who know where to look. There are, of course, constant rumors of a vast temple of Taltos under one of the city's karst columns or at the floor of its harbor. | |major_temples = There are no known formal temples in Deepberth, though there are various shrines, often temporary, tucked into its nooks and corners for those who know where to look. There are, of course, constant rumors of a vast temple of Taltos under one of the city's karst columns or at the floor of its harbor. | ||
Revision as of 01:58, 10 January 2026
Deepberth is the beating, blood-soaked heart of piracy in the Pirate Isles: a sprawling harbor-town built vertically up three stony karst towers on the shores of southeastern Island of Tamerynd. This narrow, ramshackle town is are where fortunes change hands faster than blades are drawn. Murder, deceit, betrayal, and sudden wealth are not aberrations here but the city’s natural weather. A sailor can arrive penniless at dusk, command a crew by midnight, and be floating face-down in the harbor by dawn.
Every six years, Deepberth becomes the political center of the pirate world when the Warcaptains gather to debate, amend, and rewrite the Compact... the only law that pirates broadly acknowledge. During these periods, the city becomes even more volatile, as old grudges resurface and new ambitions are forged in blood and rum.
Geography
People
Government & Politics
Law
There is no real law in Deepberth, other than the Compact that pirates are sworn to uphold (and sometimes do!). Each faction in the city has its own rules and regulations that it enforces as it is able, either in its business dealings or, sometimes, even over a whole neighborhood. Public killings are common, but inefficient or rampant violence is frowned upon... anyone who disrupts business too often tends to vanish quietly into the depths of the harbor.
Law Enforcement
"Justice" is more a cycle of revenge and retaliation than anything organized, characterized by crew retaliation, personal vendettas, syndicate reprisals, gang warfare and, rarely, arbitration by the Warcaptains.
Religion & Belief
Major Temples
There are no known formal temples in Deepberth, though there are various shrines, often temporary, tucked into its nooks and corners for those who know where to look. There are, of course, constant rumors of a vast temple of Taltos under one of the city's karst columns or at the floor of its harbor.
Culture & Daily Life
Deepberth’s people are hard, pragmatic, and often deeply superstitious. Sea-charms hang beside stolen relics. Names are treasured as one of the few possessions that cannot be stolen, but when sullied may be discarded as easily as knives. Loyalty is respected, but only as long as it is accompanied by profit.
Despite its brutality, Deepberth possesses a strange stability. Everyone understands the rules, even if none are written, and those who survive long enough often come to see the city as the only place in the world where freedom is absolute... right up until the moment it isn’t.
| This page has been identified as needing a map for clarity. |