Chapter 6: Magic
Bardic Magic

0-Level (Ditties)
Name School Description Location
Charm Person Enchantment (Charm) Makes one person your friend. PHB183
Chill/Warmth Transmutation Slowly raises or lowers temperature RR58
Daze Enchantment (Compulsion) Creature loses next action PHB191
Easy Math Transmutation Make Perform check (DC 15) to do quick calculations; success results within 10% correctness, failure is 20% or more SS90
Fine-Tuning Transmutation Makes ordinary instrument masterwork for duration, giving +2 to Perform checks SS90
Flare Evocation Dazzles one creature (-1 attack). PHB206
Ghost Sound Illusion (Figment) Figment sounds PHB209
Ghostharp Divination Object records, plays a song at your command MoF97
Open/Close Transmutation Opens or closes small or light things PHB233
Percussion Illusion (Figment) Provides background music SS94
Quick Sober Transmutation Cures the target of alchoholic influences RR99
Resistance Abjuration Subject gains +1 on saving throws PHB245-6
Songbird Transmutation Perform and gain +1 on your next Cha check MoF120

1st-Level

Name School Description Location
Ambient Song Illusion (Glamer) Transforms bardic music into background noise SS89
Amplify Transmutation Lowers Listen DC by 20 MoF77
Animal Messenger Enchantment (Compulsion) Sends a Tiny animal to a specific place PHB173
Animate Rope Transmutation Makes a rope move at your command PHB174
Balagarn's Iron Horn Transmutation Intense vibrations trip those in area MoF79-80
Bane Enchantment (Compulsion) Enemies suffer -1 attack, -1 on saves against fear PHB177
Cause Fear Necromancy One creature flees for 1d4 rounds PHB182
Command Enchantment (Compulsion) One subject obeys one-word command for 1 round PHB185-6
Comprehend Languages Divination Understand all spoken and written languages PHB186
Disquietude Abjuration Target avoids physical contact with others MoF90
Disrupt Undead Necromancy Deal's 1d5 damage to one undead PHB197
Distort Speech Transmutation Target's speech becomes unintelligible, hampers spellcasting MoF90
Doom Enchantment (Compulsion) One subject suffers -2 on attacks, damage, saves and checks PHB198
Eagle's Splendor Transmutation Subject gains 1d4+1 Cha for 1 hr/level FR68-9
Focusing Chant Abjuration Gain +1 to specific task for as long as you do the same task and sing, up to 5 rnds/lvl SS91
Harmony Enchantment (Compulsion) Increases inspire courage ability to +4/+2 MoF99
Herald's Call Enchantment (Compulsion) Shout dazes those within 30 ft. MoF100
Horizikaul's Boom Evocation Target takes 1d4/2 levels sonic damage plus deafness MoF101
Hypnotism Enchantment (Compulsion) Fascinates 2d4 HD of creatures PHB215-6
Joyful Noise Abjuration Temporarily negates magical silence SS93
Lullaby Enchantment (Compulsion) Causes other creatures to become drowsy; -2 circumstance penalty on Spot, Listen and Will checks against Sleep SS94
Message Transmutation Whispered conversation at a distance PHB227
Protection from Good Abjuration +2 AC and saves, counter mind control, hedge out elementals and outsiders PHB240
Remove Fear Abjuration +4 on saves against fear for one subject +1/four levels PHB245
Sleep Enchantment (Compulsion) Put 2D4 HD of creatures into comatose slumber PHB252-3
Steal Sleep Necromancy Transfers need for sleep to target creature. RR116-7
Ventriloquism Illusion (Figment) Throw voice for 1 min./level PHB269
Warning Shout Transmutation All living creatures within half a mile hear your shout MoF132
Wieldskill
Divination Target gains +10 to one skill, or can use it untrained, or gains a weapon or armor proficiency MoF134

2nd-Level

Name School Description Location
Alibi Enchantment (Charm) Distorts memories of witnesses RR47
Animal Friendship Enchantment (Charm) Gains permanent animal companions PHB173
Animal Trance Enchantment (Compulsion) Fascinates 2D6 HD of animals PHB173
Aura of Glory Transmutation Bonus on Cha-based skill checks, cure allies, and bolster them against fear MoF78
Battlecry Evocation Stuns opponents in a cone area RR52
Bestow Curse Transmutation
-6 to an ability; -4 on attacks, saves and checks; or 50% chance of losing each action PHB177-8
Blessed Aim Divination Allies receive +2 morale bonus on ranged attack DoF81
Blindness/Deafness Transmutation Makes subject blind or deaf PHB180
Bull's Strength Transmutation Subject gains 1d4+1 Str for 1 hr/level PHB181
Calm Emotions Enchantment (Compulsion) Calms 1d6 subjects/level, negating emotion effects PHB182
Cat's Grace Transmutation Subject gains 1d4+1 Dex for 1 hr/level PHB182
Celebration Enchantment (Compulsion) Intoxicate subjects MoF84
Charm Monster Enchantment (Charm) Makes monster believe it is your ally PHB183
Crescendo Evocation Provides morale bonus on attack rolls; +0 first round, +1 second round, +2 third round, +3 fourth round, up to 30 feet away SS90
Curse of Ill Fortune Transmutation Subject suffers -3 penalty on attacks, saves and checks MoF86
Enthrall Enchantment (Charm) Captivates all within 100 ft. + 10 ft./level PHB200
Fortissimo Evocation Doubles volume of sound, for sonic or language-based attack, +2 to save DC and, if it deals damage, +1d6 dmg SS91
Fox's Cunning Transmutation Subject gains 1d4+1 Int for 1 hr/level TaB89-90
Harmonize Evocation 2 to 4 bards pool talents, giving +1/3 bard levels of backup performers SS92
Hold Person Enchantment (Compulsion) Holds one person helpless for 1 round/level PHB214
Hypnotic Pattern Illusion (Pattern) Fascinates 2d4+1 HD/level of creatures PHB215
Identify Divination Determines single feature of magic item PHB216
Intoxicate Transmutation Causes intoxication ability penalties and possible unconsciousness RR86-7
Know Protections Divination Determine target's defenses MoF104
Lesser Geas Enchantment (Compulsion) Commands subject of 7 HD or less PHB221
Locate Object Divination Senses direction toward object (specific or type) PHB223
Nightmare Lullaby Enchantment (Compulsion) Target is confused as long as you concentrate +2 rounds MoF110
One with the Land Transmutation Link with nature gives a +2 bonus on nature-related skill checks MoF111
Owl's Wisdom Transmutation Subject gains 1d4+1+1 Wis for 1 hr/level TaB94
Phantom's Howl Necromancy Cry that causes foes to be shaken, stunned or paralyzed RR96
Remove Curse Abjuration Frees object or person from curse PHB244
Rend the Sovereign Soul Enchantment (Compulsion)

