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Chapter 5: Characters
Feats
Combat Feats: [General] [Defensive] [Hand-to-Hand] [Ranged] [Style]
[Tactical]
Magic Feats: [Basic] [General]
[Arcane] [Divine] [Druidic]
[Item Creation] [Metamagic]
[Miscellaneous Feats] [Skill
Feats]
[New Feats]
What’s New?
Dungeons & Dragons 3.5:
Many new feats were added to D&D3.5. Standardized pairs of
skills grant +2 bonuses from feats like Negotiator and
Stealthy. Many old feats changed significantly. Spell Focus
now grants a +1 bonus. A number of combat-oriented feats
changed name or effect.
Differences between how creatures and characters gain feats
disappeared. All creatures get one feat, plus one additional
feat per three hit dice – just like characters. Many monsters
gained additional feats.
|
Old Feat Name |
New Feat Name |
Folded Into |
Notes |
|
Ambidexterity |
n/a |
Two-Weapon Fighting |
Two-Weapon Fighting includes all benefits |
|
Expertise |
Combat Expertise |
|
|
|
Weapon Finesse (weapon) |
Weapon Finesse |
|
Grants benefit with all qualified weapons |
|
Sunder |
Improved Sunder |
|
Sunder now name of the special attack |
|
Shield Expert |
Improved Shield Bash |
|
Originally appeared in Sword & Fist |
Feyworld:
Feats remained relatively unchanged, though a few new feats to
cover multiclassed spellcasters (such as Arcane Spellcasting
and Sorcery) and some regional feats were added. |
Combat Feats: [General] [Defensive] [Hand-to-Hand] [Ranged] [Style]
[Tactical]
Magic Feats: [Basic] [General]
[Arcane] [Divine] [Druidic]
[Item Creation] [Metamagic]
[Miscellaneous Feats] [Skill
Feats]
[New Feats]
Combat
Feats
General Combat Feats
|
Name |
Prerequisites |
Description |
Loc. |
Train. |
|
Improved Initiative (F) |
-- |
+4
bonus on initiative checks |
PHB 96 |
N |
|
Improved Weapon Familiarity (F) |
Base attack bonus +1 |
Racial weapons are martial, not exotic |
CW 101-2 |
Y |
|
Thug |
-- |
+2 on Initiative, +2 on
Intimidate |
FR 38 |
Y |
(F) Fighters may select this feat as a Bonus Feat
* You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
** You can gain this feat multiple times. Its effects stack. |
Combat Feats: [General] [Defensive] [Hand-to-Hand] [Ranged] [Style]
[Tactical]
Magic Feats: [Basic] [General]
[Arcane] [Divine] [Druidic]
[Item Creation] [Metamagic]
[Miscellaneous Feats] [Skill
Feats]
[New Feats]
Defensive Combat Feats
|
Name |
Prerequisites |
Description |
Loc. |
Train. |
|
Armor Proficiency (heavy) |
Armor Proficiency (light), Armor Proficiency (medium) |
Armor penalty only on Balance, Climb, Escape Artist, Hide,
Jump, Move Silently, Pick Pocket, and Tumble when in heavy or
less armor |
PHB 89 |
Y |
|
Armor Proficiency (light) |
-- |
Armor penalty only on Balance, Climb, Escape Artist, Hide,
Jump, Move Silently, Pick Pocket, and Tumble when in light
armor |
PHB 89 |
Y |
|
Armor Proficiency (medium) |
Armor Proficiency (light) |
Armor penalty only on Balance, Climb, Escape Artist, Hide,
Jump, Move Silently, Pick Pocket, and Tumble when in medium or
less armor |
PHB 89 |
Y |
|
Bullheaded |
Meet regional requirements |
+1 Will save, +2 Initimate
checks |
FR 34 |
N |
|
Combat Expertise (F) |
Int 13 |
Trade attack bonus for AC (max
5 points) |
PHB 92 |
Y |
|
Discipline |
Meet regional requirements |
+1 Will save, +2 Concentration
checks |
FR 34 |
N |
|
Dodge (F) |
Dex 13+ |
+1
dodge bonus to AC against selected target |
PHB 93 |
Y |
|
Eyes in the Back of Your Head |
Wis 13, base attack bonus +1 |
Opponents do not get flanking benefits |
CW 98 |
N |
|
Great Fortitude |
-- |
+2
bonus on Fortitude save |
PHB 94 |
N |
|
Greater Two-Weapon Defense (F) |
Dex 19, Improved Two-Weapon
Fighting, Two-Weapon Defense, Two-Weapon Fighting, base attack
bonus +11 |
Gain shield bonus when fighting
with two weapons |
CW 100 |
Y |
|
Improved Buckler Defense (F) |
Shield Proficiency |
Apply buckler's shield bonus to
AC while using off-hand weapon |
CW 100 |
Y |
|
Improved Bull Rush (F) |
Power Attack |
+4 on bull rush attempts; no
attack of opportunity |
PHB 95 |
Y |
|
Improved Combat Expertise (F) |
Int 13, Combat Expertise, base attack bonus +6 |
Reduce your attack bonus to improve your AC |
CW 100 |
Y |
|
Improved Disarm (F) |
Combat Expertise |
+4
bonus on disarm attempts; no attack of opportunity
|
PHB 95 |
Y |
|
Improved Feint (F) |
Combat Expertise |
Feint in combat as move action |
PHB 95 |
Y |
|
Improved Two-Weapon Defense (F) |
Dex 17, Two-Weapon Defense,
Two-Weapon Fighting, base attack bonus +6 |
Gain shield bonus when fighting
with two weapons |
CW 101 |
Y |
|
Iron Will |
-- |
+2 bonus on Will saves |
PHB 97 |
N |
|
Lightning Reflexes |
-- |
+2 to Reflex saves |
PHB 97 |
N |
|
Luck of Heroes |
Meet regional requirements |
+1
luck bonus on saves |
FR 36 |
N |
|
Mind Over Body |
Meet regional requirements |
Use Int mod instead of Con mod at 1st level to determine bonus
to hp, receive +1 hp for each metamagic feat; can only be
taken at 1st level |
FR 37 |
N |
|
Mobility (F) |
Dodge |
+4
dodge bonus to AC against against some attacks of opportunity |
PHB 98 |
Y |
|
Mounted Combat (F) |
Ride 1 rank |
Negate hits on mount with Ride
check |
PHB 98 |
Y |
|
Off-Hand Parry |
Dex 13+, Proficiency with
weapon, Two-Weapon Fighting, Ambidexterity, Base Attack Bonus
+3 or higher |
Sacrifice off-hand attacks and
get +2 dodge bonus to AC; only with full attack action, if
using buckler, AC stacks, only bladed or hafted weapons of a
smaller size category than you |
SF 7-8 |
Y |
|
Phalanx Fighting (F) |
Proficiency with heavy shield,
base attack bonus +1 |
