|
Name |
School |
Description |
Location |
| Buoyancy Net |
Conjuration (Creation) |
Target is forced to the water's
surface. |
RR55 |
| Burning Hands |
Transmutation |
1d4 fire damage/level (max 5d4) |
PHB181-2 |
| Charm Person |
Enchantment (Charm) |
Makes one person your friend. |
PHB183 |
| Chill Touch |
Necromancy |
1 touch/level deals 1d6 damage
and possibly 1 Str damage |
PHB184 |
| Detect Undead |
Divination |
Reveals undead within 60 ft. |
PHB194 |
| Endure Elements |
Abjuration |
Ignores 5 damage/round from one
energy type |
PHB199 |
| Feather Fall |
Transmutation |
Objects or creatures fall slowly |
PHB203 |
| Flame Bolt |
Evocation |
Shoots flaming missiles |
RR73 |
| Ice Dagger |
Evocation |
Grenadelike weapon deals target
1d4 cold damage per caster level, plus area damage |
MoF101 |
| Identify |
Divination |
Determines single feature of magic
item |
PHB216 |
| Know Protections |
Divination |
Determine target's defenses |
MoF104 |
| Lesser Cold Orb |
Evocation |
Ranged touch, 1d8 cold damage;
+1 orb/two levels above 1st (max +5) |
TaB92 |
| Lesser Electric Orb |
Evocation |
Ranged touch, 1d8 electricity damage;
+1 orb/two levels above 1st (max +5) |
TaB92-3 |
| Lesser Fire Orb |
Evocation |
Ranged touch, 1d8 fire damage;
+1 orb/two levels above 1st (max +5) |
TaB93 |
| Negative Energy Ray |
Necromancy |
Ranged touch, 1d8 negative energy
damage; +1d6/two levels above 1st (max 5d6) |
TaB93-4 |
| Net of Shadows |
Illusion (Shadow) |
Ordinary shadows that provide concealment
to all in the area |
MoF110 |
| Nybor's Gentle Reminder |
Enchantment (Compulsion) |
Target is dazed 1 round, -1 on
attacks, saves and checks the next, and +2 to Str |
MoF110-1 |
| Obscure Shadow |
Illusion (Glamer) |
Makes an ordinary shadow disappear |
RR95 |
| Protection from Chaos |
Abjuration |
+2 AC and saves, counter mind control,
hedge out elementals and outsiders |
PHB240 |
| Protection from Evil |
Abjuration |
+2 AC and saves, counter mind control,
hedge out elementals and outsiders |
PHB240 |
| Protection from Good |
Abjuration |
+2 AC and saves, counter mind control,
hedge out elementals and outsiders |
PHB240 |
| Protection from Law |
Abjuration |
+2 AC and saves, counter mind control,
hedge out elementals and outsiders |
PHB240 |
| Repair Light Damage |
Transmutation |
"Cures" 1d8+1/level damage
(max +5) to a construct |
TaB95-6 |
| Reshape Shadow |
Illusion (Glamer) |
Changes the shape of a natural
shadow |
RR101 |
| Shade's Sight |
Divination |
Creature touched may look from
nearby shadows. |
RR108 |
| Shocking Grasp |
Transmutation |
Touch delivers 1d8+1/level electricity |
PHB251 |
| Speed Swim |
Transmutation |
Target gains swim speed 30 |
MoF121 |
| Summon Monster I |
Conjuration (Summoning) |
Calls outsider to fight for you |
PHB258 |
Summon Undead I
|
Conjuration (Summoning) |
Summons undead to fight for you |
MoF125-6 |
|
Name |
School |
Description |
Location |
| Aganazzar's Scorcher |
Evocation |
Path of fire deals 1d8/2 levels |
FR66 |
| Blazing Shield |
Abjuration |
Protects the caster against melee
and missile attacks |
RR53-4 |
| Claws of Darkness |
Illusion (Shadow) |
Your hands become reach melee touch
attacks that deal 1d4 cold plus slow |
FR67-8 |
|
Cold Snap |
Evocation |
Numbs and injures
an opponent with bone-chilling cold |
RR59 |
|
Combust |
Evocation |
Target takes
2d6+1/level fire damage |
MoF85 |
|
Command Undead |
Necromancy |
An undead creature
obeys your commands and does not attack you |
TaB86 |
| Continual Flame |