Weakens victim's Will to resist

RR100
Scare Necromancy Panics creatures up to 5 HD (15 ft radius) PHB247
Shatter Evocation Sonic vibration damages objects or crystalline creatures PHB250-1
Song of Heroes Enchantment (Compulsion) Bardic song gives allies +3 to attack, damage and saving throws RR115
Sound Burst Evocation Deals 1d8 sonic damage to subjects; may stun them PHB254
Speak with Animals Divination You can communicate with natural animals PHB254
Suggestion Enchantment (Compulsion) Compels subject to follow stated course of action PHB257-8
Summon Instrument Conjuration (Summoning) Teleports one instrument of varying quality to caster SS95-6
Summon Nature's Ally I Conjuration (Summoning) Calls creature to fight PHB260
Tasha's Hideous Laughter Enchantment (Compulsion) Subject loses actions for 1d3 rounds PHB263-4
Tongues Divination Speak any language PHB265-6
Understand Device Divination You can make untrained Disable Device checks, or gives +4 bonus if you have the skill MoF130
Whispering Wind Transmutation Sends a short message one mile/level PHB272
Wolf's Cry Abjuration Causes animal attackers to flee, imposes -1 attack penalty on intelligent foes RR125-6
Zeal Abjuration You gain +4 AC against attacks of opportunity, move through enemies DoF92

3rd-Level

Name School Description Location
Bless Weapon Transmutation Weapon gains +1 bonus PHB180
Blunt Weapon Transmutation Manufactured piercing or slashing weapon is rendered insubstantial, reducing base damage by half SS89
Call Aquatic Animal I Conjuration (Summoning) Calls aquatic animals to fight for the spellcaster RR55-6
Call Aquatic Humanoid I Conjuration (Summoning) Calls aquatic humanoid to fight for spellcaster RR56
Confusion Enchantment (Compulsion) Makes subject behave oddly for 1 round/level PHB186-7
Curse of Terror Enchantment (Compulsion) Make a person deathly afraid of something harmless. RR61
Dirge of Woe Enchantment (Compulsion) Causes nearby creatures to lapse into despair RR66-7
Dispel Magic Abjuration Cancels magical spells and effects PHB196
Emotion Enchantment (Compulsion) Arouses strong emotion in subject PHB199
Endurance Transmutation Gain 1d4+1 Con for 1 hr/level PHB199
Enkili's Luck Transmutation Bestow a brief bout of ill fortune upon the subject RR71
Fear Necromancy Subjects within cone flee for 1 round/level PHB203
Greater Magic Weapon Transmutation +1 bonus/three levels (max +5) PHB210-1
Haunting Tune Enchantment (Compulsion) 1 target/level becomes shaken MoF99-100
Healthful Slumber Conjuration (Healing) Doubles subject's natural healing rate SS92
Hymn of Praise Evocation Gives +1 level to each Good divine caster in range; +4 sacred bonus on Charisma checks for same to turn undead; -4 sacred penalty to Evil aligned attempts to Rebuke SS92-3
Infernal Threnody Evocation Gives +1 level to each Evil divine caster in range; +4 sacred bonus on Charisma checks for same to rebuke undead; -4 sacred penalty to Good aligned attempts to Turn SS93
Know Vulnerabilities Divination Determine target's vulnerabilities and resistances MoF104
Magic Circle against Evil Abjuration As protection spells, but 10-ft radius and 10 min/level PHB223
Magic Weapon Transmutation Weapon gains +1 bonus PHB225
Modify Memory Enchantment (Compulsion) Changes 5 minutes of subject's memories PHB230
Plant Growth Transmutation Grows vegetation, improves crops PHB236
Reveille Necromancy Target dead creature speaks a short sentence about what caused its death MoF113
Sculpt Sound Transmutation Creates new sounds or changes existing ones PHB248
Smite Evocation Invokes the paladin's smite power RR113-4
Speak with Plants Divination You can talk to normal plants and plant creatures PHB254
Steeldance Evocation Daggers become Medium flying animated objects that attack foes MoF123
Summon Nature's Ally II Conjuration (Summoning) Calls creature to fight PHB260
Terole's Translator Divination Gives complete understanding of one language RR119
True Strike Divination Adds +20 bonus to your next attack roll PHB267
Unfailing Endurance Transmutation +4 bonus against weakness or fatigue, endurance bonuses DoF91-2
War Cry Enchantment (Compulsion) You gain +2 morale bonus on attacks and damage, plus panic melee opponents MoF132
Wind at Back Evocation Doubles overland speed of targets for 1 day MoF134
Wounding Whispers Abjuration Sonic aura damages foes that strike you MoF134