Bonus to AC and Reflex saves
while fighting in shield wall |
CW 103 |
Y |
|
Ranged Disarm * (F) |
Dex 15, Point Blank Shot, Precise Shot, base attack bonus +5 |
Use ranged weapon to disarm foe within 30 feet |
CW 103-4 |
Y |
|
Resist Poison |
Meet regional requirements |
+4
bonus to Fortitude saves against poison;can only be taken at
1st lvl |
FR 37 |
N |
|
Shield Proficiency |
-- |
No
armor check penalty on attack rolls |
PHB 100 |
Y |
|
Strong Soul |
Meet regional requirements |
+1 Fort and Will saves,
additional +1 vs. energy draining and death |
FR 38 |
N |
|
Survivor |
Meet regional requirements |
+1 Fort save, +2 to Wilderness
Lore |
FR 38 |
Y |
|
Toughness ** |
-- |
+3
hit points |
PHB 101 |
N |
|
Tower Shield Proficiency |
Shield Proficiency |
No
armor check penalty on attack rolls |
PHB 101 |
Y |
|
Twin Sword Style |
Two-Weapon Fighting, meet
regional requirements |
+2 armor bonus to AC against
single opponent while using two weapons you are proficient in |
FR 39 |
Y |
|
Two-Weapon Defense (F) |
Two-Weapon Fighting |
Off-hand weapon grants +1
shield bonus to AC |
PHB 102 |
Y |
(F) Fighters may select this feat as a Bonus Feat
* You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
** You can gain this feat multiple times. Its effects stack. |
Combat Feats: [General] [Defensive] [Hand-to-Hand] [Ranged] [Style]
[Tactical]
Magic Feats: [Basic] [General]
[Arcane] [Divine] [Druidic]
[Item Creation] [Metamagic]
[Miscellaneous Feats] [Skill
Feats]
[New Feats]
Hand-to-Hand Combat Feats
|
Name |
Prerequisites |
Description |
Loc. |
Train. |
|
Clever Wrestling |
Small or Medium size, Improved Unarmed Strike |
Gain circumstance bonus to escape grapple or pin |
CW 97 |
Y |
|
Close-Quarters Fighting (F) |
Base attack bonus +3 or higher |
Use counterattack to resist grapple |
CW 97 |
Y |
|
Earth's Embrace |
Str 15, Improved Grabble or improved grab, Improved Unarmed
Strike |
Extra damage while pinning an opponent |
CW 97 |
Y |
|
Extra Stunning** |
Stunning Fist, base attack
bonus +2 |
Number of stunning attacks per
day increase by three |
CW 98 |
Y |
|
Fists of Iron |
Improved Unarmed Strike,
Stunning Fist, base attack bonus +2 |
+1d6 damage on unarmed attacks |
CW 99 |
Y |
|
Improved Grapple (F) |
Dex 13, Improved Unarmed Strike |
+4 bonus on grapple checks; no
attack of opportunity |
PHB 95-6 |
Y |
|
Improved Unarmed Strike (F) |
-- |
Considered armed even when unarmed |
PHB 96 |
Y |
|
Pain Touch |
Wis 19+, Stunning Fist |
Successful stunning attack causes nausea for 1 round; creates
more than on size category are immune |
SF 8 |
Y |
|
Rapid Stunning** (F) |
Combat Reflexes, Stunning Fist,
base attack bonus +6 |
Use one additional stunning
attack per round |
CW 104-5 |
Y |
|
Stunning Fist (F) |
Dex 13, Wis 13, Improved
Unarmed Strike, base attack bonus +8 |
Stun opponent with unarmed
strike |
PHB 101 |
Y |
(F) Fighters may select this feat as a Bonus Feat
* You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
** You can gain this feat multiple times. Its effects stack. |
Combat Feats: [General] [Defensive] [Hand-to-Hand] [Ranged] [Style]
[Tactical]
Magic Feats: [Basic] [General]
[Arcane] [Divine] [Druidic]
[Item Creation] [Metamagic]
[Miscellaneous Feats] [Skill
Feats]
[New Feats]
Ranged
Combat Feats
|
Name |
Prerequisites |
Description |
Loc. |
Train. |
|
Far Shot (F) |
Point Blank Shot |
Increase range increment by 50% or 100% |
PHB 94 |
Y |
|
Point Blank Shot (F) |
-- |
+1
bonus on ranged attack and damage within 30 ft. |
PHB 98 |
Y |
|
Precise Shot (F) |
Point Blank Shot |
No
-4 penalty for shooting into melee |
PHB 98 |
Y |
|
Rapid Reload (F) |
Weapon proficiency with
crossbow |
Reload crossbow more quickly |
PHB 99 |
Y |
|
Rapid Shot (F) |
Dex 13, Point Blank Shot |
One extra ranged attack each
round |
PHB 99 |
Y |
|
Sharp-Shooting |
Point Blank Shot, Precise Shot, base attack bonus +3 |
Halve opponent's cover bonus |
CW 105 |
Y |
|
Shot on the Run (F) |
Dex 13, Dodge, Mobility, Point Blank Shot, base attack bonus
+4 |
Move before and after ranged attack |
PHB 100 |
Y |
|
Throw Anything |
Dex 15, proficiency with
weapon, base attack bonus +2 |
Throw melee weapon with no
penalty |
CW 105-6 |
Y |
|
Zen Archery |
Wis 13, base attack bonus +1 |
Use Wis instead of Dex for
ranged attacks |
CW 106 |
Y |
(F) Fighters may select this feat as a Bonus Feat
* You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
** You can gain this feat multiple times. Its effects stack. |
Combat Feats: [General] [Defensive] [Hand-to-Hand] [Ranged] [Style]
[Tactical]
Magic Feats: [Basic] [General]
[Arcane] [Divine] [Druidic]
[Item Creation] [Metamagic]
[Miscellaneous Feats] [Skill
Feats]
[New Feats]
Offensive Combat Feats
|
Name |
Prerequisites |
Description |
Loc. |
Train. |
|
Arterial Strike |
Sneak attack ability, base attack bonus +4 |
Trade 1d6 sneak attack damage for 1 point of damage per round |
CW 96 |
Y |
|
Blind-Fight (F) |
-- |
Re-roll miss chance once because of concealment, invisible
attackers have no bonuses, half normal penalty for being
unable to see |
PHB 89 |
Y |
|
Cleave (F) |
Power Attack |
Extra melee attack after dropping target |
PHB 92 |
Y |
|
Combat Reflexes (F) |
-- |
Additional Attacks of
Opportunity equal to DEX modifier, only one per enemy |
PHB 92 |
Y |
|
Death Blow |
Improved Initiative, Base
attack bonus +2 or higher |
Perform coup de grace attack on
helpless opponent as standard action |
SF 6 |
Y |
|
Defensive Strike (F) |
Dex 13, Int 13, Combat
Expertise, Dodge |
+4 bonus on attack roll after
successful total defense |
CW 97 |
