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Chapter 5: Characters
Skills[Master
Skill Table]
[Class Skill Table, Part 1]
[Class Skill Table, Part 2 (Wizards)] [New and Revised Skills]
What’s New?
Dungeons & Dragons 3.5:
Skills function much as they always have. The amount of time
using a skill takes and the ability to retry a task are
clearly quantified. Synergy between skills expanded. Some
skills, such as Perform and Ride changed in specialization.
Other narrow, niche skills such as Innuendo and Intuit
Direction folded into broader skills such as Bluff and
Survival. A new skill, Knowledge (dungeoneering), appears.
The manner in which creatures gain skills changed to resemble
the way in which characters gains skills. For many monsters,
this generally resulted in more skill points.
|
Old Skill Name |
New Skill Name |
Folded Into |
Notes |
| Alchemy |
Craft
(alchemy) |
n/a |
Requires 1
spellcaster level to make alchemical items |
| Animal
Empathy |
[wild
empathy] |
n/a |
Not a skill;
class feature of druid, ranger |
| Innuendo |
n/a |
Bluff |
|
| Intuit
Direction |
n/a |
Survival |
Automatic
with 5 ranks of Survival |
| Perform
(type, type, type) |
Perform
(category) |
n/a |
Perform
works like Craft or Profession |
| Read Lips |
n/a |
Spot |
|
| Ride (mount) |
Ride |
n/a |
Doesn’t indicate a particular type of
mount |
| Pick Pocket |
Sleight of
Hand |
n/a |
|
| Scry |
n/a |
n/a |
Spells now require Will saves |
| Wilderness
Lore |
Survival |
n/a |
|
Feyworld:
The Heal skill was upgraded to balance out the rarity of
healing spells in Feyworld and a new skill, Urban Lore, was
added to the list of skills. |
[Master
Skill Table]
[Class Skill Table, Part 1]
[Class Skill Table, Part 2 (Wizards)] [New and Revised Skills]
Master Skill Table
|
Skill |
Untrnd |
Key Ability |
Action |
Synergy from |
Location |
|
Appraise |
Yes |
Int |
1 minute |
Appraise |
PHB 67 |
|
Balance |
Yes |
Dex* |
None |
Tumble |
PHB 67 |
|
Bluff |
Yes |
Cha |
Varies |
N/A |
PHB 67-9 |
|
Climb |
Yes |
Str* |
Move action |
Use Rope |
PHB 69 |
|
Concentration |
Yes |
Con |
None |
N/A |
PHB 69-70 |
|
Craft |
Yes |
Int |
Days or weeks |
N/A |
PHB 70-1 |
|
Decipher Script |
No |
Int |
1 minute/ page |
N/A |
PHB 71 |
|
Diplomacy |
Yes |
Cha |
1 minute or more |
Bluff, Knowledge (nobility and
royalty) or Sense Motive |
PHB 71-2 |
|
Disable Device |
No |
Int |
Varies |
N/A |
PHB 72 |
|
Disguise |
Yes |
Cha |
1d3 x 10 minutes |
Bluff |
PHB 72-3 |
|
Escape Artist |
Yes |
Dex* |
Varies |
Use Rope |
PHB 73 |
|
Forgery |
Yes |
Int |
1 minute or more |
N/A |
PHB 74 |
|
Gather Information |
Yes |
Cha |
1d4+1 hours |
Knowledge (local) |
PHB 74 |
|
Handle Animal |
No |
Cha |
Varies |
N/A |
PHB 74-5 |
|
Heal |
Yes |
Wis |
Standard action |
N/A |
PHB 75-6 |
|
Hide |
Yes |
Dex* |
None |
N/A |
PHB 76 |
|
Intimidate |
Yes |
Cha |
Varies |
Bluff |
PHB 76-7 |
|
Jump |
Yes |
Str* |
None |
Tumble |
PHB 77 |
|
Knowledge (arcana) |
No |
Int |
Usually none |
N/A |
PHB 78 |
|
Knowledge (religion) |
No |
Int |
Usually none |
N/A |
PHB 78 |
|
Knowledge (nature) |
No |
Int |
Usually none |
Survival |
PHB 78 |
|
Knowledge (all skills**) |
No |
Int |
Usually none |
N/A |
PHB 78 |
|
Listen |
Yes |
Per |
Varies |
N/A |
PHB 78-9 |
|
Move Silently |
Yes |
Dex* |
None |
N/A |
PHB 79 |
|
Open Lock |
No |
Dex |
Full-round action |
N/A |
PHB 79 |
