Template:Settlement: Difference between revisions

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<pre><nowiki>
<pre><nowiki>
<includeonly>{{Article_Reference
<includeonly>{{Article_Reference|article= article_name}}</includeonly>
|article= article_name
}}</includeonly>
Overview: A concise paragraph (3–5 sentences) describing what the settlement is known for, why it exists, and why it matters in the wider world of Feyworld.
Overview: A concise paragraph (3–5 sentences) describing what the settlement is known for, why it exists, and why it matters in the wider world of Feyworld.
Include its general tone (prosperous, desperate, decaying, dangerous, holy, lawless).
Include its general tone (prosperous, desperate, decaying, dangerous, holy, lawless).
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|common_epithets =  
|common_epithets =  
|continent =  
|continent =  
|region = (Region/Nation/Domain)
|region = <!-- Region/Nation/Domain) -->
|terrain = (alpine, coastal, forested, riverine, highlands, desert, etc.)
|terrain = <!-- alpine, coastal, forested, riverine, highlands, desert, etc. -->
|climate = (arctic, subarctic, temperate, subtropical, tropical)
|climate = <!-- arctic, subarctic, temperate, subtropical, tropical -->
|geography = A paragraph of how the terrain and climate interact to shape the city.
|geography = <!-- A paragraph of how the terrain and climate interact to shape the city -->
|people = An overview of the population of the settlement and how different groups interact
|people = <!-- An overview of the population of the settlement and how different groups interact
|personas = List 3–6 key NPCs. For each, include Name & Title, Heritage, Role, OP Power Level [Mythus scale]
|personas = <!-- List 3–6 key NPCs. For each, include Name & Title, Heritage, Role, OP Power Level [Mythus scale]
|population =  
|population = <!-- total population -->
|species = (human %, elf %, dwarf %, etc.)
|species = <!-- human %, elf %, dwarf %, etc. -->
|primary_languages =  
|primary_languages =  
|secondary_languages =  
|secondary_languages =  
|government = A detailed overview of the government of the settlement and how it works, including references to key leaders and officials.
|government = <!-- A detailed overview of the government of the settlement and how it works, including references to key leaders and officials -->
|arms =  
|arms =  
|government_type = (council, noble house, syndics, pirate council, theocracy, military rule, etc.)
|government_type = <!-- council, noble house, syndics, pirate council, theocracy, military rule, etc. -->
|ruler =  
|ruler =  
|importance = (trade choke point, military bastion, religious center, pirate haven, etc.)
|importance = <!-- trade choke point, military bastion, religious center, pirate haven, etc. -->
|law = (include notes on stability [stable, fragile, collapsing, contested], justice style [codified law, arbitrary rule, trial by combat, mob rule, etc.])
|law = <!-- include notes on stability [stable, fragile, collapsing, contested], justice style [codified law, arbitrary rule, trial by combat, mob rule, etc.] -->
|law_enforcement = (guards, militia, mercenaries, religious enforcers)
|law_enforcement = <!-- guards, militia, mercenaries, religious enforcers -->
|factions = Outline active factions operating within or around the settlement. For each, include Name, Nature [guild, cult, noble house, pirate fleet, mercenary company, etc.], Goals, Relationship to the Settlement
|factions = <!-- Outline active factions operating within or around the settlement. For each, include Name, Nature [guild, cult, noble house, pirate fleet, mercenary company, etc.], Goals, Relationship to the Settlement -->
|economy = A general overview of the economy and how it works, including if the local economy is on a decline or incline
|economy = <!-- A general overview of the economy and how it works, including if the local economy is on a decline or incline -->
|exports =  
|exports =  
|imports =  
|imports =  
|coinage =  
|coinage =  
|guilds =
|guilds =
|black_market = (none, minor, significant, dominant)
|black_market = <!-- none, minor, significant, dominant -->
|religion = An overview of religious practice and beliefs in the settlement
|religion = <!-- An overview of religious practice and beliefs in the settlement -->
|pantheon =  
|pantheon =  
|dominant_faith =  
|dominant_faith =  
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|persecuted_faiths =  
|persecuted_faiths =  
|major_temples =  
|major_temples =  
|culture = An overview of the local culture, including general disposition: suspicious, hospitable, devout, brutal, proud
|culture = <!-- An overview of the local culture, including general disposition: suspicious, hospitable, devout, brutal, proud -->
|clothing =  
|clothing =  
|customs =  
|customs =  
|festivals =  
|festivals =  
|locations = List 5–10 locations a party is likely to visit. Each entry should include: Name, Type [tavern, temple, fort, dock, ruin, market], Why It Matters [quest hub, danger, lore, faction HQ]
|locations = <!-- List 5–10 locations a party is likely to visit. Each entry should include: Name, Type (tavern, temple, fort, dock, ruin, market), Why It Matters (quest hub, danger, lore, faction HQ) -->
|magick_overview = Heka presence (low, moderate, high, unstable), how magick use is viewed and what influence practitioners have over the city
|magick_overview = <!-- Heka presence (low, moderate, high, unstable), how magick use is viewed and what influence practitioners have over the city -->
|magick_services = A paragraph describing any magickal services available
|magick_services = <!-- A paragraph describing any magickal services available -->
|legends = Local legends and superstitions
|legends = <!-- Local legends and superstitions -->
|magick_phenomena = Known curses, relics, phenomena, etc.