Y |
|
Defensive Throw |
Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved
Unarmed Strike |
Trip attempt after foe's attack misses |
CW 97 |
Y |
|
Dirty Fighting |
Base attack bonus +2 or higher |
+1d4 points damage on full melee attack |
SF 6 |
Y |
|
Dual Strike |
Combat Reflexes, Base attack bonus +3 or higher |
With ally who has feat, you each get +4 when flanking same
enemy |
SF 6 |
Y |
|
Exotic Weapon Proficiency* (F) |
Base attack bonus +1 |
No penalty on attacks with
specific exotic weapon |
PHB 94 |
Y |
|
Expert Tactician |
Base attack bonus +3 or higher |
One additional partial action
against opponent who has been denied DEX mod to AC |
SF 6 |
Y |
|
Favored Power Attack |
Favored enemy ability, Power
Attack, base attack bonus +4 |
Trade attack bonus for damage
at greater rate against favored enemies |
CW 98 |
Y |
|
Flick of the Wrist |
Dex 17, Sleight of Hand 5 ranks, Quick Draw |
Cause opponent to be flat-footed for one attack |
CW 99 |
Y |
|
Foe Hunter |
Meet regional requirements |
+1
competence bonus to damage on melee and ranged attacks less
than 30' range vs. specific species plus Improved Critical
against monsters, does not stack with Improved Critical |
FR 34-5 |
Y |
|
Great Cleave (F) |
Cleave, Power Attack, base attack bonus +4 |
No
limit to cleave attacks each round |
PHB 94 |
Y |
|
Greater Two-Weapon Fighting (F) |
Dex 19, Improved Two-Weapon
Fighting, base attack bonus +11 |
Gain third off-hand attack |
PHB 95 |
Y |
|
Greater Weapon Focus * (F) |
Proficiency with weapon, Weapon
Focus with weapon, fighter level 8th |
+2 bonus on attack rolls with
selected weapon |
PHB 95 |
Y |
|
Greater Weapon Specialization *
(F) |
Proficiency with weapon, Weapon
Focus with weapon, Weapon Specialization with weapon, fighter
level 12th |
+4 bonus on damage rolls with
selected weapon |
PHB 95 |
Y |
|
Hamstring |
Sneak attack ability, base attack bonus +4 |
Trade 2d6 sneak attack damage to cut opponent's speed in half |
CW 100 |
Y |
|
Hold the Line |
Combat Reflexes, Base attack bonus +2 |
Make attack of opportunity against charging foe |
CW 100 |
Y |
|
Improved Critical * (F) |
Proficiency with weapon, base attack bonus +8 |
Double threat range of weapon |
PHB 95 |
Y |
|
Improved Favored Enemy |
Favored enemy ability, base
attack bonus +5 |
+3 bonus on damage against
favored enemies |
CW 101 |
Y |
|
Improved Mounted Archery (F) |
Ride 1 rank, Mounted Archery,
Mounted Combat |
Reduce or eliminate attack
penalties with ranged weapon while mounted |
CW 101 |
Y |
|
Improved Overrun (F) |
Power Attack |
+4 bonus on overrun attempts;
no attack of opportunity |
PHB 96 |
Y |
|
Improved Precise Shot (F) |
Dex 19, Point Blank Shot, Precise Shot, base attack bonus +11 |
Ignore less than total cover/concealment on ranged attacks |
PHB 96 |
Y |
|
Improved Rapid Shot (F) |
Manyshot, Point Blank Shot, Rapid Shot |
Ignore -2 penalty when using Rapid Shot |
CW 101 |
Y |
|
Improved Shield Bash (F) |
Shield Proficiency |
Retain shield bonus to AC when shield bashing |
PHB 96 |
Y |
|
Improved Sunder (F) |
Power Attack |
+4 bonus on sunder attempts; no
attack of opportunity |
PHB 96 |
Y |
|
Improved Trip (F) |
Combat Expertise |
+4 bonus on trip attempts, no
attack of opportunity |
PHB 95 |
Y |
|
Improved Two-Weapon Fighting
(F) |
Dex 17, Two-Weapon Fighting,
base attack bonus +6 |
Gain second off-hand attack |
PHB 96 |
Y |
|
Knock-Down |
Int 13+, Expertise, Improved Trip, Base Attack Bonus +2 or
higher |
If
deal more than 10 points damage, make trip attack as free
action |
SF 7 |
Y |
|
Manyshot (F) |
Dex 17, Point Blank Shot, Rapid Shot, base attack bonus +6 |
Shoot two or more arrows simultaneously |
PHB 97 |
Y |
|
Martial Weapon Proficiency * |
-- |
No
penalty on attacks with specific martial weapon |
PHB 97 |
Y |
|
Militia |
Meet regional requirements |
Martial Weapon Prof (Longbow)
and (Longspear) |
FR 36 |
Y |
|
Monkey Grip |
Base attack bonus +1 |
Use larger melee weapons at -2
penalty |
CW 103 |
Y |
|
Mounted Archery (F) |
Mounted Combat |
Half penalty for ranged attacks
while mounted |
PHB 98 |
Y |
|
Pin Shield |
Two-Weapon Fighting, base attack bonus +4 |
Render opponent's shield useless temporarily |
CW 103 |
Y |
|
Power Attack (F) |
Str 13 |
Trade attack bonus for damage (up to base attack bonus) |
PHB 98 |
Y |
|
Power Critical** (F) |
Weapon Focus with weapon, base attack bonus +4 |
+4
bonus to confirm critical with one weapon |
CW 103 |
Y |
|
Power Lunge |
Str 13+, Power Attack, Base
Attack Bonus +3 |
Successful hit on charge
results in STR mod x 2 additional damage; provokes Attack of
Opportunity |
SF 8 |
Y |
|
Prone Attack (F) |
Dex 15, Lightning Reflexes,
base attack bonus +2 |
Attack while prone at no
penalty and stand up |
CW 103 |
Y |
|
Range Sunder (F) |
Str 13, Point Blank Shot,
Precise Shot, Ranged Pin, base attack bonus +5 |
use ranged weapon to sunder
foe's weapon at reduced damage penalty |
CW 104 |
Y |
|
Ranged Pin (F) |
Dex 15, Point Blank Shot, Precise Shot, base attack bonus +5 |
use ranged weapon to grapple foe within 30 feet |
CW 104 |
Y |
|
Ride-By Attack (F) |
Mounted Combat |
Move before and after a mounted charge |
PHB 99 |
Y |
|
Shield Charge (F) |
Improved Shield Bash, base attack bonus +3 |
Free trip attack with shield during charge |
CW 105 |
Y |
|
Shield Slam (F) |
Improved Shield Bash, Shield
Charge, base attack bonus +6 |
Use shield to daze opponents |
CW 105 |
Y |
|
Simple Weapon Proficiency |
-- |
No -4 penalty on attack rolls
with simple weapons |
PHB 100 |
Y |
|
Spirited Charge (F) |
Mounted Combat, Ride-By Attack |
