Geographic Regions on Gallorea: Difference between revisions

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===Deserts===
===Deserts===
{{:Deserts on Gallorea}}
{{:Deserts on Gallorea}}
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===Highlands===
===Highlands===
{{:Highlands on Gallorea}}
{{:Highlands on Gallorea}}
===Rivers===
{{:Rivers on Gallorea}}
===Swamps===
===Swamps===
{{:Swamps on Gallorea}}
{{:Swamps on Gallorea}}

Latest revision as of 18:27, 12 August 2026

Deserts

Original article: Deserts on Gallorea

The Sands of Dawn

Original article: Sands of Dawn

No information.

The Sands of Night

Original article: Sands of Night

No information.

The Sethruan Wastes

Original article: Sethuran Wastes

The Sethuran Wastes are a vast and cursed desert in western Gallorea, walled by the Peaks of Dreg'nor to the west and the Peaks of the Sky to the southeast, and falling away toward the Black Gulf in the southwest. It is not a desert of the natural world but a blight upon it: a waste that was made, not born, and that has never stopped growing. Every year its edge stands a little wider than the last map set it, and every year a little more of the living country to its north and west is drunk down into sand. In the north, Kuroshka holds a scatter of contested oases along its margin. The interior and the south belong to the dead of Sethuran, and to worse things than the dead.

Forests

Original article: Forests on Gallorea

Alseon Forest

Original article: Alseon Forest

The Alseon Forest, whose name means "the grove of the gods" in the old Aebasan tongue, is a vast and sacred wood in western Gallorea, lying between ancient Aebasa, the cradle of human civilization, and the vibrant kingdom of Eeridia. It stands with its western eaves in the salt mist of the Aebasan Sea and its eastern marches climbing toward the Paelusian Mountains, and it is held, by every people that keeps the old faith, to be the holiest ground in all the world. For the Aebasans do not believe the gods once passed through the Alseon. They believe the gods are there still.

Forest of Dumvir

Forest of Dumvir

The Forgotten Forest

Original article: Forgotten Forest

The Forgotten Forest, called Faramush Forest in the old Rhazi tongue, is a vast and trackless woodland on the western frontier of Gallorea, lying south of the Tarescan Fields, east of the Greenmist Mountains and north of the Peaks of Dreg'nor. Once the well-roaded heart of the Empire of Bakal, it is now an overgrown hinterland, haunted more by centaurs and monsters than settled by men, where the ruins of a vanished civilization lie swallowed beneath root and canopy.

The Janoswald

Janoswald

Rhazgroth Forest

Rhazgroth Forest

Sapphire Wood

Sapphire Wood

Silverleaf Forest

Original article: Silverleaf Forest

The Silverleaf Forest, which the elves name Nimthalas, "the silver-leaf," is an ancient elven wood on the western shore of the Galek Sea, in the heart of Gallorea. It is one of the last woods on the continent where elves still keep their homes, and one of the loveliest: a place of pale leaves and silver light, ringed on every side by the lands of men, Euboros and the Hills of Mathon to the north, Balasa to the east, and Feldosha to the southwest. Those men know it mostly from a distance, and mostly by its shining. Few have ever gone in, and fewer still have been welcomed.

Verdemar Forest

Verdemar Forest

Grasslands

Original article: Grasslands on Gallorea

Tarescan Fields

Original article: Tarescan Fields

Wild, uncivilized lands peopled by vast herds of centaurs.

Highlands

Original article: Highlands on Gallorea

Black Mountains

Original article: Black Mountains

No information.

Greenmist Mountains

Original article: Greenmist Mountains

No information.

High Hills

High Hills

Hills of Mathon

Hills of Mathon

Hshron Mountains

Original article: Hshron Mountains

No information.

Janos Mountains

Original article: Janos Mountains

No information.

Paelusian Mountains

Original article: Paelusian Mountains

No information.

Peaks of Dreg'nor

Original article: Peaks of Dreg'nor

No information.

Peaks of the Wyrm

Original article: Peaks of the Wyrm

No information.

Serpent Hills

Serpent Hills

Spires of Neharût

Original article: Spires of Neharût

The Spires of Neharût, a name that means "the drowning night" in the tongue of Deshret, are a range of black and forbidding mountains in the deep southeast of Gallorea, rising beyond the monster-haunted Sands of Night. Together with the Hshron Mountains they wall off the hidden elven homeland of Elarean, though the desert folk who named them have no knowledge of the elves at all, and hold instead that the Spires mark the wall of the world and the threshold of the land of the dead.

Rivers

Original article: Rivers on Gallorea

Black River

Original article: Black River

The Black River, known to the Zengarans as the Khalgann, "the black water," is the great river of Zengara in eastern Gallorea. It rises among the Black Mountains far to the south, runs north past Velanos and down the length of Zengara, passes the capital of Baal-Istra, and empties at last through the reed-fens of Ugbarra Marsh into the Ygarlsed Sea. It takes its name from its water, which runs dark with the silt it drags down out of the mountains and stains the coastal shallows brown for leagues beyond its mouth.

Swamps

Original article: Swamps on Gallorea

Sazbazhi Marsh

Sazbazhi Marsh

Ugbarra Marsh

Original article: Ugbarra Marsh

Ugbarra Marsh, which means "the giant-marsh" in the Zengaran tongue, is a vast tract of reed-fen and black silt on the northern coast of Gallorea, where the Black River unravels into a thousand channels and drowns at last in the Ygarlsed Sea. It spreads across the low country just north of Baal-Istra, the Zengaran capital, and by the reckoning of that city it is older than the river, older than the throne, and older than men. For the Zengarans hold that the giants named it, in the age when they still waded it dry-shod.