|magick_phenomena = <!-- Known curses, relics, phenomena, etc. -->
|military =  An overview of any military presence in the settlement, including its basic command structure, who controls it and when it is activated.
|military =  <!-- An overview of any military presence in the settlement, including its basic command structure, who controls it and when it is activated -->
|defensive_structures = An overview of all walls, towers, earthworks and other defensive structures in the settlement
|defensive_structures = <!-- An overview of all walls, towers, earthworks and other defensive structures in the settlement -->
|forces = An overview of how many professional soldiers and militia can be mustered in times of war, including typical armament
|forces = <!-- An overview of how many professional soldiers and militia can be mustered in times of war, including typical armament -->
|threats = Raiders, monsters, rival states, internal unrest, etc.
|threats = <!-- Raiders, monsters, rival states, internal unrest, etc.
|primary_routes = (roads, sea lanes, rivers)
|primary_routes = <!-- roads, sea lanes, rivers -->
|travel_dangers =  
|travel_dangers =  
|encounters =  
|encounters =  
|conflicts = List 3–5 active problems occurring now. Examples include succession disputes, religious schism, trade war, encroaching monsters, feuds [criminal, families, guilds, tradesmen, etc.], famine or plague
|conflicts = <!-- List 3–5 active problems occurring now. Examples include succession disputes, religious schism, trade war, encroaching monsters, feuds (criminal, families, guilds, tradesmen, etc.), famine or plague -->
|history =  
|history =  
|map=  
|map=  
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</no-include>
</no-include>
</nowiki></pre>
</nowiki></pre>
</noinclude><includeonly>{{ #if: {{{common_epithets|}}} |''{{{common_epithets}}}''|}}{{#ifexpr: {{#if:{{{geography|}}}|1|0}} or {{#if:{{{continent|}}}|1|0}} or {{#if:{{{region|}}}|1|0}} or {{#if:{{{terrain|}}}|1|0}} or {{#if:{{{climate|}}}|1|0}} |  
</noinclude><includeonly>{{ #if: {{{common_epithets|}}} |''{{{common_epithets}}}''|}}
{{#ifexpr: {{#if:{{{geography|}}}|1|0}} or {{#if:{{{continent|}}}|1|0}} or {{#if:{{{region|}}}|1|0}} or {{#if:{{{terrain|}}}|1|0}} or {{#if:{{{climate|}}}|1|0}} |  
== Geography ==
== Geography ==
<div class="settlement_section">
<div class="settlement_section">
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===Notable Personas===
===Notable Personas===
{{{personas}}}
{{{personas}}}
|}}</div></div>|}}{{#ifexpr: {{#if:{{{government|}}}|1|0}} or {{#if:{{{law|}}}|1|0}} or {{#if:{{{law_enforcement|}}}|1|0}} or {{#if:{{{factions|}}}|1|0}} or {{#if:{{{arms|}}}|1|0}} or {{#if:{{{government_type|}}}|1|0}} or {{#if:{{{ruler|}}}|1|0}} or {{#if:{{{importance|}}}|1|0}} |  
|}}</div></div>|}}
{{#ifexpr: {{#if:{{{government|}}}|1|0}} or {{#if:{{{law|}}}|1|0}} or {{#if:{{{law_enforcement|}}}|1|0}} or {{#if:{{{factions|}}}|1|0}} or {{#if:{{{arms|}}}|1|0}} or {{#if:{{{government_type|}}}|1|0}} or {{#if:{{{ruler|}}}|1|0}} or {{#if:{{{importance|}}}|1|0}} |  
== Government & Politics==
== Government & Politics==
<div class="settlement_section">