|
Perform |
Yes |
Cha |
Varies |
N/A |
PHB 79-80 |
|
Profession |
No |
Wis |
N/A |
N/A |
PHB 80 |
|
Ride |
Yes |
Dex |
Varies |
Handle Animal |
PHB 80 |
|
Search |
Yes |
Per |
Full-round action |
Knowledge (architecture and
engineering) |
PHB 81 |
|
Sense Motive |
Yes |
Wis |
1 minute or more |
N/A |
PHB 81 |
|
Sleight of Hand |
No |
Dex* |
Standard action |
Bluff |
PHB 81-2 |
|
Speak Language |
No |
Int |
N/A |
N/A |
PHB 82 |
|
Spellcraft |
No |
Int |
Varies |
Knowledge (arcana), Use Magic
Device |
PHB 82-3 |
|
Spot |
Yes |
Per |
Varies |
N/A |
PHB 83 |
|
Survival |
Yes |
Wis*** |
Varies |
Knowledge (dungeoneering),
Knowledge (nature), Knowledge (geography), Knowledge (planes),
Search |
PHB 83-4 |
|
Swim |
Yes |
Str |
Move or Full-Round Action |
N/A |
PHB 84 |
|
Tumble |
No |
Dex |
N/A |
Jump |
PHB 84-5 |
|
Urban Lore |
Yes |
Wis *** |
N/A |
Knowledge (cities), Search |
NEW |
|
Use Magic Device |
No |
Cha |
N/A |
Spellcraft, Decipher Script |
PHB 85-6 |
|
Use Rope |
Yes |
Dex |
Varies |
Escape Artist |
PHB 86 |
* Your armor check penalty, if any, also applies
** Bards, druids, nobles and wizards buy all Knowledge skills as
individual class skills
*** Survival and Urban Lore instead use Perception when Tracking |
[Master
Skill Table]
[Class Skill Table, Part 1]
[Class Skill Table, Part 2 (Wizards)] [New and Revised Skills]
Class Skill Table, Part 1
|
Skill |
Bbn |
Brd |
Chm |
Clr |
Drd |
Ftr |
Nob |
Rgr |
Rog |
Sor |
|
Appraise |
x |
Y |
x |
x |
Y |
x |
Y |
x |
Y |
x |
|
Balance |
x |
x |
x |
x |
x |
x |
x |
x |
Y |
x |
|
Bluff |
x |
Y |
x |
x |
x |
x |
Y |
x |
Y |
Y |
|
Climb |
Y |
x |
x |
x |
x |
Y |
x |
Y |
Y |
x |
|
Concentration |
x |
Y |
Y |
Y |
Y |
x |
x |
Y |
x |
Y |
|
Craft |
Y |
Y |
Y |
Y |
x |
Y |
x |
Y |
Y |
Y |
|
Decipher Script |
x |
Y |
x |
x |
Y |
x |
x |
x |
Y |
x |
|
Diplomacy |
x |
Y |
Y |
Y |
Y |
x |
Y |
x |
Y |
Y |
|
Disable Device |
x |
x |
x |
x |
x |
x |
x |
x |
Y |
x |
|
Disguise |
x |
x |
x |
x |
x |
x |
x |
x |
Y |
x |
|
Escape Artist |
x |
x |
x |
x |
x |
x |
x |
x |
Y |
x |
|
Forgery |
x |
x |
x |
x |
x |
x |
x |
x |
Y |
x |
|
Gather Information |
x |
Y |
x |
x |
Y |
x |
Y |
x |
Y |
x |
|
Handle Animal |
Y |
Y |
Y |
x |
Y |
Y |
x |
Y |
x |
x |
|
Heal |
x |
Y |
Y |
Y |
Y |
x |
x |
Y |
x |
x |
|
Hide |
x |
x |
x |
x |
x |
x |
x |
Y |
Y |
x |
|
Intimidate |
Y |
Y |
x |
x |
x |
Y |
Y |
x |
Y |
x |
|
Jump |
Y |
x |
x |
x |
x |
Y |
x |
Y |
Y |
x |
|
Knowledge (arcana) |
x |
Y |
x |
Y |
Y |
x |
Y |
x |
x |
Y |
|
Knowledge (geography) |
x |
Y |
x |
x |
Y |
x |
Y |
Y |
x |
x |
|
Knowledge (history) |
x |
Y |
x |
Y |
Y |
x |
Y |
x |
x |
x |
|
Knowledge (local) |
x |
Y |
x |
x |
Y |
x |
Y |
x |
Y |
x |
|
Knowledge (nature) |
x |
Y |
x |
x |
Y |
x |
Y |
Y |
x |
x |
|
Knowledge (nobility and royalty) |
x |
Y |
Y |
x |
Y |
x |
Y |
x |
x |
x |
|
Knowledge (religion) |
x |
Y |
Y |
Y |
Y |
x |
Y |
x |
x |
x |
|
Knowledge (the planes) |
x |
Y |
x |
x |
Y |
x |
Y |
x |
x |
Y |
|
Knowledge (other)** |
x |
Y |
x |
x |
Y |
x |
Y |
x |
x |
x |
|
Listen |
Y |
x |
x |
x |
x |
x |
Y |
Y |
Y |
x |
|
Move Silently |
x |
x |
x |
x |
x |
x |
x |
Y |
Y |
x |
|
Open Lock |
x |
x |
x |
x |
x |
x |
x |
x |
Y |
x |
|
Perform |
x |
Y |
x |
x |
x |
x |
Y |
x |
Y |
x |
|
Profession |
x |
Y |
Y |
Y |
Y |
x |
x |
Y |
Y |
Y |
|
Ride |
Y |
Y |
Y |
x |
Y |
Y |
Y |
Y |
x |
x |
|
Search |