Vagorosh Swamp

Original article: Vagorosh Swamp

No information.

Veloktoi Swamp

Original article: Veloktoi Swamp

No information.

Waterways

Original article: Waterways on Gallorea

The Aebasan Sea

Original article: Aebasan Sea

The Aebasan Sea lies between Aurea, western Gallorea and the island of Dresta, including the Tangar Sea. The primary current is a strong warm current that flows from the Eternal Ocean in the southwest that meets a weaker, colder current flowing from the northwest, before merging with the Great Gyre in the Betshaban Ocean south of Ganesia. Winds in the southern region tend to blow in an easterly direct, winds in the north westerly. Therefore, oceanic travel northward typically takes a westerly route near Dresta or following the northerly currents in calm winds. Travel south is substantially more difficult without a strong wind to fight the northeasterly currents. There are some heavy storms and the rare hurricane that hits Medalia and Camaria in early autumn.

The warm waters in the southern reaches of the sea are known to be populated by Tritons and a variety of sea giants, making travel in the deep dangerous, though most of the threats are at least semi-intelligent, if territorial, and can generally be negotiated with when conditions are favorable.

Ayen al-Tinnin

Original article: Ayen al-Tinnin

Ayen al-Tinnin, the Dragon's Eye, is a great pristine lake set high among the Peaks of the Wyrm in the extreme southeast of Gallorea, in one of the last places on Baltheron where dragons still rule the open sky. It is among the largest bodies of fresh water in the world, yet so remote and so deadly is the country that holds it that few mortals have ever laid eyes upon it, and fewer still are believed. To the dragons who wheel above its shores it has another and older name: Vaeloth Zar, "the high water."

The Betshaban Ocean

Original article: Betshaban Ocean

The Betshaban Ocean lies between the continents of Aurea, Duria and Gallorea and includes the Pirates' Sea and the Maroshan Sea near Duria and the Yglarsed Sea on the Gallorean coast. The ocean is dominated by the clockwise Great Gyre, leading to navigational difficulties when attempting to sail against the Gyre. The northern reaches of the Betshaban Ocean are known for its legendary storms, particularly in autumn and winter. Hurricanes are a constant threat during the storm season, particularly along the Aurean coast and the northern Pirate Isles.

Though all oceans are claimed by Betshaba, the Betshaban Ocean is, obviously, considered particularly blessed (and cursed) by the Wave Queen. Though the Pirate Sea is considered by many to be appropriated by her greatest enemy, Taltos, the Deep Dweller. Most aquatic creatures, monstrous and sentinent, can be found in the Betshaban, though the most legendary creature known to travel Betshaba's ocean is the Leviathan, an impossibly huge whale said to be her personal eyes and ears in the mortal realm.

The Endless Ocean

Original article: Endless Ocean

The Endless Ocean lies to the east of the known world and is considered the eastern edge of the world by most. Known currents move predominantly northward, with a major warm current entering the Betshaban Ocean north of Haleli on the northeastern shores of Gallorea, forming the Betshaban Stream. The Betshaban stream cools substantially before re-entering the Endless Ocean just south of Danas, on the southern shore of Duria. The main current turns eastward once it reaches the easterly currents of the White Ocean.

The Endless Ocean is a place of legend and a source of fear for sailors who ply her waters, almost always hugging close to the shores. Fantastic creatures, all of which seeming to consider air-breathers a delicacy, ply her deep waters. The island of Kesh hangs off the eastern shores of Gallorea, the only known island in the Endless Ocean. Rumors are heard from Kesh traders of another continent to the east across the trackless waves, but most scholars consider these rumors little more than foundless myths.

The Eternal Ocean

Original article: Eternal Ocean

The Eternal Ocean lies to the west of the known world. It has two known currents. The colder, northern current flows south, bringing cold waters from the White Ocean south along the western Auric coastline, feeding cold water into the Aebasan Sea through the Tangar Sea. The warmer, southern current moves warm water north along the western shore of Gallorea, an stream feeding warm water into the Aebasan Sea before the main current cuts west into the trackless sea.

There are no known land masses in the Eternal Ocean, nor even rumors of such. It is rumored that the Eternal Ocean literally goes on forever, though scholars knowledgeable about geography point out the world being round makes that theory little more than ignorant myth. Like the Endless Ocean in the east, the Eternal Ocean is home to numerous monstrous creatures of legendary size, some of which wander close enough to the continents to terrorize shipping.

Galek Sea

Galek Sea

Gray Sea

Gray Sea

The Great Southern Ocean

Original article: Great Southern Ocean

The Great Southern Ocean lies south of the continent of Gallorea and is dominated by a strong western current. This current whips into the Gray Sea, though it bypasses the Galek Sea. Winds tend to be extremely calm in the Great Southern Ocean, making travel by sail extremely difficult. Despite the lack of travel, there are rumors of a vast continent to the south covered in intractable forests and peopled by black-skinned humans who worship a ferocious serpent-god.

Lagorkan Bay

Lagorkan Bay

Ygarlsed Sea

Ygarlsed Sea  

This article is part of the Player's Guide to Gallorea

Introduction ·  Economics and Trade ·  Legends and History ·  Religion ·  Regions and Realms

Regions and Realms on Gallorea

Geographic Regions · Nations and Realms