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Vor Midal has long been the main center of orcish power in [[Duria]].  The orcs of Vor Midal were instrumental in defeating the slave-armies of [[Lun Dorak]], though they then turned against their allies and marched their assembled horde across the continent of Duria, leaving chaos in their wake.  Though much of the population of Vor Midal departed and eventually settled in Vor Scheral (which was subsequently defeated by the humans of [[Ciritasnia]] and [[Koramia]]), they were not decimated by the [[Crimson Plague]] and did not experience much hardship from the departure of [[the Old Gods]].  At the dawn of [[the Fourth Age of Man]], Vor Midal is again full to bursting with orcish warriors eager to conquer new lands.  It is only a matter of time before a knew Great Khan rises to unify his people and again march across Duria.
Vor Midal has long been the main center of orcish power in [[Duria]].  The orcs of Vor Midal were instrumental in defeating the slave-armies of [[Lun Dorak]], though they then turned against their allies and marched their assembled horde across the continent of Duria, leaving chaos in their wake.  Though much of the population of Vor Midal departed and eventually settled in Vor Scheral (which was subsequently defeated by the humans of [[Ciritasnia]] and [[Koramia]]), they were not decimated by the [[Crimson Plague]] and did not experience much hardship from the departure of [[the Old Gods]].  At the dawn of [[the Fourth Age of Man]], Vor Midal is again full to bursting with orcish warriors eager to conquer new lands.  It is only a matter of time before a knew Great Khan rises to unify his people and again march across Duria.
<noinclude>{{Nation
<noinclude>
{{TOC left}}
{{Nation
|name = Vor Midal
|name = Vor Midal
|fullname = Vor Midal
|fullname = Vor Midal
|emblem =  
|emblem = <!-- Sidebar - top - the image file of the emblem of the nation -->
|geography = <!-- Geography - Main Body - Prose paragraph(s) summarizing the overall physical geography of the nation -->
|continent = Duria
|continent = Duria
|location = Eastern Divian continent, on the northeastern coast of the Sea of Blades
|location = Northeastern Divia, northeast of the [[Sea of Blades]], east of the [[Webwood]], with the [[White Ocean]] to the north and the [[Endless Ocean]] to the east
|government = Tribal (Bhurakhan, Kavrakhan, Phatrakhan)  
|land_area = 114264
|coastline = 1362
|terrain =
* [[Webwood]]
|waterways =
* [[Danareth River]]
* [[Danural River]]
* [[Dragonmere]]
* [[Endless Ocean]]
* [[Gweafon River]]
* [[Sea of Blades]]
* [[Spareth River]]
* [[White Ocean]]
|society= <!-- Society & Culture - Main Body -  Prose paragraph(s) about the people: demographics, language, character, daily life, ethnic/social groups -->
|population = 2,435,000 (60% orcish, 25% human, 8% half-elven, 3% elven, 4% other)
|language = [[Midal'kol]]
|locations= <!-- Society & Culture - Main Body - A brief paragraph describing significant cities, regions or wonders, with links to each -->
|persons =
* Bhurakhan Kahlor, Phatrakhan of the Bloodgore Clan
* Bhurakhan Worghov, Phatrakhan of the Deepreaver Clan
* Gahl'dun, Phatrakhan of the Warspray Clan
|government= <!-- Government - Main Body - Prose paragraph summarizing how the Nation is ruled and judged -->
|government_type = Tribal (Bhurakhan, Kavrakhan, Phatrakhan)  
|ruler = None specific (lands ruled by various Bhurakhans and powerful Phatrakhans)
|ruler = None specific (lands ruled by various Bhurakhans and powerful Phatrakhans)
|arms = None
|arms = None
|coinage = None minted
|capital = None
|capital = None
|alliances = None
|alliances = None
|hostilities = The Magocracy of [[Lun Dorak]], the Elves of the [[Webwood]], [[Illyria]], [[Daciara]]
|hostilities = The Magocracy of [[Lun Dorak]], the Elves of the [[Webwood]], [[Illyria]], [[Daciara]]
|population = 2,435,000 (60% orcish, 25% human, 8% half-elven, 3% elven, 4% other)
|law = <!-- Government - Main Body - Prose paragraph summarizing the important points of law and how it is enforced, including notes on stability [stable, fragile, collapsing, contested], justice style [codified law, arbitrary rule, trial by combat, mob rule, etc.] -->
|language = [[Midal'kol]]
|military= <!-- Government - Main Body - Prose paragraph summarizing how the military is organized, martial traditions and who controls the military forces of a Nation -->
|persons = Bhurakhan Kahlor, Phatrakhan of the Bloodgore Clan (Bbn 6/Ftr 10); Bhurakhan Wargov, Phatrakhan of the Deepreaver Clan (Ftr 16); Gahl'dun, Phatrakhan of the Warspray Clan (Ftr 8/Thf 10).