Double damage with mounted charge |
PHB 100 |
Y |
|
Swarmfighting |
Small size, Dex 13, base attack bonus +1 |
Occupy same square as other swarmfighting ally, gain +1 morale
bonus per ally (up to Dex bonus) |
CW 105 |
Y |
|
Trample (F) |
Mounted Combat |
Target cannot avoid mounted
overrun |
PHB 101-2 |
Y |
|
Two-Weapon Fighting (F) |
Dex 15 |
Reduce two-weapon fighting
penalties by 2 |
PHB 102 |
Y |
|
Weapon Finesse * (F) |
Proficiency with weapon, base attack bonus +1 |
Use Dex modifier instead of Str modifier on attack rolls with
light melee weapons |
PHB 102 |
Y |
|
Weapon Focus * (F) |
Proficiency with weapon, base attack bonus +1 |
+1
bonus on attack rolls with selected weapon |
PHB 102 |
Y |
|
Weapon Specialization * (F) |
Proficiency with weapon, Weapon
Focus with weapon, fighter level 4th |
+2 bonus on damage rolls with
selected weapon |
PHB 102 |
Y |
|
Whirlwind Attack (F) |
Dex 13, Combat Expertise,
Dodge, Mobility, Spring Attack, base attack bonus +4 |
One melee attack against each
opponent within reach |
PHB 102 |
Y |
(F) Fighters may select this feat as a Bonus Feat
* You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
** You can gain this feat multiple times. Its effects stack. |
Combat Feats: [General] [Defensive] [Hand-to-Hand] [Ranged] [Style]
[Tactical]
Magic Feats: [Basic] [General]
[Arcane] [Divine] [Druidic]
[Item Creation] [Metamagic]
[Miscellaneous Feats] [Skill
Feats]
[New Feats]
Rage
Combat Feats
|
Name |
Prerequisites |
Description |
Loc. |
Train. |
|
Destructive Rage |
Rage or frenzy ability |
+8
bonus on Strength checks to break objects |
CW 97 |
N |
|
Extend Rage** |
Rage or frenzy ability |
Rage lasts +5 rounds |
CW 97-8 |
N |
|
Extra Rage** |
Rage or frenzy ability |
Number of rages per day increases by two |
CW 98 |
N |
|
Instantaneous Rage |
Rage or frenzy ability |
Rage even when it isn't your
turn |
CW 102 |
N |
|
Intimidating Rage |
Rage or frenzy ability |
Cause single foe within 30 feet
to become shaken |
CW 102 |
N |
(F) Fighters may select this feat as a Bonus Feat
* You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
** You can gain this feat multiple times. Its effects stack. |
Combat Feats: [General] [Defensive] [Hand-to-Hand] [Ranged] [Style]
[Tactical]
Magic Feats: [Basic] [General]
[Arcane] [Divine] [Druidic]
[Item Creation] [Metamagic]
[Miscellaneous Feats] [Skill
Feats]
[New Feats]
Style Combat Feats
|
Name |
Prerequisites |
Description |
Loc. |
Train. |
|
Anvil of Thunder |
Str 13, Improved Sunder, Power
Attack, Two-Weapon Fighting, Weapon Focus (warhammer or light
hammer), Weapon Forucs (battleaxe, handaxe or dwarven waraxe) |
Target hit with both axe and hammer becomes dazed if it fails
Fort save |
CW 112 |
Y |
|
Bear Fang |
Str 15, Power Attack,
Two-Weapon Fighting, Weapon Focus (dagger), Weapon Focus
(battleaxe, handaxe or dwarven waraxe) |
Free grapple attempt against target hit with both dagger and
axe |
CW 112-3 |
Y |
|
Crescent Moon |
Improved Disarm, Improved
Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus
(dagger), Weapon Focus (bastard sword, longsword, scimitar or
short sword) |
Free disarm attempt against target hit with both dagger and
sword |
CW 113 |
Y |
|
Hammer's Edge |
Str 15, Improved Bull Rush,
Two-Weapon Fighting, Weapon Focus (bastard sword, long sword
or scimitar) |
Target hit with both sword and
hammer falls prone if it fails Fortitude save |
CW 113 |
Y |
|
High Sword Low Axe |
Improved Trip, Two-Weapon
Fighting, Weapon Focus (bastard sword, longsword, scimitar or
short sword), Weapon Focus (battleaxe, handaxe or dwarven
waraxe) |
Free trip attempt against
target hit with both sword and axe |
CW 113 |
Y |
|
Lightning Mace |
Combat Reflexes, Two-Weapon
Fighting, Weapon Focus (light mace) |
Gain extra attack after scoring
threat while wielding two light maces |
CW 113 |
Y |
|
Net and Trident |
Dex 15, Exotic Weapon
Proficiency (net), Two-Weapon Fighting, Weapon Focus (trident) |
Make combined attack with net and trident |
CW 114 |
Y |
|
Quick Staff |
combat Expertise, Dodge,
Two-Weapon Fighting, Weapon Focus (quarterstaff) |
Gain extra dodge bonus when wielding quarterstaff |
CW 114 |
Y |
|
Spinning Halberd |
Combat Reflexes, Two-Weapon
Fighting, Weapon Focus (halberd) |
Gain dodge bonus and extra
attack when making full attack with halberd |
CW 114 |
Y |
|
Three Mountains |
Str 13, Cleave, Improved Bull
Rush, Power Attack, Weapon Focus (heavy mace, morningstar or
greatclub) |
Target hit twice with mace,
morningstar, or greatclub becomes nauseated if it fails
Fortitude save |
CW 114 |
Y |
(F) Fighters may select this feat as a Bonus Feat
* You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
** You can gain this feat multiple times. Its effects stack. |
Combat Feats: [General] [Defensive] [Hand-to-Hand] [Ranged] [Style]
[Tactical]
Magic Feats: [Basic] [General]
[Arcane] [Divine] [Druidic]
[Item Creation] [Metamagic]
[Miscellaneous Feats] [Skill
Feats]
[New Feats]
Tactical Combat Feats
|
Name |
Prerequisites |
Description |
Loc. |
Train. |
|
Cavalry Charger (F) |
Mounted Combat, Spirited Charge, Trample, base attadck bonus
+6 |
Various |
CW 108-9 |
Y |
|
Combat Brute (F) |
improved Sunder, Power Attack, base attack bonus +6 |
Various |
CW 109 |
Y |
|
Elusive Target (F) |
Dodge, Mobility, base attack bonus +6 |
Various |
CW 110 |
Y |
|
Formation Expert (F) |
Base attack bonus +6 |
Various |
CW 110-1 |
Y |
|
Giantbane (F) |
Medium or smaller size, Tumble
5 ranks, base attack bonus +6 |
Various |
CW 111 |
Y |
|
Shock Trooper (F) |