x |
x |
x |
x |
Y |
x |
x |
Y |
Y |
x |
|
Sense Motive |
x |
Y |
Y |
x |
Y |
x |
Y |
x |
Y |
x |
|
Sleight of Hand |
x |
x |
x |
x |
x |
x |
x |
x |
Y |
x |
|
Speak Language |
x |
Y |
x |
x |
Y |
x |
Y |
x |
x |
x |
|
Spellcraft |
x |
Y |
x |
Y |
Y |
x |
x |
x |
x |
Y |
|
Spot |
x |
x |
x |
x |
Y |
x |
x |
Y |
Y |
x |
|
Survival |
Y |
Y |
x |
x |
Y |
x |
x |
Y |
x |
x |
|
Swim |
Y |
x |
x |
x |
x |
Y |
x |
Y |
Y |
x |
|
Tumble |
x |
x |
x |
x |
x |
x |
x |
x |
Y |
x |
|
Urban Lore |
x |
Y |
x |
Y |
x |
x |
Y |
x |
Y |
x |
|
Use Magic Device |
x |
x |
x |
x |
x |
x |
x |
x |
Y |
x |
|
Use Rope |
x |
x |
x |
x |
x |
x |
x |
Y |
Y |
x |
[Master
Skill Table]
[Class Skill Table, Part 1]
[Class Skill Table, Part 2 (Wizards)] [New and Revised Skills]
Class Skill Table,
Part 2 (Wizards)
|
Skill |
Apo |
Aug |
Dir |
Her |
Mag |
Myr |
Phi |
Reg |
The |
Ren |
|
Appraise |
x |
x |
x |
x |
x |
x |
x |
Y |
x |
x |
|
Balance |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
|
Bluff |
Y |
x |
Y |
x |
x |
x |
x |
Y |
x |
x |
|
Climb |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
|
Concentration |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
|
Craft |
Y |
x |
x |
Y |
Y |
Y |
Y |
x |
Y |
Y |
|
Decipher Script |
x |
x |
x |
x |
x |
x |
x |
x |
x |
Y |
|
Diplomacy |
x |
x |
x |
x |
x |
x |
x |
Y |
x |
x |
|
Disable Device |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
|
Disguise |
x |
x |
x |
x |
x |
x |
x |
x |
Y |
x |
|
Escape Artist |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
|
Forgery |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
|
Gather Information |
x |
Y |
x |
x |
x |
x |
x |
Y |
Y |
x |
|
Handle Animal |
x |
x |
x |
Y |
x |
Y |
x |
x |
x |
x |
|
Heal |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
|
Hide |
x |
x |
x |
x |
x |
x |
x |
x |
Y |
x |
|
Intimidate |
x |
x |
Y |
x |
x |
Y |
x |
x |
Y |
x |
|
Jump |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
|
Knowledge (arcana) |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
|
Knowledge (geography) |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
|
Knowledge (history) |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
|
Knowledge (local) |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
|
Knowledge (nature) |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
|
Knowledge (nobility and royalty) |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
|
Knowledge (religion) |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
|
Knowledge (the planes) |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
|
Knowledge (other)** |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
|
Listen |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
|
Move Silently |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
|
Open Lock |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
|
Perform |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
|
Profession |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
|
Ride |
x |
x |
x |
Y |
x |
Y |
x |
x |
x |
x |
|
Search |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
|
Sense Motive |
x |
Y |
Y |
x |
x |
x |
x |
Y |
x |
x |
|
Sleight of Hand |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
|
Speak Language |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
|
Spellcraft |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
