Chapter 6: Magic
Sorcery

0-Level (Tricks)

Name School Description Location
Detect Magic Universal Detects spells and magic items within 60 ft. PHB193
Detect Poison Divination Detects poison in one creature or small object PHB193
Disrupt Undead Necromancy Deal's 1d5 damage to one undead PHB197
Electric Jolt Evocation Ranged touch attack deals 1d3 electricity damage MoF91
Mage Hand Transmutation 5-pound telekinesis PHB223
Ray of Frost Conjuration (Creation) Ray deals 1d3 cold damage PHB243
Read Magic Universal Read scrolls and spellbooks PHB243
Repair Minor Damage Transmutation "Cures" 1 damage to a construct TaB96
Resistance Abjuration Subject gains +1 on saving throws PHB245-6
Spark Evocation Creates a tiny spark RR116

1st-Level

Name School Description Location
Buoyancy Net Conjuration (Creation) Target is forced to the water's surface. RR55
Burning Hands Transmutation 1d4 fire damage/level (max 5d4) PHB181-2
Charm Person Enchantment (Charm) Makes one person your friend. PHB183
Chill Touch Necromancy 1 touch/level deals 1d6 damage and possibly 1 Str damage PHB184
Detect Undead Divination Reveals undead within 60 ft. PHB194
Endure Elements Abjuration Ignores 5 damage/round from one energy type PHB199
Feather Fall Transmutation Objects or creatures fall slowly PHB203
Flame Bolt Evocation Shoots flaming missiles RR73
Ice Dagger Evocation Grenadelike weapon deals target 1d4 cold damage per caster level, plus area damage MoF101
Identify Divination Determines single feature of magic item PHB216
Know Protections Divination Determine target's defenses MoF104
Lesser Cold Orb Evocation Ranged touch, 1d8 cold damage; +1 orb/two levels above 1st (max +5) TaB92
Lesser Electric Orb Evocation Ranged touch, 1d8 electricity damage; +1 orb/two levels above 1st (max +5) TaB92-3
Lesser Fire Orb Evocation Ranged touch, 1d8 fire damage; +1 orb/two levels above 1st (max +5) TaB93
Negative Energy Ray Necromancy Ranged touch, 1d8 negative energy damage; +1d6/two levels above 1st (max 5d6) TaB93-4
Net of Shadows Illusion (Shadow) Ordinary shadows that provide concealment to all in the area MoF110
Nybor's Gentle Reminder Enchantment (Compulsion) Target is dazed 1 round, -1 on attacks, saves and checks the next, and +2 to Str MoF110-1
Obscure Shadow Illusion (Glamer) Makes an ordinary shadow disappear RR95
Protection from Chaos Abjuration +2 AC and saves, counter mind control, hedge out elementals and outsiders PHB240
Protection from Evil Abjuration +2 AC and saves, counter mind control, hedge out elementals and outsiders PHB240
Protection from Good Abjuration +2 AC and saves, counter mind control, hedge out elementals and outsiders PHB240
Protection from Law Abjuration +2 AC and saves, counter mind control, hedge out elementals and outsiders PHB240
Repair Light Damage Transmutation "Cures" 1d8+1/level damage (max +5) to a construct TaB95-6
Reshape Shadow Illusion (Glamer) Changes the shape of a natural shadow RR101
Shade's Sight Divination Creature touched may look from nearby shadows. RR108
Shocking Grasp Transmutation Touch delivers 1d8+1/level electricity PHB251
Speed Swim Transmutation Target gains swim speed 30 MoF121
Summon Monster I Conjuration (Summoning) Calls outsider to fight for you PHB258
Summon Undead I
Conjuration (Summoning) Summons undead to fight for you MoF125-6

2nd-Level

Name School Description Location
Aganazzar's Scorcher Evocation Path of fire deals 1d8/2 levels FR66
Blazing Shield Abjuration Protects the caster against melee and missile attacks RR53-4
Claws of Darkness Illusion (Shadow) Your hands become reach melee touch attacks that deal 1d4 cold plus slow FR67-8
Cold Snap Evocation Numbs and injures an opponent with bone-chilling cold RR59
Combust Evocation Target takes 2d6+1/level fire damage MoF85
Command Undead Necromancy An undead creature obeys your commands and does not attack you TaB86
Continual Flame Illusion (Figment) Makes a permanent, heatless torch PHB188
Darkness Evocation 20-ft. radius of supernatural darkness PHB190
Darkvision Transmutation See 60 ft in total darkness PHB190
Daylight Evocation 60-ft. radius of bright light PHB191
Detect Evil Divination Reveals creatures, spells or objects PHB192-3
Detect Good Divination Reveals creatures, spells or objects PHB193
Detect Law Divination Reveals creatures, spells or objects PHB193
Disguise Undead Illusion (Glamer) Changes the appearance of undead creatures MoF89-90
Ethereal Bolt Evocation Bolt that damages ethereal and incorporeal targets RR72
Familiar Pocket Universal Creates an extradimensional hiding place for your familiar TaB88-9
Filter Abjuration Makes subject resistant to inhaled toxins TaB89
Flame Dagger Evocation As flame blade, but 1d4+1/level MoF94
Flame Weapon Evocation Sheaths a weapon in fire RR73
Flaming Sphere Evocation Rolling ball of fire, 2d6 damage, lasts 1 round/level PHB206
Fog Cloud Conjuration (Creation) Fog obscures vision PHB206
Frost Weapon Evocation Sheaths a weapon in frost RR73
Ganest's Farstrike Evocation Creates a bolt of flame with exceptional range RR75
Gedlee's Electric Loop Evocation 5-ft radius burst deals 1d6 electricity/2 levels plus stunning MoF95-6
Ghoul Touch Necromancy Paralyzes on subject, who exudes stench (-2 penalty) neaby PHB209
Gloom Evocation Creates an area of shadowy light around a touched object RR76
Ice Knife Conjuration (Creation) Ranged attack, 1d8 points of cold damage and 2 cold Dex damage TaB91
Life Bolt Necromancy 1 ray/2 levels draws 1 hp from you to deal 2d4 damage to undead MoF105
Pyrotechnics Transmutation Turns fire into blinding light or choking smoke PHB241
Repair Moderate Damage Transmutation "Cures" 2d8+1/level (max +10) points of damage to a construct TaB96
Resist Elements Abjuration Ignores 12 damage/round from one energy type PHB246
Rope Trick Transmutation Up to eight creatures hide in extradimensional space PHB246-7
See Invisibility Divination Reveals invisible creatures or objects PHB248
Shadow Spray Illusion (Shadow) Shadows daze targets and deal 2 points of Str damage FR74
Shroud of Undeath Necromancy Negative energy shroud makes undead perceive you as undead MoF117
Stone Bones Transmutation Corporeal undead gains +3 natural armor bonus MoF123
Summon Monster II Conjuration (Summoning) Calls outsider to fight for you PHB258-9
Summon Undead II Conjuration (Summoning) Summons undead to fight for you MoF126
Undetectable Alignment
Abjuration Conceals alignment for 24 hours PHB267-8

