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Chapter 4: Religion:
Deities
Sarpedon
God of Guardians |
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| Gender:
Male |
Rank:
Intermediate (Iuvenes) |
| Avatars:
Heimdul, Saard |
Consort(s):
None |
| Nature:
Harmonius |
Ethos:
Benign |
| Domains:
Law, Protection, Travel,
Messenger |
Favored
Weapon: Shield |
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Spontaneous Casting:
Shield Other |
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Principal Creative/Concern Attribute:
Guardians
Other Concerns:
Abjuration, Rangers, and Law Enforcement
Allies:
Abaris, Goddess of Magic; Aridnus, God of Judgment; Baelthor
(paternal grandfather) Evander, God of Gates (father); Fides,
God of Oaths (half-brother); Majestas, Goddess of Law
(mother); Meliboea, Goddess of Justice (half-sister); Pavor,
God of Travel; Thalia, Goddess of the Hearth; Vitulus, God of
Cities; Vortumnus, God of Chivalry; Zelos, God of the State. |
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Foes:
Britomaris, God of Thievery; Empusa, Goddess of Poison; Mormo,
God of Deception; Themis, God of Mischief. |
Other Information
Dwelling
Place: The Fortress of Steel
Weapons:
Baelbane, the Indomitable Ward
Armor:
Glerung
Attendants:
St. Antonidus the Brave, St. Hjergal of the Golden Sword, St.
Graladar the Warder.
Descriptive
and Miscellaneous Information: Sarpedon is typically depicted as
a vibrant, middle-aged man wearing his chain mail suit, called
Glerung, and holding Baelbane, his shield, aloft. Both were forged
by Mulciber, though the latter was one of three items forged of the
Pristine Steel. He is only rarely depicted wielding a weapon,
instead choosing to use Baelbane to fight his foes.
As Saard, he is typically shown without Glerung, instead wearing
long, blue robes. He still carries Baelbane, often on his back.
As
Heimdul, he is depicted as an aged, yet strong, man carrying a
broadsword and wearing plate armor and is guardian of the rainbow
bridge which spans between the world of mortals and the world of
gods. On his belt he carries his magic horn, Gjall, which he will
blow at the end of the world. He has golden teeth and wears a ram’s
horn helmet.
Priesthood and Worship
Requirements
for Priesthood: Potential priests to Sarpedon are chosen not
only for their wisdom, but their personal strength and health as
well. A keen attention to detail is perhaps most important, however.
Priests are rarely recruited at a young age; the priesthood prefers
to recruit individuals who have experience as guards. Even those
priests who are recruited in their youth are often required by their
superiors to have some combat training before they are accepted as
full members of the clergy. Acolytes are required to serve the
Church for at least five years before they are confirmed.
When
an Acolyte is confirmed, the clergyman must choose whether he will
become a cleric, priest or monk, as in other Churches. However,
there are extremely few monks within the clergy of Sarpedon. The
vast majority of clergymen are clerics, as martial ability is
significant to the priesthood. Most churches do have some priests,
who tend to handle more of the bureaucratic duties of the temple
than provide spiritual guidance to lay worshippers. The monastic
order is primarily composed of former clerics, soldiers and others
who have become too infirm to perform their duties and instead opt
to reflect upon the spiritual nature of Sarpedon and care for those
wounded in his service.
Customs:
The clergy of Sarpedon tend to be highly hierarchal, though there
are a few priests who feel that they best serve their deity by
disassociating themselves somewhat from the established clergy. It
is most often these priests who become adventurers or advisors to
lay organizations dedicated to Sarpedon. Even so, they obey a very
strict chain-of-command within the Church.
The
lowest grade within the Church is the Goodman or Goodwoman. Goodmen
generally have the responsibility of handling the menial chores
around the Temple, though particularly promising ones may be given a
Task under the close supervision of a superior. Ranking above them
are the Squires; these are the rank-and-file priests of the Church
and are responsible for overseeing the Goodmen as well as patrolling
the grounds of the Church and seeing to its defenses. Above them are
the Warders, who are typically the highest ranking officials in most
Temples. The Warders are responsible for leading units in wartime
and oversight of various functions of the Temple. Each Temple has a
Master Warder who is the ultimate authority in that temple, unless
other clergymen of higher rank are in residence. The Decons are next
in rank and typically have administrative authority over several
Temples. There are five Archdecons, who have authority over several
Deconrics, who report to the Steward of Sarpedon. Rank is gained
through years of service, loyalty and performance and not on
heredity or social position. The Steward of Sarpedon is raised from
the Archdecons upon unanimous vote by the other four Archdecons.