<div class="settlement_section">
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<div class="settlement_infobox">
<div class="settlement_infobox">
<div class="tableheader">'''Government Info'''</div>
<div class="tableheader">'''Government Info'''</div>
{{ #if: {{{arms|}}} |<div class="row">'''Arms:''' {{{arms}}}</div>|}}{{ #if: {{{government_type|}}} |<div class="row">'''Type:''' {{{government_type}}}</div>|}}{{ #if: {{{ruler|}}} |<div class="row">'''Ruler(s):''' {{{ruler}}}</div>|}}{{ #if: {{{importance|}}} |<div class="row">'''Strategic Importance:''' {{{importance}}}</div>|}}</div></div></div>|}}{{#ifexpr: {{#if:{{{economy|}}}|1|0}} or {{#if:{{{exports|}}}|1|0}} or {{#if:{{{imports|}}}|1|0}} or {{#if:{{{coinage|}}}|1|0}} or {{#if:{{{guilds|}}}|1|0}} or {{#if:{{{black_market|}}}|1|0}} |
{{ #if: {{{arms|}}} |<div class="row">'''Arms:''' {{{arms}}}</div>|}}{{ #if: {{{government_type|}}} |<div class="row">'''Type:''' {{{government_type}}}</div>|}}{{ #if: {{{ruler|}}} |<div class="row">'''Ruler(s):''' {{{ruler}}}</div>|}}{{ #if: {{{importance|}}} |<div class="row">'''Strategic Importance:''' {{{importance}}}</div>|}}</div></div></div>|}}
{{#ifexpr: {{#if:{{{economy|}}}|1|0}} or {{#if:{{{exports|}}}|1|0}} or {{#if:{{{imports|}}}|1|0}} or {{#if:{{{coinage|}}}|1|0}} or {{#if:{{{guilds|}}}|1|0}} or {{#if:{{{black_market|}}}|1|0}} |
== Economy ==
== Economy ==
<div class="settlement_section">
<div class="settlement_section">
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===Black Market Presence===
===Black Market Presence===
{{{black_market}}}
{{{black_market}}}
|}}</div></div>|}}{{#ifexpr: {{#if:{{{religion|}}}|1|0}} or {{#if:{{{major_temples|}}}|1|0}} or {{#if:{{{pantheon|}}}|1|0}} or {{#if:{{{dominant_faith|}}}|1|0}} or {{#if:{{{secondary_faiths|}}}|1|0}} or {{#if:{{{persecuted_faiths|}}}|1|0}} |  
|}}</div></div>|}}
{{#ifexpr: {{#if:{{{religion|}}}|1|0}} or {{#if:{{{major_temples|}}}|1|0}} or {{#if:{{{pantheon|}}}|1|0}} or {{#if:{{{dominant_faith|}}}|1|0}} or {{#if:{{{secondary_faiths|}}}|1|0}} or {{#if:{{{persecuted_faiths|}}}|1|0}} |  
== Religion & Belief==
== Religion & Belief==
<div class="settlement_section">
<div class="settlement_section">
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<div class="settlement_infobox">
<div class="settlement_infobox">
<div class="tableheader">'''Religious Info'''</div>
<div class="tableheader">'''Religious Info'''</div>
<div class="row">{{ #if: {{{pantheon|}}} |'''Pantheon:''' {{{pantheon}}}|'''Pantheon:''' Unknown/None}}</div>{{ #if: {{{dominant_faith|}}} |<div class="row">'''Dominant Faith:''' {{{dominant_faith}}}</div>|}}{{ #if: {{{secondary_faiths|}}} |<div class="row">'''Secondary Faith(s):''' {{{secondary_faiths}}}</div>|}}{{ #if: {{{persecuted_faiths|}}} |<div class="row">'''Persecuted Faiths:''' {{{persecuted_faiths}}}</div>|}}</div></div></div>|}}{{#ifexpr: {{#if:{{{culture|}}}|1|0}} or {{#if:{{{clothing|}}}|1|0}} or {{#if:{{{customs|}}}|1|0}} or {{#if:{{{festivals|}}}|1|0}} |  