|religion = The orcs of Vor Midal worship no deities, being of the opinion that they were destroyed when the first orc was created, and that those who give powers to humans now are imposters. However, they do have shamans, called Dhalkazar, who keep as their highest secret the fact that they worship and obey a great dragon, by the name of Darcingetorix. The precise purpose of Darcingetorix and his relative power is unknown by even the wisest of Dhalkazar.
|pantheon = Orcish
|pantheon = Orcish
|patron = Darcingetorix
|patron = [[Darcingetorix]]
|geography =  
|dominant_faiths = <!-- Religion & Belief - Main Body - Prose paragraph(s) of the significant gods/faiths in the Nation and how they interact with the people, government and/or economy  -->
|secondary_faiths = <!-- Religion & Belief - Main Body - Prose paragraph(s) of the secondary gods/faiths in the Nation and how they interact with the people, government and/or economy  -->
|persecuted_faiths = <!-- Religion & Belief - Main Body - Prose paragraph(s) about which gods/faiths are actively prohibited or persecuted in the Nation  -->
|major_temples = <!-- Religion & Belief - Main Body - Prose paragraph(s) about significant temples, monasteries or religious locations -->
|economy = Vor Midal is a harsh and cold land, whose northern regions are constantly whipped by icy northern winds and whose dry southern regions often suddenly erupt in massive dust storms which can be miles across. Agriculture is sparse, but orcs supplement what they cannot raise with whatever they can steal from nearby trading caravans or towns. Most orcish clans are highly mobile affairs, making it easily to pull up roots and move somewhere else if the game and/or land plays out. The orcs prefer to eat meat, and, therefore, have little need for true agriculture, and instead spend their food-production energies on herding livestock.
|exports =  <!-- Economy - Sidebar - A sentence or two on major exports for the Nation -->
|imports = <!-- Economy - Sidebar - A sentence or two on major imports for the Nation -->
|coinage = None minted
|guilds = <!-- Economy - Main Body - Guilds, companies and other economic or religious organizations significant to the economy of the country -->
|black_market = <!-- Economy - Main Body - Prose paragraph summarizing the black market, if any, in the nation -->
|history = Vor Midal is a harsh land, easily as harsh as its inhabitants. No one is truly certain how long orcs have lived in these lands, though their own legends tell of how they traveled here from the west, in search of warfare. What is known is that the orcs of Vor Midal successfully stopped the Imperial conquest as it moved through Illyria and towards their borders. Unable to deal with the slavering, howling beasts who seemed to never die, the Imperial forces instead heavily garrisoned Illyria against orcish attack and hoped that they never got themselves organized enough to make a concerted attack into Imperial lands.
|history = Vor Midal is a harsh land, easily as harsh as its inhabitants. No one is truly certain how long orcs have lived in these lands, though their own legends tell of how they traveled here from the west, in search of warfare. What is known is that the orcs of Vor Midal successfully stopped the Imperial conquest as it moved through Illyria and towards their borders. Unable to deal with the slavering, howling beasts who seemed to never die, the Imperial forces instead heavily garrisoned Illyria against orcish attack and hoped that they never got themselves organized enough to make a concerted attack into Imperial lands.
Vor Midal's history is punctuated by periods of warfare separated by long periods of skirmishing. It would seem that, if the orcs of Vor Midal are not fighting outsiders, they are fighting one another. Only under the rulership of a Khan, who rises up every five centuries or so, does the orcish community organize itself into a fighting force that is unequaled across the world. The last Khan rose up to defeat the hated Magocracy of Lun Dorak, and was almost successful in taking Davalor, the capital of Lun Dorak itself. However, the Mage-King Machael rose from the ranks of the Dorakian casters and, after a long and bloody war, defeated the Khan's armies.
Vor Midal's history is punctuated by periods of warfare separated by long periods of skirmishing. It would seem that, if the orcs of Vor Midal are not fighting outsiders, they are fighting one another. Only under the rulership of a Khan, who rises up every five centuries or so, does the orcish community organize itself into a fighting force that is unequaled across the world. The last Khan rose up to defeat the hated Magocracy of Lun Dorak, and was almost successful in taking Davalor, the capital of Lun Dorak itself. However, the Mage-King Machael rose from the ranks of the Dorakian casters and, after a long and bloody war, defeated the Khan's armies.