Clergymen
of the lowest and highest ranks tend to be the most restricted in
their activities. Most clergymen not directly attached to a Temple
are Squires or Warders. Very few Decons have responsibilities
outside the Church, though a few act as the de facto leader of the
town guard in the regions that they preside over.
Clergymen
and lay parishioners of Sarpedon use a particular salute when
greeting one another. The salute begins with the left hand brought
across to the right side of the body, with the elbow at a 90-degree
angle and the knuckles towards the person being greeted. The arm is
then swept down and to the left side. The movement is to represent
your guard being relaxed in the presence of a friend in faith.
Clergymen
are often called upon to bolster the ranks of the local guard,
particularly in times of war. Except in times of war or other
emergency, the Church typically charges for the services rendered by
their clergymen. The money is paid to the Church, as all clergymen
of Sarpedon accept a vow of poverty when they are first confirmed.
All necessaries, whether it be food, weaponry or even the shields on
their backs is formally owned by the Church. Purchasing extravagant
items or luxuries is frowned upon and may result in an investigation
by Church leaders.
Despite
being a martially-oriented faith, clergymen of Sarpedon consider the
most honorable death to be in one’s own bed. Dead in the course of
duty is considered honorable only when the clergyman’s charge is
saved by his death. Death that results in the clergyman’s charge
falling to an enemy is considered an undesirable death and may
prevent the clergyman from reaching his place at the Fortress of
Steel.
Symbols:
The symbol of Sarpedon is an open eye, often on a white field. Holy
symbols rarely include the white field unless the individual is of
rank within the Church. The ash tree is extremely significant to the
worship of Sarpedon; ash is typically used as a backing for shields
and its leaves are often seen embellishing Sarpedian architecture.
Important
Holy Days: Sarpedians observe several holidays, but two are the
most significant. The first is the Confirmation, which takes place
on the second day of the new year, Folloch 2. On Confirmation,
Acolytes who qualify become clergymen, new contracts are signed or
renegotiated and new temples are founded. It is a solemn occasion of
new beginnings and tends to be a very public affair. In the evening,
however, the clergymen lock the doors to the temples and enjoy a
grand feast and revel in ways they are not typically permitted. It
is said that any enemy which attacks the charge of a Sarpedian on
this night is cursed by Sarpedon to not live to see another
Confirmation.
The
other holy day significant to Sarpedon is St. Graladar’s Day on the
1st of Damhar. Traditionally the end of the wartime season, St.
Graladar’s Day is a day for personal reflection and remembrance of
those who have died in the service of Sarpedon. It is a very somber
affair where the shields (or representations thereof) of the year’s
dead are hung on the walls and honored before being melted down for
reforging. The reforged shields are given to the new Goodmen at the
next year’s Confirmation. Those clergymen whose duties allow
typically use this opportunity to conduct a voluntary pilgrimage to
the nearest High Temple, the seat of the local Archdecon.
Garments
and adornments: Clergymen tend to wear colors according to their
rank, modified by their station. Goodmen primarily wear brown,
Squires wear a light tan, Warders wear green (with Master Warders
typically wearing a dark, forest green), Decons wear bright red and
Archdecons a dark burgundy. All of the uniforms of Sarpedon contain
gray or silver linings, but only the Steward may wear only gray
clothing.
Laity:
There are several lay groups who have dedicated themselves to the
worship of Sarpedon, most of which are something of a private club
for town guardsmen and, in some regions, even go so far as to
provide political protection for its members. Of particular note is
the Antonidians, a group of loosely-associated adventurers
throughout the Empire of Zeth who associate primarily to record and
share their travels. In contrast are the Rovers of Gaveric, a
secretive group of rangers in the Adan-Halic region who work against
the orcs, forces of Thet and other nations which seek to dominate or
destroy the free peoples of the region. Even the clergy do not fully
understand the inner workings of the Rovers or their ultimate
purpose.
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