Lucifer as a Player
September 4, 2002
First off, my gaming career has been littered with a marked lack
of playing...I GM all the time, but rarely do I get a chance to
play. Recently, I've been playing in CC's Star Wars game, so that's
cool...but to understand where I'm coming from, you gotta understand
I've got plenty of experience GMing...not so much playing.
For example, I'm running a D&D3E game right now. Have I ever
played in one? Nope. Now running my 3rd D&D3 game, but never played
it as a PC. Mythus (no, you've likely never heard of it) is one of
my favorite RPs of all time. Have I ever played in a game? Nope. Ran
three or four long-term campaigns, but never as an HP (PCs in that
game). Crap, I'm bitchin', not talking about how I work as a player.
So, how do I work? I'm into deep immersion role playing. If my
character is going to do something dumb, he does something dumb. I
don't tend to get competitive with other players (you got a +5
sword? Great...less bad guys for me) or try to take over, despite
the fact that I GM more than I play (did I mention that?). If the GM
makes a ruling, I'll only offer up advice/whatever if asked. Rules
lawyers bug me as a GM and I'll be damned if I'll do it as a player.
Now, the deep emersion rping I'm into has gotten me into trouble in
the past...I won't intentionally create a character that is contrary
to what the GM wants in a game, but if it happens out of ignorance
(or misinformation), I won't change the character's personality just
to fit the game...I'd rather quit the character (which I hate). To
me, story, action, etc. is secondary to portraying the
character...that's where the fun is for me.
What turns me off? Railroading is the biggest thing. I'm not
following your carefully manipulated plot? To damned bad...if I
wanted to sit around and listen to someone else tell me a story I'd
watch the tube or read a book. I'm into RPing for the interactivity
of it as well and it's a GM's job to ensure and provide that kind of
atmosphere (more on that whenever I get around to doing the GMing
question). Now that ain't to say a GM shouldn't plan...they
certainly should, but they should be fine with it when things take a
left turn at Albe-turkey and go places he'd never dreamed of. I also
prefer GMs who will ham it up with the NPCs...if you go for the
monotone sort of RPing, chance are I'll fall asleep, and fast.
So I guess that's it for now...oh, I'm not much into comedic
games...comedy is well and good every once in a while, but if you're
running a silly game, chances are I'll find the door fast, if I've
been tricked into showing up at all. Toon, etc are pretty boring to
me...likely goes back to that full emersion thing...