Deepberth: Difference between revisions

From FeyworldWiki
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 15: Line 15:
|climate = Tropical
|climate = Tropical
|geography =  
|geography =  
|people =  
|people = The people of Deepberth are composed of the flotsam and jetsam of societies and peoples from around the [[Betshaban Ocean]], washed up by the Great Gyre into one of the most violent, opportunistic and, conversely, one of the most free communities in the world. Though the population waxes and wanes with the arrival or departure of various pirate ships, there is a sedentary core of people who have come to live permanent in the ramshackle buildings stacked atop one another up and down the three karst towers that the town is built upon. The permanent residents all seek to profit one way or another off the pirates who seek haven in the city, either through prostitution, working he docks, fencing and shipping stolen goods or various other nefarious and even semi-legitimate enterprises.
|personas =  
|personas =  
|population = 9,500
|population = 9,500
Line 24: Line 24:
|arms =  
|arms =  
|government_type = Anarchy
|government_type = Anarchy
|ruler =  
|ruler = None
|importance =  
|importance =  
|law =  
|law =  

Revision as of 01:26, 10 January 2026

Deepberth is the beating, blood-soaked heart of piracy in the Pirate Isles: a sprawling harbor-town built vertically up three stony karst towers on the shores of southeastern Island of Tamerynd. This narrow, ramshackle town is are where fortunes change hands faster than blades are drawn. Murder, deceit, betrayal, and sudden wealth are not aberrations here but the city’s natural weather. A sailor can arrive penniless at dusk, command a crew by midnight, and be floating face-down in the harbor by dawn.

Every six years, Deepberth becomes the political center of the pirate world when the Warcaptains gather to debate, amend, and rewrite the Compact... the only law that pirates broadly acknowledge. During these periods, the city becomes even more volatile, as old grudges resurface and new ambitions are forged in blood and rum.

Geography

There is no geographic information for Deepberth

People

The people of Deepberth are composed of the flotsam and jetsam of societies and peoples from around the Betshaban Ocean, washed up by the Great Gyre into one of the most violent, opportunistic and, conversely, one of the most free communities in the world. Though the population waxes and wanes with the arrival or departure of various pirate ships, there is a sedentary core of people who have come to live permanent in the ramshackle buildings stacked atop one another up and down the three karst towers that the town is built upon. The permanent residents all seek to profit one way or another off the pirates who seek haven in the city, either through prostitution, working he docks, fencing and shipping stolen goods or various other nefarious and even semi-legitimate enterprises.

Government & Politics

There is no formal ruler in Deepberth. At times in its history, a mayor has emerged, but he is always self-appointed, always temporary and always deposed once their strength has faltered. Authority in Deepberth flows from fear, wealth, reputation and the number of thugs you can muster at any one time rather than titles.





This page has been identified as needing a map for clarity.