In the last few decades, Vor Midal's attention has been on attempting to defeat the hated elves of the Webwood Forest by burning the forest itself to the ground. Thus far, it has been more successful than any attempt to take the forest itself by force, and the elves of the Webwood are, understandably, concerned about the attacks, though they have yet to make any concerted counter-attack.  
In the last few decades, Vor Midal's attention has been on attempting to defeat the hated elves of the Webwood Forest by burning the forest itself to the ground. Thus far, it has been more successful than any attempt to take the forest itself by force, and the elves of the Webwood are, understandably, concerned about the attacks, though they have yet to make any concerted counter-attack.  
|economy = Vor Midal is a harsh and cold land, whose northern regions are constantly whipped by icy northern winds and whose dry southern regions often suddenly erupt in massive dust storms which can be miles across. Agriculture is sparse, but orcs supplement what they cannot raise with whatever they can steal from nearby trading caravans or towns. Most orcish clans are highly mobile affairs, making it easily to pull up roots and move somewhere else if the game and/or land plays out. The orcs prefer to eat meat, and, therefore, have little need for true agriculture, and instead spend their food-production energies on herding livestock.
|current_events= <!-- Current Events - Main Body - Prose paragraph(s) about the present-year situation and adventure seeds, which suits a living campaign. -->
|religion = The orcs of Vor Midal worship no deities, being of the opinion that they were destroyed when the first orc was created, and that those who give powers to humans now are imposters. However, they do have shamans, called Dhalkazar, who keep as their highest secret the fact that they worship and obey a great dragon, by the name of Darcingetorix. The precise purpose of Darcingetorix and his relative power is unknown by even the wisest of Dhalkazar.
|templates = <!-- Main section - This is left over from the GURPS rules and generally isn't used, but I'm keeping it here in case I decide to create some rules for cultural templates for Mythus Revised -->
|
|map= <!-- name of the image file containing a map of the Nation; if this isn't included, this page will be associated with the "Needs Map" Category -->
|update_year= <!-- the year (by the Neptaran Calendar) that the Nation has been updated for; this doesn't display on the screen, but if the year is less than 2109, the page will be placed in the "Needs Update to Current Campaign" Category-->
}}
}}
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{{Thumb}}

