Deepberth: Difference between revisions
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|legends = | |legends = | ||
|magick_phenomena = | |magick_phenomena = | ||
|military = | |military = | ||
|defensive_structures = | |defensive_structures = | ||
|forces = | |forces = | ||
|threats = | |threats = | ||
|primary_routes = (roads, sea lanes, rivers) | |primary_routes = (roads, sea lanes, rivers) | ||
|travel_dangers = | |travel_dangers = | ||
Revision as of 00:35, 10 January 2026
Overview: A concise paragraph (3–5 sentences) describing what the settlement is known for, why it exists, and why it matters in the wider world of Feyworld. Include its general tone (prosperous, desperate, decaying, dangerous, holy, lawless).
Travel & Access
(roads, sea lanes, rivers)==Current Tensions & Conflicts== List 3–5 active problems occurring now. Examples include succession disputes, religious schism, trade war, encroaching monsters, feuds [criminal, families, guilds, tradesmen, etc.], famine or plague
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