Drallia: Difference between revisions

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|article= Drallia
|article= Drallia
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A somewhat lawless region even in the height of [[the Great Empire]], Drallia is now a chaotic frontier ruled over by a myriad of robber barons.  The bandit chiefs are more than willing to fight with one another, but the land itself is relatively poor in resources and there's often little to fight over.  The few port towns that once dotted the eastern shore have mostly fallen to ruin and become little more than fishing villages.
A somewhat lawless region even in the height of [[the Great Empire]], Drallia is now a chaotic frontier ruled over by a myriad of robber barons.  The bandit chiefs are more than willing to fight with one another, but the land itself is relatively poor in resources and there's often little to fight over.  The few port towns that once dotted the eastern shore have mostly fallen to ruin and become little more than fishing villages.<noinclude>{{TOC left}}
<noinclude>{{Nation
{{Nation
|name = Drallia
|name = Drallia
|fullname = The March of Drallia
|fullname = The March of Drallia
|emblem =  
|emblem = <!-- Sidebar - top - the image file of the emblem of the nation -->
|geography = <!-- Geography - Main Body - Prose paragraph(s) summarizing the overall physical geography of the nation -->
|continent = Aurea
|continent = Aurea
|location =  
|location = Central Aurea, south of the [[Glistening Weald]] on the peninsula between [[Sonat Bay]], [[Tanos Bay]] and where the two bays empty into the [[Tangar Sea]]
|government =  
|land_area = 32010
|ruler =  
|coastline = 840
|arms =  
|terrain =
|coinage =  
* [[Glistening Weald]]
|waterways =
* [[Sonat Bay]]
* [[Tangar Sea]]
* [[Tanos Bay]]
|society= <!-- Society & Culture - Main Body -  Prose paragraph(s) about the people: demographics, language, character, daily life, ethnic/social groups -->
|population = <!-- Society & Culture - Sidebar - Total population, with a basic breakdown of heritage by percentage following -->
|language = [[Tanosian Language|Tanosian]], [[Zetian Language|Zetian]]
|locations= <!-- Society & Culture - Main Body - A brief paragraph describing significant cities, regions or wonders, with links to each -->
|persons = <!-- Society & Culture - Main Body - A list of important persons in the Nation, each with their own one-sentence summary and link to full entry -->
|government= <!-- Government - Main Body - Prose paragraph summarizing how the Nation is ruled and judged -->
|government_type = Anarchy
|ruler = None
|arms = <!-- Government - Sidebar - The blazon of the arms of the Nation or the ruler of the Nation -->
|capital = None
|capital = None
|alliances =   
|alliances =  <!-- Government - Sidebar - A list of linked Nations that the Nation has military, social or economic ties to -->
|hostilities =  
|hostilities = <!-- Government  - Sidebar - A list of linked Nations that the Nation is hostile towards -->
|population =
|law = <!-- Government - Main Body - Prose paragraph summarizing the important points of law and how it is enforced, including notes on stability [stable, fragile, collapsing, contested], justice style [codified law, arbitrary rule, trial by combat, mob rule, etc.] -->
|language = [[Tanosian Language|Tanosian]], [[Zetian Language|Zetian]]
|military= <!-- Government - Main Body - Prose paragraph summarizing how the military is organized, martial traditions and who controls the military forces of a Nation -->
|persons =  
|religion = <!-- Religion & Belief - Main Body - A single prose paragraph summarizing religion in the Nation, including which are dominant, which are oppressed/vilified and how they interact with the Nation -->
|pantheon =  
|pantheon = <!-- Religion & Belief - Sidebar - The predominant pantheon or pantheons observed, with links for each -->
|patron =  
|patron = <!-- Religion & Belief - Sidebar - The patron deity (or dominant deities) of the Nation, if any, with links -->
|geography =  
|dominant_faiths = <!-- Religion & Belief - Main Body - Prose paragraph(s) of the significant gods/faiths in the Nation and how they interact with the people, government and/or economy  -->
|history =  
|secondary_faiths = <!-- Religion & Belief - Main Body - Prose paragraph(s) of the secondary gods/faiths in the Nation and how they interact with the people, government and/or economy  -->
|economy =  
|persecuted_faiths = <!-- Religion & Belief - Main Body - Prose paragraph(s) about which gods/faiths are actively prohibited or persecuted in the Nation  -->
|religion =  
|major_temples = <!-- Religion & Belief - Main Body - Prose paragraph(s) about significant temples, monasteries or religious locations -->
|feats =  
|economy = <!-- Economy - Main Body - Prose paragraph summarizing the economy of the nation, including resources, agriculture and commerce -->
|map=  
|exports = <!-- Economy - Sidebar - A sentence or two on major exports for the Nation -->
}}
|imports = <!-- Economy - Sidebar - A sentence or two on major imports for the Nation -->
{{Thumb}}
|coinage = <!-- Economy - Sidebar - Coins minted by the country, from lowest to highest, showing conversion between them and at least one showing a BUC value in parenthesis -->
{{Aurea_Guide|chapter= Regions}}</noinclude>
|guilds = <!-- Economy - Main Body - Guilds, companies and other economic or religious organizations significant to the economy of the country -->
|black_market = <!-- Economy - Main Body - Prose paragraph summarizing the black market, if any, in the nation -->
|history = <!-- History - Main Body - Prose paragraph(s) about the known history of the Nation, with links to years as appropriate; years should be in the format used by the culture, where possible; for longer histories, break down into Third Age, Dark Times, Fourth Age, etc. -->
|current_events= <!-- Current Events - Main Body - Prose paragraph(s) about the present-year situation and adventure seeds, which suits a living campaign. -->
|templates = <!-- Main section - This is left over from the GURPS rules and generally isn't used, but I'm keeping it here in case I decide to create some rules for cultural templates for Mythus Revised -->
|map= <!-- name of the image file containing a map of the Nation; if this isn't included, this page will be associated with the "Needs Map" Category -->
|update_year= <!-- the year (by the Neptaran Calendar) that the Nation has been updated for; this doesn't display on the screen, but if the year is less than 2109, the page will be placed in the "Needs Update to Current Campaign" Category-->
}}{{Thumb}}{{Aurea_Guide|chapter= Regions}}</noinclude>

Latest revision as of 21:04, 31 August 2026

A somewhat lawless region even in the height of the Great Empire, Drallia is now a chaotic frontier ruled over by a myriad of robber barons. The bandit chiefs are more than willing to fight with one another, but the land itself is relatively poor in resources and there's often little to fight over. The few port towns that once dotted the eastern shore have mostly fallen to ruin and become little more than fishing villages.

Drallia
The March of Drallia
Geographic Info
Continent: Aurea
Location: Central Aurea, south of the Glistening Weald on the peninsula between Sonat Bay, Tanos Bay and where the two bays empty into the Tangar Sea
Land Area: 32,010 sq mi
Coastline: 840 mi
Society
Languages: Tanosian, Zetian
|}}
Government
Government Type: Anarchy
Ruler: None
Capital: None

Geography

Terrain

Waterways







This page has been identified as needing a map for clarity.
This is a thumbnail description and is scheduled for expansion at a later date.
 
This article is part of the Player's Guide to Aurea

Introduction ·  Economics and Trade ·  Legends and History ·  Religion ·  Regions and Realms

Regions and Realms on Aurea

Geographic Regions · Nations and Realms