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<includeonly>{{Article_Reference|article= Cordosia}}</includeonly> | |||
Formerly a client-state of the [[Great Empire]] (and one of the few allowed to retain its own monarchy), Cordosia suffered deeply during the reign of [[Lucasa|Lucius the Heretic]] in the waning years of [[the Third Age of Man]]. As Cordosia climbed out of the turmoil of [[the Dark Times]], the clergy of [[Meliboea]], the Farseer, gained in prominence as monarchy was re-established in the region. Cordosia has become prosperous, with a growing navy and powerful merchant fleet, despite an often cut-throat political culture as various newly-established noble families vie for prominence. Despite promises by the [[Mage Guilds in Feyworld|Mages Guilds]] and priesthood of [[Abaris]], practicing [[Hermetic Magic]] in the region has been prohibited and there are periodic pogroms, usually lead by the priestesses of [[Meliboea]], to find and burn at the stake wizards who use their arts in the Kingdom.<noinclude>{{TOC left}} | |||
{{Nation | {{Nation | ||
|name = Cordosia | |name = Cordosia | ||
|fullname = | |fullname = The Kingdom of Cordosia | ||
|emblem = | |emblem = <!-- Sidebar - top - the image file of the emblem of the nation --> | ||
|geography = <!-- Geography - Main Body - Prose paragraph(s) summarizing the overall physical geography of the nation --> | |||
|continent = Aurea | |continent = Aurea | ||
|location = | |location = Central Aurea, west of the [[Antasian Mountains]], on the eastern shore of [[Tanos Bay]] | ||
| | |land_area = 70390 | ||
| | |coastline = 195 | ||
| | |terrain = <!-- Geography - Main Body - Prose paragraph(s) about the terrain of the nation --> | ||
| | |waterways = | ||
* [[Segil River]] | |||
| | * [[Tanos Bay]] | ||
| | |society= <!-- Society & Culture - Main Body - Prose paragraph(s) about the people: demographics, language, character, daily life, ethnic/social groups --> | ||
|population = <!-- Society & Culture - Sidebar - Total population, with a basic breakdown of heritage by percentage following --> | |||
|language = [[ | |language = [[Cordosan Language|Cordosan]], [[Zetian Language|Zetian]] | ||
|persons = | |locations= <!-- Society & Culture - Main Body - A brief paragraph describing significant cities, regions or wonders, with links to each --> | ||
| | |persons = <!-- Society & Culture - Main Body - A list of important persons in the Nation, each with their own one-sentence summary and link to full entry --> | ||
| | |government= <!-- Government - Main Body - Prose paragraph summarizing how the Nation is ruled and judged --> | ||
| | |government_type = <!-- Government - Sidebar - Government - The government type, perhaps with a parenthetical list of common ruling titles, from highest to lowest --> | ||
| | |ruler = <!-- Government - Sidebar - The name of the ruler of the Nation or the body that governs it, if any --> | ||
|arms = <!-- Government - Sidebar - The blazon of the arms of the Nation or the ruler of the Nation --> | |||
|capital = [[Terragas]] | |||
|alliances = <!-- Government - Sidebar - A list of linked Nations that the Nation has military, social or economic ties to --> | |||
|hostilities = <!-- Government - Sidebar - A list of linked Nations that the Nation is hostile towards --> | |||
|law = <!-- Government - Main Body - Prose paragraph summarizing the important points of law and how it is enforced, including notes on stability [stable, fragile, collapsing, contested], justice style [codified law, arbitrary rule, trial by combat, mob rule, etc.] --> | |||
|military= <!-- Government - Main Body - Prose paragraph summarizing how the military is organized, martial traditions and who controls the military forces of a Nation --> | |||
|religion = <!-- Religion & Belief - Main Body - A single prose paragraph summarizing religion in the Nation, including which are dominant, which are oppressed/vilified and how they interact with the Nation --> | |||
|pantheon = <!-- Religion & Belief - Sidebar - The predominant pantheon or pantheons observed, with links for each --> | |||
|patron = <!-- Religion & Belief - Sidebar - The patron deity (or dominant deities) of the Nation, if any, with links --> | |||
|dominant_faiths = <!-- Religion & Belief - Main Body - Prose paragraph(s) of the significant gods/faiths in the Nation and how they interact with the people, government and/or economy --> | |||
|secondary_faiths = <!-- Religion & Belief - Main Body - Prose paragraph(s) of the secondary gods/faiths in the Nation and how they interact with the people, government and/or economy --> | |||
|persecuted_faiths = <!-- Religion & Belief - Main Body - Prose paragraph(s) about which gods/faiths are actively prohibited or persecuted in the Nation --> | |||
|major_temples = <!-- Religion & Belief - Main Body - Prose paragraph(s) about significant temples, monasteries or religious locations --> | |||
|economy = | |economy = | ||
| | * [[Via Magna Galea]] | ||
| | |exports = <!-- Economy - Sidebar - A sentence or two on major exports for the Nation --> | ||
|map= | |imports = <!-- Economy - Sidebar - A sentence or two on major imports for the Nation --> | ||
}} | |coinage = <!-- Economy - Sidebar - Coins minted by the country, from lowest to highest, showing conversion between them and at least one showing a BUC value in parenthesis --> | ||
{{Thumb}} | |guilds = <!-- Economy - Main Body - Guilds, companies and other economic or religious organizations significant to the economy of the country --> | ||
|black_market = <!-- Economy - Main Body - Prose paragraph summarizing the black market, if any, in the nation --> | |||
|history = <!-- History - Main Body - Prose paragraph(s) about the known history of the Nation, with links to years as appropriate; years should be in the format used by the culture, where possible; for longer histories, break down into Third Age, Dark Times, Fourth Age, etc. --> | |||
|current_events= <!-- Current Events - Main Body - Prose paragraph(s) about the present-year situation and adventure seeds, which suits a living campaign. --> | |||
|templates = <!-- Main section - This is left over from the GURPS rules and generally isn't used, but I'm keeping it here in case I decide to create some rules for cultural templates for Mythus Revised --> | |||
|map= <!-- name of the image file containing a map of the Nation; if this isn't included, this page will be associated with the "Needs Map" Category --> | |||
|update_year= <!-- the year (by the Neptaran Calendar) that the Nation has been updated for; this doesn't display on the screen, but if the year is less than 2109, the page will be placed in the "Needs Update to Current Campaign" Category--> | |||
}}{{Thumb}}{{Aurea_Guide|chapter= Regions}}</noinclude> | |||
Latest revision as of 11:04, 1 September 2026
Formerly a client-state of the Great Empire (and one of the few allowed to retain its own monarchy), Cordosia suffered deeply during the reign of Lucius the Heretic in the waning years of the Third Age of Man. As Cordosia climbed out of the turmoil of the Dark Times, the clergy of Meliboea, the Farseer, gained in prominence as monarchy was re-established in the region. Cordosia has become prosperous, with a growing navy and powerful merchant fleet, despite an often cut-throat political culture as various newly-established noble families vie for prominence. Despite promises by the Mages Guilds and priesthood of Abaris, practicing Hermetic Magic in the region has been prohibited and there are periodic pogroms, usually lead by the priestesses of Meliboea, to find and burn at the stake wizards who use their arts in the Kingdom.
Geography
Waterways
Economy
| This page has been identified as needing a map for clarity. |
| This is a thumbnail description and is scheduled for expansion at a later date. |
| This article is part of the Player's Guide to Aurea | |
|
Introduction · Economics and Trade · Legends and History · Religion · Regions and Realms | |
| Regions and Realms on Aurea | |