3rd-Level

Name School Description Location
Air Walk Transmutation Subject treads on air as if solid (climb at 45-degree angle) PHB172
Analyze Portal Divination Detects and analyzes portals within 60 ft. FR66-7
Animate Shadow Transmutation Shadows become ropes that entangle RR48-9
Arcane Sight Divination Magical auras become visible to you TaB85-6
Banish Shadow Abjuration Sends a shadow creature back to its home RR52
Blacklight Evocation 20-ft radius of supernatural darkness you can see through FR67
Call Lightning Evocation Directs lightning bolts (1d10/level) during storms PHB182
Clairaudience/Clairvoyance Divination Hear or see at a distance for 1 min/level PHB184
Dar'Tan's Shadow Bolt Evocation Thrown shadow energy that causes 1d6 damage/level RR62
Dimensional Anchor Abjuration Bars extradimensional movement PHB195
Dispel Magic Abjuration Cancels magical spells and effects PHB196
Fireball Evocation 1d6 damage per level, 20-ft radius PHB203-4
Flame Arrow Conjuration (Creation) Shoots flaming projectiles (extra damage) or fiery bolts (4d6 damage) PHB205
Fly Transmutation Subject flies at speed of 90 PHB206
Gas Cloud Conjuration (Creation) Creates invisible gas that can explode for 1d6 damage/level RR75
Gaseous Form Transmutation Subject becomes insubstantial and can fly slowly PHB207
Gentle Repose Necromancy Preserves one corpse PHB208-9
Greater Mage Hand Transmutation As mage hand, but medium range and 10 lb/caster level MoF97-8
Gust of Wind Evocation Blows away or knocks down smaller creatures PHB212
Halt Undead Necromancy Immobilizes undead for 1 round/level PHB212
Ice Burst Evocation Chunks of ice deal 1d4 points of cold damage and 1 point of blunt damage/level (max 10d4+10), 30-ft radius TaB91
Lightning Bolt Evocation Electricity deals 1d6 damage/level PHB222
Magic Circle against Chaos Abjuration As protection spells, but 10-ft radius and 10 min/level PHB223
Magic Circle against Evil Abjuration As protection spells, but 10-ft radius and 10 min/level PHB223
Magic Circle against Good Abjuration As protection spells, but 10-ft radius and 10 min/level PHB223
Magic Circle against Law Abjuration As protection spells, but 10-ft radius and 10 min/level PHB223
Mass Resist Elements Abjuration As resist elements, affects one subject/level TaB93
Negative Energy Burst Necromancy 1d8+1/level (max +10) negative energy damage, 20-ft radius TaB93
Nondetection Abjuration Hides subject from divination, scrying PHB232
Phantom Steed Conjuration (Creation) Magical horse appears for 1 hour/level PHB235
Pressure Sphere Transmutation Increases water pressure to damage targets RR98
Protection from Elements Abjuration Absorb 12 damage/level from one kind of energy PHB240
Repair Serious Damage Transmutation "Cures" 3d8+1/level (max +15) points of damage to a construct TaB96
Scintillating Sphere Evocation 20 ft radius spread deals 1d6 electricity/level MoF115
Shadow Strike Necromancy Damage inflicted on a shadow is transferred to its owner RR110
Shadow Touch Necromancy Caster has Strength-draining touch RR110-1
Sleet Storm Conjuration (Creation) Hampers vision and movement PHB253
Summon Monster III Conjuration (Summoning) Calls outsider to fight for you PHB259
Summon Undead III Conjuration (Summoning) Summons undead to fight for you MoF126
Undead Lieutenant Necromancy Targeted undead can give orders to undead in your control MoF129
Undead Torch Necromancy Undead creature gains blue aura that gives +2d4 against living creatures MoF129
Vampiric Touch Necromancy Touch deals 1d6/two caster levels; caster gains damage as hp PHB268
Water Breathing Transmutation Subjects can breathe underwater. PHB271
Wind Wall Evocation Deflects arrows, smaller creatures and gases PHB273