Improved Bull Rush, Power
Attack, base attack bonus +6 |
Various |
CW 112 |
Y |
(F) Fighters may select this feat as a Bonus Feat
* You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
** You can gain this feat multiple times. Its effects stack. |
Combat Feats: [General] [Defensive] [Hand-to-Hand] [Ranged] [Style]
[Tactical]
Magic Feats: [Basic] [General]
[Arcane] [Divine] [Druidic]
[Item Creation] [Metamagic]
[Miscellaneous Feats] [Skill
Feats]
[New Feats]
Magic Feats
Basic Magic Feats
|
Name |
Prerequisites |
Description |
Loc. |
Train. |
|
Arcane
Spellcasting |
Int 14+ |
You can
cast Arcane spells |
NEW |
Y |
|
Divine Spellcasting |
Wis 14+ |
You can cast Divine spells |
NEW |
Y |
|
Druidic Magic |
Wis 14+ |
You can cast Druid spells |
NEW |
Y |
|
Sorcery |
Cha 14+ |
You can cast Sorcery spells |
NEW |
Y |
|
Spellsinging |
Cha 14+ |
You can use Spellsongs |
NEW |
Y |
(F) Fighters may select this feat as a Bonus Feat
* You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
** You can gain this feat multiple times. Its effects stack. |
Combat Feats: [General] [Defensive] [Hand-to-Hand] [Ranged] [Style]
[Tactical]
Magic Feats: [Basic] [General]
[Arcane] [Divine] [Druidic]
[Item Creation] [Metamagic]
[Miscellaneous Feats] [Skill
Feats]
[New Feats]
General Magic Feats
|
Name |
Prerequisites |
Description |
Loc. |
Train. |
|
Augment
Summoning |
Spell
Focus (conjuration) |
Summoned creatures gain +4 Str, +4 Con |
PHB 89 |
Y |
|
Combat
Casting |
-- |
+4
bonus on Concentration checks for defensive casting |
PHB 92 |
Y |
|
Extra
Slot |
Spellcaster level 4+ |
Gain
extra spell slot of any level up to one less than max spell
level, can be gained multiple times |
TaB 40 |
N |
|
Extra
Spell |
Spellcaster level 3+ |
Learn
additional spell up to one level lower than max spell level,
can be gained multiple times |
TaB 40 |
N |
|
Greater
Spell Focus* |
Spell
Focus |
+2
bonus on save DCs against specific school of magic |
PHB 94 |
Y |
|
Greater
Spell Penetration |
Spell
Penetration |
+4
bonus to caster level checks to overcome resistance |
PHB
94-5 |
Y |
|
Improved Counterspell |
-- |
Counterspell with spell of the same school |
PHB 95 |
Y |
|
Innate
Spell |
Quicken
Spell, Silent Spell, Still Spell |
Can
cast selected spell as spell-like ability, once per round; XP
costs are same each time it is used, focus needed if required,
material coponents must be used if over 1 gp and cost 50 times
normal; uses spell slot 8 lvls higher than normal spell |
TaB 41 |
N |
|
Magical
Artisan |
Any
item creation feat |
XP and
raw materials for selected item creation feat are at 75% cost |
FR 36 |
N |
|
Reactive Counterspell |
Improved Counterspell, Improved Initiative |
Counterspell even if not readied; uses action for round,
cannot be used flat-footed |
MoF 22 |
Y |
|
Spell
Focus * |
-- |
+1
bonus on save DCs against specific school of magic |
PHB 100 |
Y |
|
Spell
Girding |
-- |
Dispel
checks against your spells receive -2 penalty |
MoF 22 |
Y |
|
Spell
Penetration |
-- |
+2
bonus on caster level checks to defeat spell resistance |
PHB 100 |
Y |
|
Spell
Specialization |
Weapon
Focus (ray or energy spells), spellcaster lvl 4+ |
Spells
get +2 to dmg to targets within 30 feet; can be taken twice
for each type of focus |
TaB 42 |
Y |
|
Spell
Thematics |
Able to
cast at least one illusion spell |
All
spells have a theme, +5 to Spellcraft check to identify spells |
MoF
22-3 |
Y |
|
Spellcasting Prodigy |
-- |
For
bonus spells and saving throw DCs, +2 to primary spellcasting
ability score; can only be taken at 1st level, if taken more
than once, applies to different spellcasting class |
FR 38 |
N |
(F) Fighters may select this feat as a Bonus Feat
* You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
** You can gain this feat multiple times. Its effects stack. |
Combat Feats: [General] [Defensive] [Hand-to-Hand] [Ranged] [Style]
[Tactical]
Magic Feats: [Basic] [General]
[Arcane] [Divine] [Druidic]
[Item Creation] [Metamagic]
[Miscellaneous Feats] [Skill
Feats]
[New Feats]
Arcane Magic Feats
|
Name |
Prerequisites |
Description |
Loc. |
Train. |
|
Arcane
Defense |
Able to
cast arcane spells without preparation |
Add +2
to save vs chosen school |
TaB 38 |
Y |
|
Arcane
Preparation |
Spellcaster level 2+ |
Memorize spell as wizard, thus preparing metamagic feats ahead
of time |
TaB 38 |
Y |
|
Arcane
Schooling |
Meet
regional requirements |
An
arcane spellcasting class is treated as additional favored
class |
FR 33 |
Y |
|
Arcane
Strike |
Ability
to cast 3rd-level arcane spells, base attack bonus +4 |
Sacrifice a spell for +1 on attacks and +1d4 damage per level
of the spell |
CW 96 |
Y |
|
Improved Familiar |
Ability
to acquire a new familiar, sufficient arcane spellcaster level
and base attack bonus |
Gain a
more combat-oriented familiar |
CW 100 |
N |
|
Magical
Training |
Meet
regional requirements, Int 10+ |
Cast
dancing lights, daze and mage hand once per day at Wizard
caster level (min 1) |
FR 36 |
Y |
|
Signature Spell |
Spell
Mastery |
Convert
Arcane spell into signature spell, like Cleric's Cure Light
Wounds; only on spell that you have Spell Mastery with; can be
taken multiple times, each with a new spell |
FR 37 |
Y |
|
Spell
Mastery* |
Wizard
level 1st |
Can
prepare some spells without spellbook |
PHB 100 |
Y |
(F) Fighters may select this feat as a Bonus Feat
* You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
** You can gain this feat multiple times. Its effects stack. |
Combat Feats: [General] [Defensive] [Hand-to-Hand] [Ranged] [Style]
[Tactical]