|
Spot |
x |
x |
x |
x |
x |
Y |
x |
x |
x |
x |
|
Survival |
x |
x |
x |
Y |
x |
x |
x |
x |
x |
x |
|
Swim |
x |
x |
x |
Y |
x |
x |
x |
x |
x |
x |
|
Tumble |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
|
Urban Lore |
x |
x |
x |
x |
x |
x |
x |
Y |
x |
x |
|
Use Magic Device |
x |
x |
x |
x |
x |
x |
x |
x |
Y |
x |
|
Use Rope |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
[Master
Skill Table]
[Class Skill Table, Part 1]
[Class Skill Table, Part 2 (Wizards)] [New and Revised Skills]
New and Revised Skills
Heal (Wis)
The Heal skill works the same as in the PHB for First Aid; Long-term
Care; Treat Wound from Caltrop, Spike Growth or Spike Stones; Treat
Poison; and Treat Disease, but also has the additional feature
described below
Check: Bind Wounds: For each physical wound that a person has
received, the character may attempt to bind that wound, preventing
further bleeding and returning usability. The DC for a check is 15 +
the total damage done when the wound was created. A success in this
check results in healing the wounded character 1d6 points of damage,
up to a maximum equal to the total damage done when the wound was
created. This ability works for spells that have obvious damaging
effects, like Fireball and Blade Barrier, but not for those that
rely on magical force to do damage, such as Magic Missile. This use
of Heal will not assist a character who has been reduced to less
than 0 hit points. In such a case, only First Aid, followed by
Long-Term care will help the character.
For example, Lasiriven Starshadow is hit by a Gargoyle in a fight
for 4, 6, and 12 points of damage, creating three wounds. Lydja
attempts to Bind those wounds. She makes a Heal check at 19, 21 and
27, respectively. As she has a total Heal skill of +6, she can
attempt to Bind the first and second wound, but the DC of 27 is too
high for her to even attempt to bind the third wound without
assistance. She succeeds in both of the two lesser rolls and rolls
to determine how much damage is healed. She rolls a 6 and a 3,
respectively. The first wound did only 4 points of damage, so
Lasiriven only receives 4 hit points as a result of that first Heal
check. He receives 3 hit points on the second check. If Lasiriven
had taken enough damage to have gone into negative hit points,
Binding the wounds would not have helped…Lydja would have to make a
check to to First Aid, then administer to him with a Long-Term care
roll to return him to full health.
Urban Lore (Wis or Per)
Use this skill to avoid trouble areas in urban environments, shadow
a person through crowded city streets and avoid crossing the local
guard and/or criminal elements. With the Track feat, you can also
use this skill to track foes through cities, though with much more
difficulty than someone with Wilderness Lore tracking in untraveled
forests.
Check: You can keep yourself and others safe in an urban
environment.
|
DC |
Task |
|
10 |
Get along in a city, avoiding trouble areas and finding
appropriate lodgings. |
|
15 |
Gain +2 to Spot and Gather Information checks when used in an
Urban environment. |
|
15 |
Avoid getting lost and hazards such as speeding wagons and good
ambush areas. |
[Master
Skill Table]
[Class Skill Table, Part 1]
[Class Skill Table, Part 2 (Wizards)] [New and Revised Skills]
|