<div class="row">{{ #if: {{{pantheon|}}} |'''Pantheon:''' {{{pantheon}}}|'''Pantheon:''' Unknown/None}}</div>{{ #if: {{{dominant_faith|}}} |<div class="row">'''Dominant Faith:''' {{{dominant_faith}}}</div>|}}{{ #if: {{{secondary_faiths|}}} |<div class="row">'''Secondary Faith(s):''' {{{secondary_faiths}}}</div>|}}{{ #if: {{{persecuted_faiths|}}} |<div class="row">'''Persecuted Faiths:''' {{{persecuted_faiths}}}</div>|}}</div></div></div>|}}
{{#ifexpr: {{#if:{{{culture|}}}|1|0}} or {{#if:{{{clothing|}}}|1|0}} or {{#if:{{{customs|}}}|1|0}} or {{#if:{{{festivals|}}}|1|0}} |  
==Culture & Daily Life==
==Culture & Daily Life==
{{ #if: {{{culture|}}} |{{{culture}}}|There is no cultural information for {{{name}}}.}}{{ #if: {{{clothing|}}} |
{{ #if: {{{culture|}}} |{{{culture}}}|There is no cultural information for {{{name}}}.}}{{ #if: {{{clothing|}}} |
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{{ #if: {{{locations|}}} |
{{ #if: {{{locations|}}} |
==Notable Locations==
==Notable Locations==
{{{locations}}}|}}{{#ifexpr: {{#if:{{{magick_overview|}}}|1|0}} or {{#if:{{{magick_services|}}}|1|0}} or {{#if:{{{legends|}}}|1|0}} or {{#if:{{{magick_phenomena|}}}|1|0}} |  
{{{locations}}}|}}
{{#ifexpr: {{#if:{{{magick_overview|}}}|1|0}} or {{#if:{{{magick_services|}}}|1|0}} or {{#if:{{{legends|}}}|1|0}} or {{#if:{{{magick_phenomena|}}}|1|0}} |  
==Magick & the Supernatural==
==Magick & the Supernatural==
{{ #if: {{{magick_overview|}}} |
{{ #if: {{{magick_overview|}}} |
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===Known Curses, Relics or Phenomena===
===Known Curses, Relics or Phenomena===
{{{magick_phenomena}}}
{{{magick_phenomena}}}
|}}|}}{{#ifexpr: {{#if:{{{military|}}}|1|0}} or {{#if:{{{defensive_structures|}}}|1|0}} or {{#if:{{{forces|}}}|1|0}} or {{#if:{{{threats|}}}|1|0}} |  
|}}|}}
{{#ifexpr: {{#if:{{{military|}}}|1|0}} or {{#if:{{{defensive_structures|}}}|1|0}} or {{#if:{{{forces|}}}|1|0}} or {{#if:{{{threats|}}}|1|0}} |  
==Military & Defense==
==Military & Defense==
{{ #if: {{{military|}}} |
{{ #if: {{{military|}}} |
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===Threats Faced===
===Threats Faced===
{{{threats}}}
{{{threats}}}
| }}|}}{{#ifexpr: {{#if:{{{primary_routes|}}}|1|0}} or {{#if:{{{travel_dangers|}}}|1|0}} or {{#if:{{{encounters|}}}|1|0}} |  
| }}|}}
{{#ifexpr: {{#if:{{{primary_routes|}}}|1|0}} or {{#if:{{{travel_dangers|}}}|1|0}} or {{#if:{{{encounters|}}}|1|0}} |  
==Travel & Access==
==Travel & Access==
{{ #if: {{{primary_routes|}}} |{{{primary_routes}}}|There are no known routes to this city! Amazing!}}
{{ #if: {{{primary_routes|}}} |{{{primary_routes}}}|There are no known routes to this city! Amazing!}}
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{{{conflicts}}}|}}{{ #if: {{{history|}}} |
{{{conflicts}}}|}}{{ #if: {{{history|}}} |
==History==
==History==
{{{history}}}|}}{{ #if: {{{map|}}} | |{{NeedsMap}} }}
{{{history}}}|}}{{ #if: {{{map|}}} | |{{NeedsMap}} }}{{#if: {{{name|}}}|[[Category:{{{name}}}]]|}}
[[Category:Settlements]]
[[Category:Settlements]]
</includeonly><noinclude>
</includeonly><noinclude>
[[Category:Templates]]
[[Category:Templates]]
</noinclude>
</noinclude>

Latest revision as of 02:25, 12 January 2026

Use the following to cut and paste into a new settlement entry.