Latest revision as of 21:33, 1 September 2026

Vor Midal has long been the main center of orcish power in Duria. The orcs of Vor Midal were instrumental in defeating the slave-armies of Lun Dorak, though they then turned against their allies and marched their assembled horde across the continent of Duria, leaving chaos in their wake. Though much of the population of Vor Midal departed and eventually settled in Vor Scheral (which was subsequently defeated by the humans of Ciritasnia and Koramia), they were not decimated by the Crimson Plague and did not experience much hardship from the departure of the Old Gods. At the dawn of the Fourth Age of Man, Vor Midal is again full to bursting with orcish warriors eager to conquer new lands. It is only a matter of time before a knew Great Khan rises to unify his people and again march across Duria.

Vor Midal
Vor Midal
Geographic Info
Continent: Duria
Location: Northeastern Divia, northeast of the Sea of Blades, east of the Webwood, with the White Ocean to the north and the Endless Ocean to the east
Land Area: 114,264 sq mi
Coastline: 1,362 mi
Society
Population: 2,435,000 (60% orcish, 25% human, 8% half-elven, 3% elven, 4% other)
Languages: Midal'kol
|}}
Government
Government Type: Tribal (Bhurakhan, Kavrakhan, Phatrakhan)
Ruler: None specific (lands ruled by various Bhurakhans and powerful Phatrakhans)
Arms: None
Capital: None
Alliances: None
Hostilities: The Magocracy of Lun Dorak, the Elves of the Webwood, Illyria, Daciara
Economy
Coinage: None minted
Religious Info
Pantheon: Orcish

Geography

Terrain

Waterways

Society & Culture

Important Persons

  • Bhurakhan Kahlor, Phatrakhan of the Bloodgore Clan
  • Bhurakhan Worghov, Phatrakhan of the Deepreaver Clan
  • Gahl'dun, Phatrakhan of the Warspray Clan


Religion & Belief

The orcs of Vor Midal worship no deities, being of the opinion that they were destroyed when the first orc was created, and that those who give powers to humans now are imposters. However, they do have shamans, called Dhalkazar, who keep as their highest secret the fact that they worship and obey a great dragon, by the name of Darcingetorix. The precise purpose of Darcingetorix and his relative power is unknown by even the wisest of Dhalkazar.

Economy

Vor Midal is a harsh and cold land, whose northern regions are constantly whipped by icy northern winds and whose dry southern regions often suddenly erupt in massive dust storms which can be miles across. Agriculture is sparse, but orcs supplement what they cannot raise with whatever they can steal from nearby trading caravans or towns. Most orcish clans are highly mobile affairs, making it easily to pull up roots and move somewhere else if the game and/or land plays out. The orcs prefer to eat meat, and, therefore, have little need for true agriculture, and instead spend their food-production energies on herding livestock.

History

Vor Midal is a harsh land, easily as harsh as its inhabitants. No one is truly certain how long orcs have lived in these lands, though their own legends tell of how they traveled here from the west, in search of warfare. What is known is that the orcs of Vor Midal successfully stopped the Imperial conquest as it moved through Illyria and towards their borders. Unable to deal with the slavering, howling beasts who seemed to never die, the Imperial forces instead heavily garrisoned Illyria against orcish attack and hoped that they never got themselves organized enough to make a concerted attack into Imperial lands. Vor Midal's history is punctuated by periods of warfare separated by long periods of skirmishing. It would seem that, if the orcs of Vor Midal are not fighting outsiders, they are fighting one another. Only under the rulership of a Khan, who rises up every five centuries or so, does the orcish community organize itself into a fighting force that is unequaled across the world. The last Khan rose up to defeat the hated Magocracy of Lun Dorak, and was almost successful in taking Davalor, the capital of Lun Dorak itself. However, the Mage-King Machael rose from the ranks of the Dorakian casters and, after a long and bloody war, defeated the Khan's armies.

In the last few decades, Vor Midal's attention has been on attempting to defeat the hated elves of the Webwood Forest by burning the forest itself to the ground. Thus far, it has been more successful than any attempt to take the forest itself by force, and the elves of the Webwood are, understandably, concerned about the attacks, though they have yet to make any concerted counter-attack.


This page has been identified as needing a map for clarity.


This is a thumbnail description and is scheduled for expansion at a later date.


 
This article is part of the Player's Guide to Duria

Introduction ·  Economics and Trade ·  Legends and History ·  Religion ·  Regions and Realms

Regions and Realms on Duria

Geographic Regions · Nations and Realms