Deepberth: Difference between revisions

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|legends =  
|legends =  
|magick_phenomena =  
|magick_phenomena =  
|military =  An overview of any military presence in the settlement, including its basic command structure, who controls it and when it is activated.
|military =   
|defensive_structures = An overview of all walls, towers, earthworks and other defensive structures in the settlement
|defensive_structures =  
|forces = An overview of how many professional soldiers and militia can be mustered in times of war, including typical armament
|forces =  
|threats = Raiders, monsters, rival states, internal unrest, etc.
|threats =  
|primary_routes = (roads, sea lanes, rivers)
|primary_routes = (roads, sea lanes, rivers)
|travel_dangers =  
|travel_dangers =  

Revision as of 00:35, 10 January 2026

Overview: A concise paragraph (3–5 sentences) describing what the settlement is known for, why it exists, and why it matters in the wider world of Feyworld. Include its general tone (prosperous, desperate, decaying, dangerous, holy, lawless).






Travel & Access

(roads, sea lanes, rivers)==Current Tensions & Conflicts== List 3–5 active problems occurring now. Examples include succession disputes, religious schism, trade war, encroaching monsters, feuds [criminal, families, guilds, tradesmen, etc.], famine or plague

This page has been identified as needing a map for clarity.