Magic Feats: [Basic] [General]
[Arcane] [Divine] [Druidic]
[Item Creation] [Metamagic]
[Miscellaneous Feats] [Skill
Feats]
[New Feats]
Divine Magic Feats
|
Name |
Prerequisites |
Description |
Loc. |
Train. |
|
Divine Cleansing |
Turn or rebuke undead ability |
Gain +2 sacred bonus on Fortitude saves |
CW 106 |
N |
|
Divine Might |
Str 13, turn or rebuke undead ability, Power Attack |
Add Cha bonus to weapon damage |
CW 106 |
N |
|
Divine Resistance |
Turn or rebuke undead ability, Divine Cleansing |
Gain resistance to cold 5, electricity 5 and fire 5 |
CW 106 |
N |
|
Divine Shield |
Turn or rebuke undead ability,
proficiency with shield |
Add Cha bonus as sacred bonus
to your shield's defense |
CW 106-7 |
N |
|
Divine Vigor |
Turn or rebuke undead ability |
Increase base speed by 10 ft,
gain +2 hp/level |
CW 107 |
N |
|
Empower Turning |
Cleric or paladin, Cha 13+,
Extra Turning |
Take -2 penalty on turn or
rebuke check, add +2d6 turning damage |
DoF 20 |
N |
|
Extra Smiting** |
Smite ability, base attack bonus +4 |
Number of smite attempts per day increased by two |
CW 98 |
N |
|
Extra Turning ** |
Ability to turn or rebuke creatures |
Can turn or rebuke 4 more times per day |
PHB 94 |
N |
|
Heighten Turning |
Cleric or paladin, Cha 13+, Extra Turning |
Add number less than or equal to turning level to turning
check, subtract same from turning damage |
DoF 20 |
N |
|
Improved Turning ** |
Ability to turn or rebuke
creatures |
+1 level for turning checks |
PHB 96 |
N |
|
Quicken Turning |
Cleric or paladin, Cha 13+,
Extra Turning |
Turn/rebuke as free action with
-4 to turning check and turning damage roll |
DoF 20 |
N |
|
Sacred Vengeance |
Turn or rebuke undead ability |
+2d6 points of damage on melee
attacks against undead |
CW 107 |
N |
(F) Fighters may select this feat as a Bonus Feat
* You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
** You can gain this feat multiple times. Its effects stack. |
Combat Feats: [General] [Defensive] [Hand-to-Hand] [Ranged] [Style]
[Tactical]
Magic Feats: [Basic] [General]
[Arcane] [Divine] [Druidic]
[Item Creation] [Metamagic]
[Miscellaneous Feats] [Skill
Feats]
[New Feats]
Druidic Magic Feats
|
Name |
Prerequisites |
Description |
Loc. |
Train. |
|
Natural Spell |
Wis 13, Ability to use wild
shape |
Cast spells with in wild
shape |
PHB 98 |
N |
(F) Fighters may select this feat as a Bonus Feat
* You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
** You can gain this feat multiple times. Its effects stack. |
Combat Feats: [General] [Defensive] [Hand-to-Hand] [Ranged] [Style]
[Tactical]
Magic Feats: [Basic] [General]
[Arcane] [Divine] [Druidic]
[Item Creation] [Metamagic]
[Miscellaneous Feats] [Skill
Feats]
[New Feats]
Item Creation Magic Feats
|
Name |
Prerequisites |
Description |
Loc. |
Train. |
|
Attune Gem |
Spellcaster level 2nd |
Store Arcane spell in gem |
MoF 21 |
Y |
|
Brew Potion |
Spellcaster level 3rd |
Create magic potions |
PHB 89 |
Y |
|
Craft Magic Arms and Armor |
Spellcaster level 5th |
Create magic weapons, armor and shields |
PHB 92 |
Y |
|
Craft Rod |
Spellcaster level 9th |
Create magic rods |
PHB 92 |
Y |
|
Craft Staff |
Spellcaster level 12th |
Create magic staffs |
PHB 92 |
Y |
|
Craft Wand |
Spellcaster level 5th |
Create magic wands |
PHB 92 |
Y |
|
Craft Wondrous Item |
Spellcaster level 3rd |
Create wondrous items |
PHB 92 |
Y |
|
Create Portal |
Craft Wondrous Item |
Create portal with prerequisites you meet |
FR 34 |
Y |
|
Forge Ring |
Spellcaster level 12th |
Create magic rings |
PHB 94 |
Y |
|
Inscribe Rune |
Divine spellcaster level 3rd,
appropriate Craft skill, Int 13 |
Cast prepared divine spell as
rune |
FR 36 |
Y |
|
Scribe Scroll |
Spellcaster level 1st |
Create magic scrolls |
PHB 99-100 |
Y |
(F) Fighters may select this feat as a Bonus Feat
* You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
** You can gain this feat multiple times. Its effects stack. |
Combat Feats: [General] [Defensive] [Hand-to-Hand] [Ranged] [Style]
[Tactical]
Magic Feats: [Basic] [General]
[Arcane] [Divine] [Druidic]
[Item Creation] [Metamagic]
[Miscellaneous Feats] [Skill
Feats]
[New Feats]
Metamagic Magic Feats
|
Name |
Prerequisites |
Description |
Loc. |
Train. |
|
Chain Spell |
Any other metamagic feat |
Spell affects target normally, then chains to other opponents
equal to level, all within 30'; damaging spells do half dmg to
secondary targets; non-damaging spells give +4 to save to
opponents; only spells that have range greater than touch and
specifies only one opponent; uses spell slot 3 lvls higher |
TaB 39 |
Y |
|
Cooperative Spell |
Any other metamagic feat |
You and another with feat adjacent to you simultaneously cast
a spell; add +2 to save DC, +1 to beat resistance, use base
base DC and level check of higher level caster; for each
additional caster, add +1 to DC and to beat resistance; uses
spell slot equal to spell's level |
TaB 39 |
Y |
|
Delay Spell |
Any other metamagic feat |
Spell doesn't activate until 1 to 5 rounds after you finish
casting it; only area, personal, and touch spells; uses spell
slot 3 lvls higher |
TaB 39 |
Y |
|
Empower Spell |
-- |
Increase spell's variable,
numeric effects by 50%; uses spell slot 2 levels higher |
PHB 93 |
Y |
|
Energy Admixture |
Energy Substitution, any other
metamagic feat, 5 ranks in Knowledge (Arcana) |
Another type of energy (acid,
cold, electricity, fire or sonic) can be added to a spell of a
specific energy type; can be gained multiple times, each time
adding a new type of damage; uses spell slot 4 lvls higher |