<includeonly>{{Article_Reference|article= article_name}}</includeonly>
Overview: A concise paragraph (3–5 sentences) describing what the settlement is known for, why it exists, and why it matters in the wider world of Feyworld.
Include its general tone (prosperous, desperate, decaying, dangerous, holy, lawless).
<no-include>
{{TOC left}}
{{Settlement
|name = 
|common_epithets = 
|continent = 
|region = <!-- Region/Nation/Domain) -->
|terrain = <!-- alpine, coastal, forested, riverine, highlands, desert, etc. -->
|climate = <!-- arctic, subarctic, temperate, subtropical, tropical -->
|geography = <!-- A paragraph of how the terrain and climate interact to shape the city -->
|people = <!-- An overview of the population of the settlement and how different groups interact
|personas = <!-- List 3–6 key NPCs. For each, include Name & Title, Heritage, Role, OP Power Level [Mythus scale]
|population = <!-- total population -->
|species = <!-- human %, elf %, dwarf %, etc. -->
|primary_languages = 
|secondary_languages = 
|government = <!-- A detailed overview of the government of the settlement and how it works, including references to key leaders and officials -->
|arms = 
|government_type = <!-- council, noble house, syndics, pirate council, theocracy, military rule, etc. -->
|ruler = 
|importance = <!-- trade choke point, military bastion, religious center, pirate haven, etc. -->
|law = <!-- include notes on stability [stable, fragile, collapsing, contested], justice style [codified law, arbitrary rule, trial by combat, mob rule, etc.] -->
|law_enforcement = <!-- guards, militia, mercenaries, religious enforcers -->
|factions = <!-- Outline active factions operating within or around the settlement. For each, include Name, Nature [guild, cult, noble house, pirate fleet, mercenary company, etc.], Goals, Relationship to the Settlement -->
|economy = <!-- A general overview of the economy and how it works, including if the local economy is on a decline or incline -->
|exports = 
|imports = 
|coinage = 
|guilds =
|black_market = <!-- none, minor, significant, dominant -->
|religion = <!-- An overview of religious practice and beliefs in the settlement -->
|pantheon = 
|dominant_faith = 
|secondary_faiths = 
|persecuted_faiths = 
|major_temples = 
|culture = <!-- An overview of the local culture, including general disposition: suspicious, hospitable, devout, brutal, proud -->
|clothing = 
|customs = 
|festivals = 
|locations = <!-- List 5–10 locations a party is likely to visit. Each entry should include: Name, Type (tavern, temple, fort, dock, ruin, market), Why It Matters (quest hub, danger, lore, faction HQ) -->
|magick_overview = <!-- Heka presence (low, moderate, high, unstable), how magick use is viewed and what influence practitioners have over the city -->
|magick_services = <!-- A paragraph describing any magickal services available -->
|legends = <!-- Local legends and superstitions -->
|magick_phenomena = <!-- Known curses, relics, phenomena, etc. -->
|military =  <!-- An overview of any military presence in the settlement, including its basic command structure, who controls it and when it is activated -->
|defensive_structures = <!-- An overview of all walls, towers, earthworks and other defensive structures in the settlement -->
|forces = <!-- An overview of how many professional soldiers and militia can be mustered in times of war, including typical armament -->
|threats = <!-- Raiders, monsters, rival states, internal unrest, etc.
|primary_routes = <!-- roads, sea lanes, rivers -->
|travel_dangers = 
|encounters = 
|conflicts = <!-- List 3–5 active problems occurring now. Examples include succession disputes, religious schism, trade war, encroaching monsters, feuds (criminal, families, guilds, tradesmen, etc.), famine or plague -->
|history = 
|map= 
}}
</no-include>