Pantheons
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Domains



  Chapter 4: Religion
Deital Powers

          The Deities section lists the eighty-six deities of Feyworld along with their associated spheres of influence. Each deity is then detailed in its own entry. This section concerns itself with those entries, defining each category in turn.
          Name and Sphere of Control: The most popular name of the deity appears at the top of each entry, followed by their most significant sphere of control. To the right of this lies a picture of one of the deity's symbols, most often the symbol used for that deity in the Empire.
          Gender: All deities are either male or female in their primary aspect, though their gender may be different in lesser aspects. Gender isn't as significant to deities as it is to mortals, and most have little issue with appearing as a member of the opposite sex if it serves their purposes.
          Rank: The rank of the deity is a measure of its power within the hierarchy of the gods as well as a measure of its influence over the mortal world.

Deity Rank and Power Table

Rank Class or Type(s) Max Spell Level
Greatest Only Lord Ptharos and Dagon 9
Greater Triadic and Inimicures 9
Major Baelthoric, Betshaban, Ptharosian, Dagonian, Maelphegorian, Taltosian, Enosian 9
Intermediate Iuvenes, Rulers of the Tuatha, Darcingetorix 8
Lesser Members of the original Tuatha not also Rulers, the King of the Elven Deities 7
Minor Some of the more significant members of the Tuatha and the Dukes of the Elven pantheon 6
Demigod Some of the most recently ascended members of the Tuatha, significant members of the Elven pantheon 5
Quasideity Most members of the Elven pantheon 4
Potency The most recently ascended members of the Elven pantheon 3
Explanation of the Deity Rank and Power Table:
          Rank: This is a listing of the ranks of the deities, in descending order.
          Class or Type(s): A listing of the Class (in the case of Imperial deities) or Type of deity typically associated with the appropriate Rank. Exceptions do exist.
          Manifest: Distance from a Temple or consecrated area in which a deity can manifest in an Avatar. At over twice this distance, the maximum Casting Grade available for priests is halved. Over four times this distance, and Priests cannot use Priestcraft Castings at all.
          Max Spell Level: This is the maximum spell level available to clerics of that Rank of deity. Regardless of their level, they can never obtain spells of a higher spell level.

          Avatars: This entry names the most significant Avatars of the deity, along with any titles significant to those Avatars. Most Avatars also serve as aliases for the deity in lands where their true name is unknown.
          Ethos: This category describes the general bent of the ethical bent of the deity, whether Baneful, Malign, Agathocacological, Benign or Benevolent. Baneful deities are the darkest, by far, and tend to be more interested in hate and destruction than anything else. Malign deities are dark and have a tendency to be anti-social, but they also tend to obey a moral code of conduct which is not completely at odds with society. Agathocacological deities are either uninterested in the contest between Good and Evil or pursue a balance between them. Benign deities have an interest in helping others, but are either too selfish to give of themselves fully or generally disinterested in fighting the forces of Darkness. Benevolent deities are opposed to the very existence of Evil and seek to stamp it out wherever it lay; these sorts of deities generally wish to see the world prosperous and happy.
          Nature: A general description of the deity's way of thinking and teachings, whether Ordered, Harmonious, Intermediate, Chaotic and Anarchistic. Ordered deities generally have strict rules of conduct and dictate exactly how they wish their followers to act. Harmonious deities leave more room for personal initiative and interpretation but still have a vested interest in having their followers work together. Intermediate deities are either disinterested in the conflict between social and individual constructs or believe that a balanced mix of the two is the best way to accomplish things. Chaotic deities tend to promote individual heroics and individual freedom, though they recognize the need of societies and laws to govern those societies. Anarchistic deities are interested only in the freedom of the individual, and tend to oppose governments, laws and anything else that constricts personal freedom.
          Principle Creative/Concern Attribute: The major concept, idea, or creative interest of the deity. With the exception of Earth, Air and Water, each deity has an individual attribute distinct from those of other deities in the pantheon.
          Other Concerns: Associated ideas and attributes over which the deity has power. Other Concerns may overlap between deities, each having a slightly different spin on the same or similar concepts.
          Allies: Significant alliances that the deity observes with other deities and the Churches of those deities. If the listed deity is directly related to the deity being detailed (grandparent, parent, sibling or child), that information is provided as well.
          Foes: Those deities and Churches that are diametrically opposed to the deity listed. This can manifest itself as simple distrust or may represent all out war between the Churches.

Other Data
          Dwelling Place: The abode and center of rulership for the deity and the plane of existence upon which this abode lies.
          Weapons: Any weapons associated with the deity, along with their names and powers, if necessary.
          Armor: Any protective items the deity wears or owns, along with the names and powers of each, if necessary.
          Attendants: This entry describes the major Deital and supernatural powers which are often associated with or serve the deity listed. Often, these are sainted or damned individuals who have been granted a special place at the side of their deity, but important Archangels, Devils and other Supernatural beings who serve the deity are also listed. If the Church recognizes a specific title for individuals who are blessed with Supernatural power in the afterlife, these titles are listed with the individual's name.
          Descriptive and Miscellaneous Information: This category describes the typical way in which the deity appears to his followers and in art associated with that deity. In the case of major avatars, descriptions of those are made available here as well.

Priesthood/Worship
          Requirements for Priesthood: This section not only details what Attributes and Skills are necessary to take a Vow of Priestcraft, but also what is required of those seeking a Vow of Service. Furthermore, it details the requirements of any significant Sects or Orders dedicated to the Deity.
          Customs: This catch-all category describes the habits, rules and guidelines of the followers of the Deity, often focusing on the Priesthood (who usually have more strict guidelines to follow).
          Restrictions/Taboos: Sins, proscribed activities and other religious offenses are described here, along with their associated punishments.
          Symbols: This entry describes the holy symbol of the deity and any known variations of the symbol for different Sects and Orders. Furthermore, it details any gems, stones, metals and herbs sacred to the Deity or often used in practices of the Church. Numbers significant to the Deity are also covered here.
          Important Holy Days: This section details the most significant Holy Days of the Deity, including the responsibilities and traditions that must be obeyed by the Priesthood and followers of the Deity.
          Garments and Adornments: This category focuses on the clothing and apparel of the Priesthood, but may also detail what is appropriate for the worshipper to wear as well.
          Laity: The sorts of people often found in a typical congregation of the Deity, including professions, gender, size and anything else significant about the lay-people who worship the Deity as their patron.