TaB 39-40 |
Y |
|
Energy Substitution |
Any other metamagic feat, 5
ranks in Knowledge (Arcana) |
Modify energy spell to energy
of a chosen type (acid, cold, electricity, fire or sonic); can
be taken multiple times, each additional time a different type
of energy; uses spell slot of same level |
TaB 40 |
Y |
|
Enlarge Spell |
-- |
Spell range doubled; spell uses spell slot 1 level higher |
PHB 94 |
Y |
|
Eschew Materials |
-- |
Cast spells without material components |
PHB 94 |
Y |
|
Extend Spell |
-- |
Spell duration doubled, spell uses spell slot 1 level higher |
PHB 94 |
Y |
|
Heighten Spell |
-- |
Increase level of spell to
higher level that you can still cast |
PHB 95 |
Y |
|
Maximize Spell |
-- |
Variable effects of spell are
at maximum effect, spell uses spell slot 3 levels higher |
PHB 97-8 |
Y |
|
Persistent Spell |
Extend Spell |
Spell has duration of 24 hours;
must have personal or fixed range, instantaneous spells and
spells that discharge cannot be used; uses spell slot 4 lvls
higher |
TaB 41 |
Y |
|
Quicken Spell |
-- |
Casting spell is free action, no spells whose casting time is
more than 1 full round, spell uses spell slot 4 levels higher |
PHB 98 |
Y |
|
Reach Spell |
-- |
Cast "touch" spell at any distance up to 30 feet as ray; spell
uses spell slot 2 levels higher |
DoF 20 |
Y |
|
Repeat Spell |
Any other metamagic feat |
Spell is automatically cast again from same location, at same
range; cannot be used with touch spells, target affected only
within 30 feet of original position; uses spell slot 3 lvls
higher |
TaB 41 |
Y |
|
Sacred Spell |
-- |
Half damage from selected spell
comes from divine power; spell uses spell slot 2 levels
higher, only Divine spells |
DoF 20 |
Y |
|
Sanctum Spell |
Any other metamagic feat |
Spells cast from designated
site gain one effective level, but operate at one level lower
outside it; uses spell slot of same level |
TaB 41-2 |
Y |
|
Sculpt Spell |
Any other metamagic feat |
Modify area spell by changing
shape into 10' r x 30' high cylinder, 40' cone, 4 10' cubes or
a 20'r ball; uses spell slot 1 lvl higher |
TaB 42 |
Y |
|
Silent Spell |
-- |
Cast spell without using verbal component, spell uses spell
slot 1 level higher |
PHB 100 |
Y |
|
Split Ray |
Any other metamagic feat |
Damaging spells that use a ray attack can be split between two
people, halving damage for each; uses spell slot of equal
level |
TaB 41 |
Y |
|
Still Spell |
-- |
Cast spell without using somatic component, spell uses spell
slot 1 level higher |
PHB 101 |
Y |
|
Subdual Substitution |
Any other metamagic feat, 5
ranks in Knowledge (Arcana) |
Damage of chosen energy type
does subdual instead of energy damage, uses spell slot equal
to spell lvl |
TaB 41 |
Y |
|
Twin Spell |
Any other metamagic feat |
Spell takes effect twice on
subject; uses spell slot 4 lvls higher |
TaB 41 |
Y |
|
Widen Spell |
-- |
Burst, emanation or spread
spell's area increase by half; uses spell slot 3 lvls higher |
TaB 41 |
Y |
(F) Fighters may select this feat as a Bonus Feat
* You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
** You can gain this feat multiple times. Its effects stack. |
Combat Feats: [General] [Defensive] [Hand-to-Hand] [Ranged] [Style]
[Tactical]
Magic Feats: [Basic] [General]
[Arcane] [Divine] [Druidic]
[Item Creation] [Metamagic]
[Miscellaneous Feats] [Skill
Feats]
[New Feats]
Miscellaneous Feats
|
Name |
Prerequisites |
Description |
Loc. |
Train. |
|
Blindsight, 5-foot radius |
Wis 19+, Blind-Fight, Base attack bonus +4 or higher |
Invisibility and darkness are irrelevant up to 5' away |
SF 5 |
Y |
|
Dash |
-- |
Speed +5 in light or no armor |
CW 97 |
Y |
|
Daylight Adaptation |
Meet regional requirements |
No
penalties from being in daylight, only available to races with
daylight penalties |
FR 34 |
Y |
|
Diehard |
Endurance |
Remain conscious at -1 to -9 hp |
PHB 93 |
N |
|
Faster Healing |
Base Fortitude save bonus +5 |
Heal hit points and ability
damage faster than normal |
CW 98 |
N |
|
Fleet of Foot |
Dex 15, Run |
Make on direction change during
a run or charge |
CW 99 |
Y |
|
Greater Resiliency |
Damage reduction ability |
Increase damage reduction by +1 |
CW 99 |
N |
|
Horse Nomad |
Meet regional requirements |
Martial Weapon Prof in composite short bow and +2 to Ride |
FR 35 |
Y |
|
Improved Toughness (F) |
Base Fortitude save bonus +2 |
Gain hp equal to your current HD |
CW 101 |
N |
|
Leadership |
Character Level 6th |
Attract cohort and followers |
PHB 97 |
N |
|
Quick Draw (F) |
Base attack bonus +1 |
Draw weapon as a free action |
PHB 99 |
Y |
|
Remain Conscious |
Endurance, Iron Will, Toughness, Base Attack Bonus +2 or
higher |
When HP reduced to 0, may take partial action each round until
-10 hit points (death) |
SF 9 |
N |
|
Run |
-- |
Run at 5 times normal speed, +4 bonus on Jump checks made
after a running start |
PHB 99 |
Y |
|
Spring Attack (F) |
Mobility, base attack bonus +4 |
Move both before and after
melee attack, does not provoke Attack of Opportunity, cannot
use in Heavy armor |
PHB 100-1 |
Y |
|
Track |
-- |
Use Survival skill to track |
PHB 101 |
Y |
(F) Fighters may select this feat as a Bonus Feat
* You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
** You can gain this feat multiple times. Its effects stack. |
Combat Feats: [General] [Defensive] [Hand-to-Hand] [Ranged] [Style]
[Tactical]
Magic Feats: [Basic] [General]
[Arcane] [Divine] [Druidic]
[Item Creation] [Metamagic]
[Miscellaneous Feats] [Skill
Feats]
[New Feats]
Skill Feats
|
Name |
Prerequisites |
Description |
Loc. |