Illusion (Figment) |
Makes a permanent, heatless torch |
PHB188 |
| Darkness |
Evocation |
20-ft. radius of supernatural darkness |
PHB190 |
| Darkvision |
Transmutation |
See 60 ft in total darkness |
PHB190 |
|
Daylight |
Evocation |
60-ft. radius
of bright light |
PHB191 |
|
Detect Evil |
Divination |
Reveals creatures,
spells or objects |
PHB192-3 |
|
Detect Good |
Divination |
Reveals creatures,
spells or objects |
PHB193 |
| Detect Law |
Divination |
Reveals creatures, spells or objects |
PHB193 |
| Disguise Undead |
Illusion (Glamer) |
Changes the appearance of undead
creatures |
MoF89-90 |
| Ethereal Bolt |
Evocation |
Bolt that damages ethereal and
incorporeal targets |
RR72 |
|
Familiar Pocket |
Universal |
Creates an extradimensional
hiding place for your familiar |
TaB88-9 |
|
Filter |
Abjuration |
Makes subject
resistant to inhaled toxins |
TaB89 |
|
Flame Dagger |
Evocation |
As flame blade,
but 1d4+1/level |
MoF94 |
| Flame Weapon |
Evocation |
Sheaths a weapon in fire |
RR73 |
| Flaming Sphere |
Evocation |
Rolling ball of fire, 2d6 damage,
lasts 1 round/level |
PHB206 |
| Fog Cloud |
Conjuration (Creation) |
Fog obscures vision |
PHB206 |
|
Frost Weapon |
Evocation |
Sheaths a weapon
in frost |
RR73 |
|
Ganest's Farstrike |
Evocation |
Creates a bolt
of flame with exceptional range |
RR75 |
|
Gedlee's Electric
Loop |
Evocation |
5-ft radius burst
deals 1d6 electricity/2 levels plus stunning |
MoF95-6 |
| Ghoul Touch |
Necromancy |
Paralyzes on subject, who exudes
stench (-2 penalty) neaby |
PHB209 |
| Gloom |
Evocation |
Creates an area of shadowy light
around a touched object |
RR76 |
| Ice Knife |
Conjuration (Creation) |
Ranged attack, 1d8 points of cold
damage and 2 cold Dex damage |
TaB91 |
|
Life Bolt |
Necromancy |
1 ray/2 levels
draws 1 hp from you to deal 2d4 damage to undead |
MoF105 |
|
Pyrotechnics |
Transmutation |
Turns fire into
blinding light or choking smoke |
PHB241 |
|
Repair Moderate
Damage |
Transmutation |
"Cures"
2d8+1/level (max +10) points of damage to a construct |
TaB96 |
| Resist Elements |
Abjuration |
Ignores 12 damage/round from one
energy type |
PHB246 |
| Rope Trick |
Transmutation |
Up to eight creatures hide in extradimensional
space |
PHB246-7 |
| See Invisibility |
Divination |
Reveals invisible creatures or
objects |
PHB248 |
|
Shadow Spray |
Illusion (Shadow) |
Shadows daze
targets and deal 2 points of Str damage |
FR74 |
|
Shroud of Undeath |
Necromancy |
Negative energy
shroud makes undead perceive you as undead |
MoF117 |
|
Stone Bones |
Transmutation |
Corporeal undead
gains +3 natural armor bonus |
MoF123 |
| Summon Monster II |
Conjuration (Summoning) |
Calls outsider to fight for you |
PHB258-9 |
| Summon Undead II |
Conjuration (Summoning) |
Summons undead to fight for you |
MoF126 |
Undetectable Alignment
|
Abjuration |
Conceals alignment for 24 hours |
PHB267-8 |
|
Name |
School |
Description |
Location |
| Air Walk |
Transmutation |
Subject treads on air as if solid
(climb at 45-degree angle) |
PHB172 |
| Analyze Portal |
Divination |
Detects and analyzes portals within
60 ft. |
FR66-7 |
| Animate Shadow |
Transmutation |
Shadows become ropes that entangle |
RR48-9 |
|
Arcane Sight |
Divination |
Magical auras
become visible to you |
TaB85-6 |
|
Banish Shadow |
Abjuration |
Sends a shadow
creature back to its home |
RR52 |
|
Blacklight |
Evocation |
20-ft radius
of supernatural darkness you can see through |
FR67 |
| Call Lightning |
Evocation |
Directs lightning bolts (1d10/level)
