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<includeonly>{{Article_Reference
|article= Murgosia
}}</includeonly>
Though the Murgosh have long enjoyed a reputation as merchants and excellent smiths, the nation is home to the powerful [[Order of St. Drogomir]], the Dun Knights.  Dedicated to [[Galea]], the Triumphant, the Dun Knights directly control over half the territory in Murgosia.  Though the Knights are respected for their ability to combat the periodic orcish raid, when the orcs are quiet they tend to invade nearby nations looking to spread their influence and control over the region.  Currently, Murgosian troops lead by the Dun Knights are invading both [[Anclea]] and [[Rigania]] and most believe they will eventually conquer both regions.<noinclude>{{TOC left}}
{{Nation
{{Nation
|name = Murgosia
|name = Murgosia
|fullname = The Grandy Duchy of Murgosia
|emblem = <!-- Sidebar - top - the image file of the emblem of the nation -->
|geography = <!-- Geography - Main Body - Prose paragraph(s) summarizing the overall physical geography of the nation -->
|continent = Aurea
|continent = Aurea
|history = A client state of the Empire known to be wily merchants and excellent smiths.
|location = Central Aurea, northeast of the [[Greywood]], southeast of [[Glebia Lake]], southwest of Wysoki Lake and northwest of the [[Black Swamp]]
|
|land_area=96875
}}
|coastline=291
{{Thumb}}
|terrain =
* [[Black Swamp]]
* [[Greywood]]
|waterways =
* [[Bajec River]]
* [[Cannas River]]
* [[Glebia Lake]]
* [[Ser River]]
* [[Sonat Bay]]
* [[Tharde River]]
* [[Warula River]]
* [[Wys River]]
* [[Wysoki Lake]]
* [[Zagad River]]
|society= <!-- Society & Culture - Main Body -  Prose paragraph(s) about the people: demographics, language, character, daily life, ethnic/social groups -->
|population = <!-- Society & Culture - Sidebar - Total population, with a basic breakdown of heritage by percentage following -->
|language = [[Murgosh Language|Murgosh]], though some few who still retain dreams of the Great Empire speak [[Zetian Language|Zetian]]
|locations= <!-- Society & Culture - Main Body - A brief paragraph describing significant cities, regions or wonders, with links to each -->
|persons = <!-- Society & Culture - Main Body - A list of important persons in the Nation, each with their own one-sentence summary and link to full entry -->
|government= <!-- Government - Main Body - Prose paragraph summarizing how the Nation is ruled and judged -->
|government_type = <!-- Government - Sidebar - Government - The government type, perhaps with a parenthetical list of common ruling titles, from highest to lowest -->
|ruler = <!-- Government - Sidebar - The name of the ruler of the Nation or the body that governs it, if any -->
|arms = <!-- Government - Sidebar - The blazon of the arms of the Nation or the ruler of the Nation -->
|capital = [[Chelz]]
|alliances =  <!-- Government - Sidebar - A list of linked Nations that the Nation has military, social or economic ties to -->
|hostilities = <!-- Government  - Sidebar - A list of linked Nations that the Nation is hostile towards -->
|law = <!-- Government - Main Body - Prose paragraph summarizing the important points of law and how it is enforced, including notes on stability [stable, fragile, collapsing, contested], justice style [codified law, arbitrary rule, trial by combat, mob rule, etc.] -->
|military= <!-- Government - Main Body - Prose paragraph summarizing how the military is organized, martial traditions and who controls the military forces of a Nation -->
|religion = <!-- Religion & Belief - Main Body - A single prose paragraph summarizing religion in the Nation, including which are dominant, which are oppressed/vilified and how they interact with the Nation -->
|pantheon = <!-- Religion & Belief - Sidebar - The predominant pantheon or pantheons observed, with links for each -->
|patron = <!-- Religion & Belief - Sidebar - The patron deity (or dominant deities) of the Nation, if any, with links -->
|dominant_faiths = <!-- Religion & Belief - Main Body - Prose paragraph(s) of the significant gods/faiths in the Nation and how they interact with the people, government and/or economy  -->
|secondary_faiths = <!-- Religion & Belief - Main Body - Prose paragraph(s) of the secondary gods/faiths in the Nation and how they interact with the people, government and/or economy  -->
|persecuted_faiths = <!-- Religion & Belief - Main Body - Prose paragraph(s) about which gods/faiths are actively prohibited or persecuted in the Nation  -->
|major_temples = <!-- Religion & Belief - Main Body - Prose paragraph(s) about significant temples, monasteries or religious locations -->
|economy =
* [[Via Accia]]
* [[Via Varria]]
|exports =  <!-- Economy - Sidebar - A sentence or two on major exports for the Nation -->
|imports = <!-- Economy - Sidebar - A sentence or two on major imports for the Nation -->
|coinage = <!-- Economy - Sidebar - Coins minted by the country, from lowest to highest, showing conversion between them and at least one showing a BUC value in parenthesis -->
|guilds = <!-- Economy - Main Body - Guilds, companies and other economic or religious organizations significant to the economy of the country -->
|black_market = <!-- Economy - Main Body - Prose paragraph summarizing the black market, if any, in the nation -->
|history = <!-- History - Main Body - Prose paragraph(s) about the known history of the Nation, with links to years as appropriate; years should be in the format used by the culture, where possible; for longer histories, break down into Third Age, Dark Times, Fourth Age, etc. -->
|current_events= <!-- Current Events - Main Body - Prose paragraph(s) about the present-year situation and adventure seeds, which suits a living campaign. -->
|templates = <!-- Main section - This is left over from the GURPS rules and generally isn't used, but I'm keeping it here in case I decide to create some rules for cultural templates for Mythus Revised -->
|map= <!-- name of the image file containing a map of the Nation; if this isn't included, this page will be associated with the "Needs Map" Category -->
|update_year= <!-- the year (by the Neptaran Calendar) that the Nation has been updated for; this doesn't display on the screen, but if the year is less than 2109, the page will be placed in the "Needs Update to Current Campaign" Category-->
}}{{Thumb}}{{Aurea_Guide|chapter= Regions}}</noinclude>

Latest revision as of 12:20, 31 August 2026

Though the Murgosh have long enjoyed a reputation as merchants and excellent smiths, the nation is home to the powerful Order of St. Drogomir, the Dun Knights. Dedicated to Galea, the Triumphant, the Dun Knights directly control over half the territory in Murgosia. Though the Knights are respected for their ability to combat the periodic orcish raid, when the orcs are quiet they tend to invade nearby nations looking to spread their influence and control over the region. Currently, Murgosian troops lead by the Dun Knights are invading both Anclea and Rigania and most believe they will eventually conquer both regions.

Murgosia
The Grandy Duchy of Murgosia
Geographic Info
Continent: Aurea
Location: Central Aurea, northeast of the Greywood, southeast of Glebia Lake, southwest of Wysoki Lake and northwest of the Black Swamp
Land Area: 96,875 sq mi
Coastline: 291 mi
Society
Languages: Murgosh, though some few who still retain dreams of the Great Empire speak Zetian
|}}
Government
Capital: Chelz

Geography

Terrain

Waterways




Economy



This page has been identified as needing a map for clarity.
This is a thumbnail description and is scheduled for expansion at a later date.
 
This article is part of the Player's Guide to Aurea

Introduction ·  Economics and Trade ·  Legends and History ·  Religion ·  Regions and Realms

Regions and Realms on Aurea

Geographic Regions · Nations and Realms