Template:Settlement: Difference between revisions
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Overview: A concise paragraph (3–5 sentences) describing what the settlement is known for, why it exists, and why it matters in the wider world of Feyworld. | Overview: A concise paragraph (3–5 sentences) describing what the settlement is known for, why it exists, and why it matters in the wider world of Feyworld. | ||
Include its general tone (prosperous, desperate, decaying, dangerous, holy, lawless). | Include its general tone (prosperous, desperate, decaying, dangerous, holy, lawless). | ||
< | <no-include> | ||
{{TOC left}} | {{TOC left}} | ||
{{Settlement | {{Settlement | ||
| Line 74: | Line 74: | ||
|map= | |map= | ||
}} | }} | ||
</ | </no-include> | ||
</nowiki></pre> | </nowiki></pre> | ||
Revision as of 12:56, 2 January 2026
Use the following to cut and paste into a new settlement entry.
<includeonly>{{Article_Reference
|article= article_name
}}</includeonly>
Overview: A concise paragraph (3–5 sentences) describing what the settlement is known for, why it exists, and why it matters in the wider world of Feyworld.
Include its general tone (prosperous, desperate, decaying, dangerous, holy, lawless).
<no-include>
{{TOC left}}
{{Settlement
|name =
|common_epithets =
|arms =
|continent =
|region = (Region/Nation/Domain)
|terrain = (alpine, coastal, forested, riverine, highlands, desert, etc.)
|climate = (arctic, subarctic, temperate, subtropical, tropical)
|population =
|species = (human %, elf %, dwarf %, etc.)
|primary_languages =
|secondary_languages =
|government_type = (council, noble house, syndics, pirate council, theocracy, military rule, etc.)
|ruler =
|law = (include notes on stability [stable, fragile, collapsing, contested], justice style [codified law, arbitrary rule, trial by combat, mob rule, etc.])
|law_enforcement = (guards, militia, mercenaries, religious enforcers)
|importance = (trade choke point, military bastion, religious center, pirate haven, etc.)
|economy =
|exports =
|imports =
|coinage =
|guilds =
|black_market = (none, minor, significant, dominant)
|pantheon =
|dominant_faith =
|secondary_faiths =
|persecuted_faiths =
|major_temples =
|culture = (General Disposition: [suspicious, hospitable, devout, brutal, proud])
|clothing =
|customs =
|festivals =
|locations =
(List 5–10 locations a party is likely to visit. Each entry should include: Name, Type [tavern, temple, fort, dock, ruin, market], Why It Matters [quest hub, danger, lore, faction HQ])
|factions =
Outline active factions operating within or around the settlement. For each, include Name, Nature [guild, cult, noble house, pirate fleet, mercenary company, etc.], Goals, Relationship to the Settlement
|personas =
List 3–6 key NPCs. For each, include Name & Title, Heritage, Role, OP Power Level [Mythus scale]
|magic_overview = Heka Presence [low, moderate, high, unstable] and how magic use is viewed
|magic_services =
|local_legends =
|magic_phenomena = (known curses, relics, phenomena, etc.)
|military_overview =
|defensive_structures =
|forces =
|threats = (raiders, monsters, rival states, internal unrest)
|primary_routes = (roads, sea lanes, rivers)
|travel dangers =
|encounters =
|conflicts =
List 3–5 active problems occurring now. Examples include succession disputes, religious schism, trade war, encroaching monsters, feuds [criminal, families, guilds, tradesmen, etc.], famine or plague
|history =
|map=
}}
</no-include>