during storms |
PHB182 |
| Clairaudience/Clairvoyance |
Divination |
Hear or see at a distance for 1
min/level |
PHB184 |
| Dar'Tan's Shadow Bolt |
Evocation |
Thrown shadow energy that causes
1d6 damage/level |
RR62 |
|
Dimensional Anchor |
Abjuration |
Bars extradimensional
movement |
PHB195 |
|
Dispel Magic |
Abjuration |
Cancels magical
spells and effects |
PHB196 |
|
Fireball |
Evocation |
1d6 damage per
level, 20-ft radius |
PHB203-4 |
| Flame Arrow |
Conjuration (Creation) |
Shoots flaming projectiles (extra
damage) or fiery bolts (4d6 damage) |
PHB205 |
| Fly |
Transmutation |
Subject flies at speed of 90 |
PHB206 |
| Gas Cloud |
Conjuration (Creation) |
Creates invisible gas that can
explode for 1d6 damage/level |
RR75 |
|
Gaseous Form |
Transmutation |
Subject becomes
insubstantial and can fly slowly |
PHB207 |
|
Gentle Repose |
Necromancy |
Preserves one
corpse |
PHB208-9 |
|
Greater Mage
Hand |
Transmutation |
As mage hand,
but medium range and 10 lb/caster level |
MoF97-8 |
| Gust of Wind |
Evocation |
Blows away or knocks down smaller
creatures |
PHB212 |
| Halt Undead |
Necromancy |
Immobilizes undead for 1 round/level |
PHB212 |
| Ice Burst |
Evocation |
Chunks of ice deal 1d4 points of
cold damage and 1 point of blunt damage/level (max 10d4+10),
30-ft radius |
TaB91 |
|
Lightning Bolt |
Evocation |
Electricity deals
1d6 damage/level |
PHB222 |
|
Magic Circle
against Chaos |
Abjuration |
As protection
spells, but 10-ft radius and 10 min/level |
PHB223 |
|
Magic Circle
against Evil |
Abjuration |
As protection
spells, but 10-ft radius and 10 min/level |
PHB223 |
| Magic Circle against Good |
Abjuration |
As protection spells, but 10-ft
radius and 10 min/level |
PHB223 |
| Magic Circle against Law |
Abjuration |
As protection spells, but 10-ft
radius and 10 min/level |
PHB223 |
| Mass Resist Elements |
Abjuration |
As resist elements, affects one
subject/level |
TaB93 |
|
Negative Energy
Burst |
Necromancy |
1d8+1/level (max
+10) negative energy damage, 20-ft radius |
TaB93 |
|
Nondetection |
Abjuration |
Hides subject
from divination, scrying |
PHB232 |
|
Phantom Steed |
Conjuration (Creation) |
Magical horse
appears for 1 hour/level |
PHB235 |
| Pressure Sphere |
Transmutation |
Increases water pressure to damage
targets |
RR98 |
| Protection from Elements |
Abjuration |
Absorb 12 damage/level from one
kind of energy |
PHB240 |
| Repair Serious Damage |
Transmutation |
"Cures" 3d8+1/level (max
+15) points of damage to a construct |
TaB96 |
|
Scintillating
Sphere |
Evocation |
20 ft radius
spread deals 1d6 electricity/level |
MoF115 |
|
Shadow Strike |
Necromancy |
Damage inflicted
on a shadow is transferred to its owner |
RR110 |
|
Shadow Touch |
Necromancy |
Caster has Strength-draining
touch |
RR110-1 |
|
Sleet Storm |
Conjuration (Creation) |
Hampers vision
and movement |
PHB253 |
|
Summon Monster
III |
Conjuration (Summoning) |
Calls outsider
to fight for you |
PHB259 |
|
Summon Undead
III |
Conjuration (Summoning) |
Summons undead
to fight for you |
MoF126 |
|
Undead Lieutenant |
Necromancy |
Targeted undead
can give orders to undead in your control |
MoF129 |
|
Undead Torch |
Necromancy |
Undead creature
gains blue aura that gives +2d4 against living creatures |
MoF129 |
|
Vampiric Touch |
Necromancy |
Touch deals 1d6/two
caster levels; caster gains damage as hp |
PHB268 |
|
Water Breathing |
Transmutation |
Subjects can
breathe underwater. |
PHB271 |
|
Wind Wall |
Evocation |
Deflects arrows,
smaller creatures and gases |
PHB273 |