Train. |
|
Acrobatic |
-- |
+2
bonus on Jump and Tumble checks |
PHB 89 |
Y |
|
Agile |
-- |
+2
bonus on Balance and Escape Artist checks |
PHB 89 |
N |
|
Alertness |
-- |
+2
bonus on Listen and Spot checks |
PHB 89 |
N |
|
Animal Affinity |
-- |
+2 bonus on Handle Animal
and Ride checks |
PHB 89 |
N |
|
Artist |
Meet regional requirements |
+2 to Perform and one Craft
skill that involves art |
FR 33 |
N |
|
Athletic |
-- |
+2 bonus on Climb and Swim
checks |
PHB 89 |
Y |
|
Blooded |
Meet regional requirements |
+2
on Initiative and +2 Spot |
FR 33 |
N |
|
Cosmopolitan |
Meet regional requirements |
Single non-class skill is considered class skill with +2 bonus |
FR 34 |
Y |
|
Courteous Magocracy |
Meet regional requirements |
+2
to Diplomacy and Spellcraft |
FR 34 |
N |
|
Deceitful |
-- |
+2 bonus on Disguise and
Forgery checks |
PHB 93 |
N |
|
Deft Hands |
-- |
+2 bonus on Sleight of Hand and
Use Rope checks |
PHB 93 |
N |
|
Diligent |
-- |
+2 bonus on Appraise and
Decipher Script checks |
PHB 93 |
N |
|
Education |
Meet regional requirements |
Knowledge skills are class skills, +1 bonus to two Knowledge
skills; can only be taken at 1st level |
FR 34 |
Y |
|
Endurance |
-- |
+4
bonus on checks or saves to resist nonlethal damage |
PHB 93 |
Y |
|
Forester |
Meet regional requirements |
+2
to Heal and Wilderness Lore |
FR 35 |
N |
|
Highlander |
Meet regional requirements |
+2 Climb and Wilderness Lord |
NEW |
N |
|
Investigator |
-- |
+2 bonus on Gather Information
and Search checks |
PHB 97 |
Y |
|
Magical Aptitude |
-- |
+2 bonus on Spellcraft and Use
Magic Device checks |
PHB 97 |
N |
|
Mercantile Background |
Meet regional requirements |
+2
to Appraise and in Craft or Profession of choice |
FR 36 |
N |
|
Negotiator |
-- |
+2
bonus on Diplomacy and Sense Motive checks |
PHB 98 |
N |
|
Nimble Fingers |
-- |
+2
bonus on Disable Device and Open Lock checks |
PHB 98 |
N |
|
Persuasive |
-- |
+2 bonus on Bluff and
Intimidate checks |
PHB 98 |
N |
|
Saddleback |
Meet regional requirements |
+3 to Ride |
FR 37 |
Y |
|
Self-Sufficient |
-- |
+2 bonus on Heal and Survival
checks |
PHB 91 |
Y |
|
Silver Palm |
Meet regional requirements |
+2
to Appraise and Bluff |
FR 37 |
N |
|
Skill Focus * |
-- |
+3
bonus with selected skill |
PHB 100 |
Y |
|
Smooth Talk |
Meet regional requirements |
+2
to Diplomacy and Sense Motive |
FR 37-8 |
N |
|
Stealthy |
-- |
+2 bonus on Hide and Move
Silently checks |
PHB 101 |
Y |
|
Street Smart |
Meet regional requirements |
+2 to Bluff and Gather
Information |
FR 38 |
Y |
|
Treetopper |
Meet regional requirements |
+2 to Climb, don't lose Dex
bonus or give attacker +2 bonus while climbing |
FR 38 |
Y |
(F) Fighters may select this feat as a Bonus Feat
* You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
** You can gain this feat multiple times. Its effects stack. |
Combat Feats: [General] [Defensive] [Hand-to-Hand] [Ranged] [Style]
[Tactical]
Magic Feats: [Basic] [General]
[Arcane] [Divine] [Druidic]
[Item Creation] [Metamagic]
[Miscellaneous Feats] [Skill
Feats]
[New Feats]
New
Feats
Arcane
Spellcasting
Prerequisites:
Int 14+
Benefit:
You are able to use Arcane Magic.
Normal:
Characters that cannot use Arcane
Magic may train as a Wizard or any
other class that uses Spellsongs, but
they cannot cast spells.
Special:
Wizards receive the Arcane
Spellcasting Feat automatically at the
first character level (i.e. if you
become a Wizard by multiclassing, you
do not gain this feat automatically).
Divine
Spellcasting
Prerequisites:
Wis 14+
Benefit:
You are able to use Divine Magic.
Normal:
Characters that cannot use Divine
Magic may train as a Cleric, Paladin
or Ranger or any other class that uses
Divine Magic, but they cannot cast
spells.
Special:
Clerics, Paladins and Rangers receive
the Divine Spellcasting Feat
automatically at the first character
level (i.e. if you become a Cleric,
Paladin or Ranger by multiclassing,
you do not gain this feat
automatically).
Druidic
Magic
Prerequisites:
Wis 14+
Benefit:
You are able to use Druidic Magic.
Normal:
Characters that cannot use Druidic
Magic may train as a Druid or any
other class that uses Druidic Magic,
but they cannot cast spells.
Special:
Druids receive the Druidic
Spellcasting Feat automatically at the
first character level (i.e. if you
become a Druid by multiclassing, you
do not gain this feat automatically).
Highlander
Prerequisites:
Meet regional requirements
Benefit:
Due to your familiarity with
mountainous terrain, you receive a +2
to all Climb and Wilderness Lore
checks
Sorcery
Prerequisites:
Cha 14+
Benefit:
You are able to use Sorcery Spells.
Normal:
Characters that cannot use Sorcery
Spells may train as a Sorceror or any
other class that uses Sorcery, but
they cannot cast spells.
Special:
Sorcerors receive the Sorcery Feat
automatically at the first character
level (i.e. if you become a Sorceror
by multiclassing, you do not gain this
feat automatically).
Spellsinging
Prerequisites:
Cha 14+
Benefit:
You are able to use Bardic Magic.
Normal:
Characters that cannot use Bardic
Magic may train as a Bard or any other
class that uses Spellsongs, but they
cannot cast spells as a Bard.
Special:
Bards receive the Spellsinging Feat
automatically at the first character
level (i.e. if you become a Bard by
multiclassing, you do not gain this
feat automatically).
Combat Feats: [General] [Defensive] [Hand-to-Hand] [Ranged] [Style]
[Tactical]
Magic Feats: [Basic] [General]
[Arcane] [Divine] [Druidic]
[Item Creation] [Metamagic]
[Miscellaneous Feats] [Skill
Feats]
[New Feats]
|